Can't use items on the numbers? (spoilers)

edited January 2009 in Strong Bad Hints
Okay, so I'm in the Stinkoman game. I want to change what level we're on, but attempting to use items or party members on the Level 1-1 text, results in the same response as clicking it without an item.
It seems like using the Alge-bros on the numbers would be the solution to this puzzle, but it's not letting me use anything on the numbers

Is this a glitch or am I missing something?

Comments

  • edited December 2008
    I'm at the same place, and had the same idea.
    poohead900 wrote: »
    Anyone know how to speed up time to beat Stinkoman yet? That's along the lines of what Homestar told me. Stupid Algebros do nothin.

    I'm a-stucka. I dunno if its because I got the hints on, but Homestar said something about speeding up time, which I thought of as advancing the level.
  • edited December 2008
    Yeah, I was barking up the wrong tree. I just figured out what to do, and it's nothing to do with the level number. Too bad, it would have been funny.
  • edited December 2008
    Any, um... hints?
  • edited December 2008
    I just gave you a hint in an other thread, but here it is: talk stinko about enemies, talk enemies about stinko, and you should be able to figure it out from there.
  • edited December 2008
    Quote:
    Originally posted by Holyxion
    I just gave you a hint in an other thread, but here it is: talk stinko about enemies, talk enemies about stinko, and you should be able to figure it out from there.
    Just to be sure you are talking about speeding up time to advance right?
  • edited December 2008
    Quote:
    Originally posted by LuigiHann
    Yeah, I was barking up the wrong tree. I just figured out what to do, and it's nothing to do with the level number. Too bad, it would have been funny.
    What exactly didyou do and how do you do it.
  • edited December 2008
    Holyxion wrote: »
    talk stinko about enemies, talk enemies about stinko, and you should be able to figure it out from there.

    Ta da. Make that shootey guy speed up by clicking on the turtle conversation, and the fly guy needs to be more accurate (I don't remember what the conversation icon was)
  • edited December 2008
    I thought we were talking about how to change the levels not how to get on the screen but thanks anyway.
  • edited December 2008
    You can't change the level. You are infinitesimally stuck on level 1-1.
  • edited December 2008
    Well that sucks
  • edited December 2008
    I still feel like my idea could at least have warranted a "That's a great idea! But it's wrong."

    Did nobody try this combination during playtesting? :p
  • ShauntronShauntron Telltale Alumni
    edited December 2008
    LuigiHann wrote: »
    I still feel like my idea could at least have warranted a "That's a great idea! But it's wrong."

    Did nobody try this combination during playtesting? :p

    No one did. And it IS a good idea, for which you deserve props.
  • edited December 2008
    I had a similar idea to use something on the energy bars - you know, to kill him off - though I've forgotten exactly what it was I was trying to use. I got the same effect as with using items on the level number - Strong Bad gives the same response as if I'd clicked on it, and not even a "can't use items on that!" sort of thing.
  • MarkDarinMarkDarin Former Telltale Staff
    edited December 2008
    LuigiHann wrote: »
    I still feel like my idea could at least have warranted a "That's a great idea! But it's wrong."

    Did nobody try this combination during playtesting? :p

    Actually, we DID catch this during playtesting. And I'm pretty sure we even wrote a line to cover this at some point, but occasionally in the massive whirlwind of production just before the game goes out, somethings do get overlooked. At that point our first priority is to make sure the game is actually working properly!
  • ShauntronShauntron Telltale Alumni
    edited December 2008
    Whoops! I was mistaken then.
  • edited December 2008
    I tried that too - "Oh man, the enemies are just wussy level 1 enemies, we need to bust out the Algebros on the level counter!"
  • edited December 2008
    I'm both happy to know that I wasn't the only one with this idea, and sad that I wasn't the first to have this idea. Ah well, carry on.
  • edited December 2008
    Yes, we definitely did, and a line was written for Strong Bad. IIRC it was "That's a good idea, but the Algebros never did understand decimal points. I'll have to find some other way to do this." It must've not made it into the last rush of getting everything done.
  • edited January 2009
    Next time you update glitches and whatnot, throw that in there!
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