And I did not know that I couldn't spell "tongue" correctly, unlike what I just did. And I didn't know I typed in all lowercase. I'm a lot more awesome than I thought I was.
Prologue: Styu returns after defeating the 16-bit Monstrosity (Pixel Wars 5: The Monologue Beep) to go on an epic quest to reach level 99 before the Deranged Developer decides to quit making Pixel War games. Can Styu level up all of 98 times before the Developer presses CTRL, ALT, DELETE? You decide in this epic RPG of single screen proportions!
Premise: A very shallow RPG which takes place on a single screen map. Instead of a score you try to get to as high of a level as you can. Once you reach level 99 you flip back to level 1 and the game starts over. You control a red block-pixel, with enemies being green block-pixels.
Gameplay: You move around the map and collide into enemies to start a battle. You only have two commands: magic and sword. Magic is where you shoot a blue, spikey ball at the enemy whereas sword has you throw a sword at your opponent after which it returns to you like a boomerang. The only enemy there is is the goblin. After you defeat a goblin you earn EXP which goes towards leveling up. Leveling up increases you attack power and hitpoints.
When I was originally coming up with designs for Snake Boxer 5, I had two ideas; One is the game that actually ended up Homestar Ruiner, the second idea was this:
Although Nintendo would probubly slap Telltale in the face with a Cheep-Cheep, what about a FULL Super Kingio Bros.? The KOT going around, stompin' on Goombas, trying to save Marzipan from the... evil clutches of... Strong... Bad? Ok, that's startin' to sound creepy. Or, have a Sega throw Sonic's shoe at 'em from a Crazy Taxi style thing? (Just like the Simpson's Road Rage!) Have Strong Bad or Homestar drive around Brain-blow city / Downtown FCUSA, taking passangers to their destinations? Seems like... crazy.
*snip*
Or, have a Sega throw Sonic's shoe at 'em from a Crazy Taxi style thing? (Just like the Simpson's Road Rage!) Have Strong Bad or Homestar drive around Brain-blow city / Downtown FCUSA, taking passangers to their destinations? Seems like... crazy.
The object of the game is to fend off giant monster trucks with a Zap-O-Ray and collect cards in the process. Once you have enough cards and you have defeated the wave of enemies you can show down with your opponent.
When I was originally coming up with designs for Snake Boxer 5, I had two ideas; One is the game that actually ended up Homestar Ruiner, the second idea was this:
When I was originally coming up with designs for Snake Boxer 5, I had two ideas; One is the game that actually ended up Homestar Ruiner, the second idea was this:
Eh, I don't like it. It looks too much like Punch-Out!!, and you already did something like that in Ice Station Santa. The pixel art is GREAT, though.
Eh, I don't like it. It looks too much like Punch-Out!!, and you already did something like that in Ice Station Santa. The pixel art is GREAT, though.
You are absolutely right. In fact, since I had already written the code for the Boxing Betty game in Ice Station Santa, I was just gonna use that exact same code (Modified a bit of course). But in the end it felt a bit too cheap and the other version looked more like an Atari 2600 game, which is the style I wanted in the first place.
Here are some ideas that I have for some season 2 Videlectrix games.
1. Space West Cowboy: A western style light-gun game that takes place in outer space. It would have Robot Gun Fighters, Alien Indians, & Mutant Space Bank Robbers.
2. Terror-Man 2: Revenge at Hot-Teenagers Camp: A horror game where you play as a Monster called The Terror-Man and the object of the game is to "Terrorize" the Hot-Teenagers at a Camp. This would be a parody of the old 1980's horror movies like Friday the 13th.
3. Zit Poper: A medical game were you play as a small space ship that pops zits & black-heads.
That terror man 2 one sounds like that simpsons episode where homers the blob...
Definitely. It might turn out to be a mini-game infested waste of money for the Wii, though.
1. Grab the five dollar bill!
2. Eat the cereal!
3. Play with the toy at the bottom of the box!
4. Cut out the box-tops!
5. Drive the a local school!
6. Charm the horn-rimmed glasses off the media centre lady! (yep, this might be the first T-rated minigame collection the Wii has seen so far)
7. Another driving minigame!
8. Banter with p4wn shop "salesman"!
9. Hack'n'slash through the forest foliage!
10. ENDBOSS: Throw pistols into some kind of basket; it must be, you know, a panda basket... because it's for the panda's... so just throw the freakin' guns! (seriously)
11. BONUS GAME: FPS-style shootout with the pandas you just provided with firearms, just because you feel like it!
The playable characters are:
-Rubby Plop-Plop
-Sir Zabblepants
-Dingy Donger
-Real Live Actual Mr. Blangcaster Next Door
-Scotty Titi
-Crazy Dragon Man
-Pumpy Clumpy
The objective is to fight all of the imaginary friends with your currently selected imaginary friend.
The playable characters are:
-Rubby Plop-Plop
-Sir Zabblepants
-Dingy Donger
-Real Live Actual Mr. Blangcaster Next Door
-Scotty Titi
-Crazy Dragon Man
-Pumpy Clumpy
The objective is to fight all of the imaginary friends with your currently selected imaginary friend.
Just so you know, it's Frishy-Freshy Dragon Man
I think it would be awesome if we could play some sort of a game that is actually essential to the plot. I don't have any ideas for it, but that would be interesting.
The playable characters are:
-Rubby Plop-Plop
-Sir Zabblepants
-Dingy Donger
-Real Live Actual Mr. Blangcaster Next Door
-Scotty Titi
-Crazy Dragon Man
-Pumpy Clumpy
The objective is to fight all of the imaginary friends with your currently selected imaginary friend.
Playing as Scotty Titi would certainly be interesting... I mean he is an invisible pile of whatever the hell he is after all.
They should make a Strong Bad tower defense game, where you have to defend Strong Bad's house from everyone he hates, such as Marzipan, Homsar, Strong Sad, The King of Town, and Homestar would be the end boss of every level. Once you defeat Homestar, you would unlock Endless Mode for the level.
You would be able to deploy guitar cannons, spider web cannons for slowing the bad guys down, etc.
How about this:
You control a Beetle, and you have to make your way through the maze. In the maze are thunderclouds, and you have to shoot floppy disks to get past them. Get to the end of each maze to progress to the next level.
Oh, and the dark thunderclouds can shoot stop signs.
Believe it or not, this is based on the first game i made with game maker!
gameplay: choose beetween strong badman or gunhaver and battle it out! gunhaver can command a squad of cheat commandos to attack strong badman. as strongbadman,punch and kick your way through the commandos to beat gunhaver. collect blue lazer soldier and stinys to regan health! who will win? (1-2 players)
Comments
And I did not know that I couldn't spell "tongue" correctly, unlike what I just did. And I didn't know I typed in all lowercase. I'm a lot more awesome than I thought I was.
Prologue: Styu returns after defeating the 16-bit Monstrosity (Pixel Wars 5: The Monologue Beep) to go on an epic quest to reach level 99 before the Deranged Developer decides to quit making Pixel War games. Can Styu level up all of 98 times before the Developer presses CTRL, ALT, DELETE? You decide in this epic RPG of single screen proportions!
Premise: A very shallow RPG which takes place on a single screen map. Instead of a score you try to get to as high of a level as you can. Once you reach level 99 you flip back to level 1 and the game starts over. You control a red block-pixel, with enemies being green block-pixels.
Gameplay: You move around the map and collide into enemies to start a battle. You only have two commands: magic and sword. Magic is where you shoot a blue, spikey ball at the enemy whereas sword has you throw a sword at your opponent after which it returns to you like a boomerang. The only enemy there is is the goblin. After you defeat a goblin you earn EXP which goes towards leveling up. Leveling up increases you attack power and hitpoints.
Seems like... awesome.
http://luigihann.googlepages.com/knightgame.html
bravo, better than I could do.
Object: Destroy as many things as possible with out getting blown up by mutant space chickens.
Awesome idea huh?:D
XTreme Rock Paper Baccarat
The object of the game is to fend off giant monster trucks with a Zap-O-Ray and collect cards in the process. Once you have enough cards and you have defeated the wave of enemies you can show down with your opponent.
I love it! Show us more!
Premesis: Level 10 of Stinkoman!
Any takers?
Eh, I don't like it. It looks too much like Punch-Out!!, and you already did something like that in Ice Station Santa. The pixel art is GREAT, though.
..and what's wrong with "Punch-Out!!"?
You are absolutely right. In fact, since I had already written the code for the Boxing Betty game in Ice Station Santa, I was just gonna use that exact same code (Modified a bit of course). But in the end it felt a bit too cheap and the other version looked more like an Atari 2600 game, which is the style I wanted in the first place.
That terror man 2 one sounds like that simpsons episode where homers the blob...
Definitely. It might turn out to be a mini-game infested waste of money for the Wii, though.
1. Grab the five dollar bill!
2. Eat the cereal!
3. Play with the toy at the bottom of the box!
4. Cut out the box-tops!
5. Drive the a local school!
6. Charm the horn-rimmed glasses off the media centre lady! (yep, this might be the first T-rated minigame collection the Wii has seen so far)
7. Another driving minigame!
8. Banter with p4wn shop "salesman"!
9. Hack'n'slash through the forest foliage!
10. ENDBOSS: Throw pistols into some kind of basket; it must be, you know, a panda basket... because it's for the panda's... so just throw the freakin' guns! (seriously)
11. BONUS GAME: FPS-style shootout with the pandas you just provided with firearms, just because you feel like it!
The playable characters are:
-Rubby Plop-Plop
-Sir Zabblepants
-Dingy Donger
-Real Live Actual Mr. Blangcaster Next Door
-Scotty Titi
-Crazy Dragon Man
-Pumpy Clumpy
The objective is to fight all of the imaginary friends with your currently selected imaginary friend.
Just so you know, it's Frishy-Freshy Dragon Man
I think it would be awesome if we could play some sort of a game that is actually essential to the plot. I don't have any ideas for it, but that would be interesting.
Playing as Scotty Titi would certainly be interesting... I mean he is an invisible pile of whatever the hell he is after all.
You would be able to deploy guitar cannons, spider web cannons for slowing the bad guys down, etc.
That was my idea. I thought it was pretty good.
Trogdor 2.5D: It really does exist!
Or maybe Learn Phonics With Trogdor.
Trogdor: Let's Burninate Phonics
Sounds original:D
I actually would like to see this, though
The player will have to make Coach Z's moves fresh! (http://www.youtube.com/watch?v=VNP-poEdf8M)
This could be an 8bit simon says sort of game in which you have to use the arrow keys to mirror Coach Z's phat flow
I do believe he meant "Lunch" or "Munch" or "Crunch" not :punch
!!!AXE GUN The Game!!!
Use your axe and gun to kill all of the brains!
You control a Beetle, and you have to make your way through the maze. In the maze are thunderclouds, and you have to shoot floppy disks to get past them. Get to the end of each maze to progress to the next level.
Oh, and the dark thunderclouds can shoot stop signs.
Believe it or not, this is based on the first game i made with game maker!
Pretty Much What The Title Implies
and that Yeah! was also part of the title
gameplay: choose beetween strong badman or gunhaver and battle it out! gunhaver can command a squad of cheat commandos to attack strong badman. as strongbadman,punch and kick your way through the commandos to beat gunhaver. collect blue lazer soldier and stinys to regan health! who will win? (1-2 players)
you remember that peanut figure strong bad had? well there should be a game about it although i can't think of to much at the moment.