A review on what we have learned so far
To date, we the loving fans of Telltale games have learned several things. As such, I am making this thread so we can review to occupy our brains. That is this topics only function, I (the original poster), would greatly appreciate if this is left on-topic. I have the hopes it will last as a discussion until release date. What we have learned can come from any source material because it your own personal experience. That includes the dev blog, Telltale Blog, internet sites and even personal conclusions as long as it is not a proposed idea, there is a thread for that. I'll start.
The thing in question is:
What have we learned about SBCG4AP?
*We have learned that Telltale is working very hard to make an excellent game based on the cult classic Homestarrunner.com.
*We have also learned that Strong bad is a not-so-bad guy who is perfect for an adventure game.
Enjoy!
The thing in question is:
What have we learned about SBCG4AP?
*We have learned that Telltale is working very hard to make an excellent game based on the cult classic Homestarrunner.com.
*We have also learned that Strong bad is a not-so-bad guy who is perfect for an adventure game.
Enjoy!
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Comments
I always find myself humming along to that music. It's insidious!
What I've learned is really not a new lesson at all. Basically just that there's no point to trying to carve the bird until it's on the table.
Words of wisdom these forums need, but at least people can vent their need for cutting the flying turkey in the speculation thread. The real reason I am posting is I thought of something new that we learned.
*We learned that Strong Bad's imagination is mythical and can make things a reality, given time. <Hopes for Eye poking laser from second Dev Blog>
Except IGN.com.
...or, even better, switch it up just as they got used to NOT having fingers. ^_^
I've learned that screaming at one's TV doesn't make the SCG4Ap release date get any earlier. Oh well.
*Eye Twitches*
Wheel of Morality, turn turn turn, tell us the lesson that we should learn...
Woo! Free trip to Tahiti!
It applies to the worm. It should've stayed in bed longer.
WORM: Today's gonna be a great day! I'm up already and I feel fine.
BIRD: (crows, flys down and grabs him with a loud squish)
WORM: AAAAAAAAH!
The Wheel of Morality adds boring educational value to what would otherwise be an almost entirely entertaining program.
"If you can't say something nice, you're probably at the ice-capades."
(That was sarcasm, right? I'm sure it was... Please? The quote at the bottom almost definitely verifies it, but you never know with the Internet...)
So, the short answer is "yes"
What I'm saying is: What I have learned about SBcg4ap is that it is in good hands.
Thanks! This is one of the most complimentary things I've read on the boards in a while. I'm glad that you enjoyed Sam & Max. Were you familiar wiht the characters of Sam & Max before, or did you check them out initially just to investigate the guys who were making the Strong Bad game?
I'm pretty sure I hadn't even heard of Sam and Max before I heard about SBcg4ap. Honestly, I probably wouldn't have given them much thought though, if I had. Like you said, I just wanted to investigate the guys who were making the Strong Bad game.
"Pat, I'd like to buy a vowel!"
"Wrong wheel."
Oh Animaniacs! Well, i forgot what this thread was about.
i don't get it.
A ball of doom is... just about... the second or third to worst kind of ball I've ever heard of.