Three Questions With Back to the Future Co-Designer Mike Stemmle
We don't like to leave the hard working team behind our games alone for even a moment, so getting a word in edge wise with Back to the Future co-designer/writer Mike Stemmle as he, along with the incredibly awesome folks finishing up Episode 2: Get Tannen! (launching this month), can be a little tricky. Mike graciously took a few minutes to answer some Back to the Future related questions for your enjoyment - thanks Mike! Here's what he had to say!
Q: Who is your favorite new character from "It's About Time" or "Get Tannen!"?
Mike Stemmle: Personally, I'm a big fan of Edna Strickland. When we first meet her, she doesn't appear to be more than a stereotypical, annoying cat lady with a head full of prejudices and an apartment full of newspapers. But as we get to know her in 1931, she appears to be a passionate, clear-headed do-gooder. What happened to her? And will Marty and Doc's mucking about in the past change her destiny for the better?
Q: What is your favorite scene from Back to the Future?
Mike Stemmle: It's hard to really pick a favorite, but today I'll go with the 'George finally standing up to Biff' scene cause it really makes you cheer and cry at the same time.
Q: What's your favorite Back to the Future-ism?
Mike Stemmle: Although I'm sure Mr. Lloyd is getting tired of saying it, "Great Scott" is an amazingly versatile line. It can be used to convey about eight different emotional states, depending on the context. I think we're hitting all of them.
Is there anybody you'd like to hear from at Telltale? Any particular aspect of the game-making process you'd like some more light shed on? Let me hear it in the comments!