Our PAX plans
TelltaleGames
Former Telltale Staff
Telltale will be at the Penny Arcade Expo in Seattle August 24-26, showing off Sam & Max Season Two and speaking at a bazillion panels. Here's where you'll find us...
Check out our current games, pick up some merchandise, and get a first look at the new Sam & Max episodes with the exclusive premiere of the Season Two cinematic trailer. We'll also be doing Season Two gameplay demos throughout the weekend!
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Adventure game legends Dave Grossman and Ron Gilbert will be at the booth to sign game boxes, napkins, scraps of paper, and even body parts if that's your thing. Always wanted to ask some dorky question about a Secret of Monkey Island in-joke? Now's your chance.
If you only go to one panel at PAX, make it this one. Telltale's design leads Dave Grossman and Brendan Ferguson take the stage with CTO Kevin Bruner, technical art director Jon Sgro, and choreographer Marco Brezzo to create some Sam & Max content on the fly. You bring the ideas, we'll bring the cynicism. The result may just be hilarious.
Telltale's design director (and resident storyteller) Dave Grossman joins fellow LucasArts alum Ron Gilbert and Nate Fox of Suckerpunch to talk about the unique opportunities games provide for telling a good story.
"The hardcore community can be snarky and unpredictable yet is still the most sought after audience by game publishers." Ahh, but we love them anyway. Telltale's marketing chick Emily Morganti joins Victor Wachter (Cryptic Studios), Michael Meyers (MMPR), and Carolyn Carnes (Ubisoft) to share our views on game PR.
Sam & Max, Penny Arcade Adventures, Half Life -- episodic games have been a hot topic lately, and a few companies are leading the way in figuring out everything it can be. Representatives from Telltale, Hothead, and Valve get together to talk about what the episodic model means for gamers and for the industry.
Check out our current games, pick up some merchandise, and get a first look at the new Sam & Max episodes with the exclusive premiere of the Season Two cinematic trailer. We'll also be doing Season Two gameplay demos throughout the weekend!
[readmore]
Adventure game legends Dave Grossman and Ron Gilbert will be at the booth to sign game boxes, napkins, scraps of paper, and even body parts if that's your thing. Always wanted to ask some dorky question about a Secret of Monkey Island in-joke? Now's your chance.
If you only go to one panel at PAX, make it this one. Telltale's design leads Dave Grossman and Brendan Ferguson take the stage with CTO Kevin Bruner, technical art director Jon Sgro, and choreographer Marco Brezzo to create some Sam & Max content on the fly. You bring the ideas, we'll bring the cynicism. The result may just be hilarious.
Telltale's design director (and resident storyteller) Dave Grossman joins fellow LucasArts alum Ron Gilbert and Nate Fox of Suckerpunch to talk about the unique opportunities games provide for telling a good story.
"The hardcore community can be snarky and unpredictable yet is still the most sought after audience by game publishers." Ahh, but we love them anyway. Telltale's marketing chick Emily Morganti joins Victor Wachter (Cryptic Studios), Michael Meyers (MMPR), and Carolyn Carnes (Ubisoft) to share our views on game PR.
Sam & Max, Penny Arcade Adventures, Half Life -- episodic games have been a hot topic lately, and a few companies are leading the way in figuring out everything it can be. Representatives from Telltale, Hothead, and Valve get together to talk about what the episodic model means for gamers and for the industry.
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