The Timer

Don't get me wrong. This episode was really really good. But the only thing that I didn't like was the timer. At first it seemed great. The game forced us to try to find things fast and not waste time. But when we get to Aunty Greenleaf's we are always late 14 minutes. This means that we rushed for nothing and we could have missed things because we were too busy trying to find the clues, then look at everything.

Also I think it would be cool if you could catch Crane at AG'S changing the end game significantly. Am I the only one? And please don't down vote :(.

Comments

  • edited April 2014

    You speak the truth, man. It seems that we were running on false hope, hoping that we would be able to beat the timer to actually catch Crane at her apartment. But so far, that seems unlikely, out of the 4 times I played the episode. Guess the timer was just for tension purposes only. :(

  • Yeah, i thought the timer was for real, too :(

    It's a bit disappointing, actually... I DID rush things to get there in time...

    WHYYYY?!

  • In the first playthrough you really feel the time pressure like Bigby would, but in future ones you just know you'll get there late no matter what. I'm not asking for a real timer, but going through a different scenario if you get both the name and the address immediately (by not going wherever Bluebeard went) would've made this amazing episode borderline perfect.

  • I agree. I tried all the different combinations and was always late, which made the timer pretty redundant.

Sign in to comment in this discussion.