Sam & Max on the cover of August's Computer Gaming World!

TelltaleGamesTelltaleGames Former Telltale Staff
God, it's hard to keep a secret.



imageA while back, Computer Gaming World's editor Jeff Green got in touch with Dan asking if they could write a big story about Sam & Max. We didn't have enough to show them then, but by the time E3 rolled around, we were ready. So, the first Friday in June a bunch of guys from CGW and 1UP made the trip up from San Francisco to visit Telltale Corporate Headquarters (such as they are). We brought the bagels and coffee, they brought the tape recorders and cameras, and we spent most of the day chatting about Sam & Max and showing them what we've been working on.



A few lessons learned from the visit:
  • We have barely enough chairs to squeeze eight people into the conference room.
  • It's really hard to cut bagels with plastic knives.
  • The switches for every light in our office (which the photographer wanted to access to get the lighting just right for Steve's close-up) are located on the other side of The Wall. No wonder the lights are always on in here!
  • Steve looks great in a fedora.
The issue mails out to subscribers next week, and it will hit newsstands on July 24. It's Telltale's first cover story and the first big coverage of Sam & Max: Season 1, so we're all pretty stoked. The nine page article includes snippets from interviews with Dave Bogan, Dave Grossman, Brendan, and Steve, insight into the game design process, and some never-before-seen art from the first Sam & Max episode. Not to mention a hand-painted Steve Purcell original on the cover! (Steve's initial ideas are shown below. CGW chose the one they liked best for the final cover.)



The 1UP Show will be covering Sam & Max on their Friday July 14 podcast, so be sure to check that out, too.


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