2D Vs 3D Vs the old feel and atmosphere.
I wonder if there are any chance we could lure telltale to go for a mix with 2d and 3d it just seems like with 3d its almost impossible to get the atmosphere and look and feel of those old 2d adventure games
Not even to mention, that effects just seems like the 3d is alot more static, you dont see npcs move around like in the old adventure games, and fight, blow stuff up, max pulling the insides out of a cat
flint paper shooting the place up.
I really do like the new Sam & Max, but i just feel there is a side missing if you will, the want and destruction. A bit hard to explain with my poor english
but we were moving a bit in the right direction with the big robot and such here in season 2, but more stuff like that
Not even to mention, that effects just seems like the 3d is alot more static, you dont see npcs move around like in the old adventure games, and fight, blow stuff up, max pulling the insides out of a cat
flint paper shooting the place up.
I really do like the new Sam & Max, but i just feel there is a side missing if you will, the want and destruction. A bit hard to explain with my poor english
but we were moving a bit in the right direction with the big robot and such here in season 2, but more stuff like that
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But I do know what you mean. I still play through Hit the Road at least once a year (sometimes more). Picture how much more they could do with today's technology if somebody dared to make a 2d adventure game! The glow effects, the shadows, dynamic lighting, it would be perfect. Sigh.
The main thing is that Telltale's episodes don't have 'that 90's feeling'. You know? It was just right then and there. I can't really explain it, either. Some movies have that, like "The Incredibles" totally has that 90's feeling. Die Hard 3 had that 90's feeling. I think it's more to do with the character, sort of being an anti-hero or something. The old Sam & Max were more insane.
I would guess this kind of detail takes time, and with the schedule that telltale has to work to in order to get each episode out every month, you're going to miss out on this kind of stuff from time to time. Even if the games were 2d, this would still take extra time to animate that telltale probably just don't have.
I like that a "2D vs 3D" thread is pretty much guaranteed to come up at the beginning and end of each season
Check out the screenshots on the Strong Bad page of the site. It's 3D whilst still looking strikingly similar to the original look. Be interesting to see what Sam & Max look like with those effects.
Yeah the Sam&max in HTR were pretty insane and most admit i liked it like that, but ofc i guess Telltale are applying to a bigger audiense.
But atleast Sam&max are getting better and better for each Season
Yeah did check out strong bad, looks pretty close to the original, ofc the orignalt didn have that much detail as compared to 2d Sam & Max.
When they were first working on the effects we were going to use for Strong Bad they applied them to Sam and he looked pretty sweet.
Any chance we can see/if it will be used in future episodes?:D
pics or it didnt happen
There are a number of fan projects that try to emulate the style of the old Lucasarts games in higher resolution 2D graphics and all of them fall short.
np: Underworld - EssGee (AHundredDaysOff)
I should probably save this reply somewhere so I don't have to write it every 6 months here.
I also think Sam & Max lends itself quite well to 3D, and loses nothing in the transition. The same can't be said of everything. Strong Bad is more of a risk, but the cel-style rendering makes it work. It wouldn't be good if the Strong Bad games looked like the Sam & Max games, though.
I love it when people think they can speak for everyone/most everyone... :rolleyes:
Do you feel you've met enough gamers on this planet to make that conclusion?
I like both and I think Sam & Max look just fine in 3D.
/vent
Funny thing is that I actually don't prefer 2D over 3D that much if the 3D stuff is made with the same detail. So my post up there didn't make any sense at all.
The best example is the Freelance Police trailer from Lucasarts - the animation there is on par with the 2D games. So it's more of a big budget / low budget kind of a thing to me, not 2D/3D.
EDIT:
Now that I reread what I had posted, I had to change most of it. Read it again, it's much better now.
I can't speak for him, but I think it's the decided flatness of Strong Bad's world that makes it hard to imagine it transferring well into 3D. The characters especially are abstract in a way that I'm surprised to see it work in 3D.
EDIT:
I watched a few more clips, and the world isn't really even flat in the cartoons. It's just as 3D as Penny Arcade for example, which in my opinion seems to work great in the 3D game.
I need to be less grumpy. Oh, come July hopefully that will happen.