Do you like TT new decision-making pattern in TWAU ?

After finishing episode 4 , I figured out that TT is constantly forcing us to choose something in the expence of something else,whether this is going to Lawrence or Frog first , arresting Dee or Woody , choosing between Tweedle's Office and Crane's Appartment ** or **The Lucky Pawn and The Butcher's Shop . In every case of the above , we are being handicaped in information,evidence,etc from the choice we didn't choose .

Before you start saying that this is a great way for Telltale to force important decisions and that I am being unrealistic for wanting the perfect scenario, I really want you to consider if thats the case . Please mind that I am not opposite to the idea itself (I find it great) , but to its adamance .

Wouldn't it be great if we could stop Bluebeard from going to Crane's Appartment or the Tweedle's Office by either being bossy to him in the interogation scene so he would be scared to play detective or by a couple of "smart" words ? Wouldn't it be great if we could interrogate both suspects by being nice to Woody in the entire scene thus convincing him that we will not be cruel to him afterwards ? Wouldn't it be nice if we could confine Jersey from informing the others after first sneaking in the Pawn shop (Choice : choose how you enter the Pawn shop ,etc) so we could get the full experience from visiting the Butcher's shop afterwards ? In this way , it would be a mistake to visit the Butcher's shop first because Johann would either way free the slaves , who would warn the others , while we would think twice as hard on which to choose . I personally thought going to the Butcher first is the best case because Lucky Pawn is an open area and I would not find something important there while the Butcher's shop is much more of an area 51 . I would be punished , in that case , for thinking that way because CM would have a security measure on the Butcher's shop while I could get away by visiting Lucky Pawn first , because they would not be on guard . (Nobody would mind Jersey not appearing for half an hour) .

In the end , what I am really saying is that being constantly forced to lose part of the game , not only is unrealistic because Bigby is supposed to be a good-methodic detective , but also not fun . Most of us complain that episodes are small in duration . Imagine if you could do both interogations (with perhaps Woody being in your office) if you played your cards right . Imagine if you could visit all the places while also being possible to lose some of them for being sloppy . Isn't that more realistic ? Doesn't this give you a motive to think much harder on what to say and what to choose ? Isn't this afterall the purpose of the game ?

Afterall , Telltale already created the scenes . We get at least an extra 10-15 minutes in some episodes with them doing from little to no work but some optimizations , while we are also forced to think harder and being rewarded with more evidence,scenes if we make the right choices . I really find it a cost-effective realistic solution and I wonder why they did not think that way as well .

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