Max...?
Sorry, I just felt that something needed to be said about this. If there's another topic about this, I appoligize, and would you please direct me to it?
I've noticed that Max has appeared to become less and less important to the storyline and the puzzle-solving. In fact, he's the cause of a lot of their problems.
I know I've said this before, but I think there should be an episode where you can be Max, instead of Sam. Or at least so that you can switch characters. Max should be the hero one time, instead of Sam.
Even in the TV series, I can only think of one episode where Max solved the problem without the help of Sam, and the problem was his fault in the first place. (Yes, I am referring to A Glitch in Time)
Anyway, I just thought that needed to be said. Any thoughts and/or criticism on the subject?
I've noticed that Max has appeared to become less and less important to the storyline and the puzzle-solving. In fact, he's the cause of a lot of their problems.
I know I've said this before, but I think there should be an episode where you can be Max, instead of Sam. Or at least so that you can switch characters. Max should be the hero one time, instead of Sam.
Even in the TV series, I can only think of one episode where Max solved the problem without the help of Sam, and the problem was his fault in the first place. (Yes, I am referring to A Glitch in Time)
Anyway, I just thought that needed to be said. Any thoughts and/or criticism on the subject?
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Comments
it would be funny to see what max says about that.:D
Hahaha! I lol'd.
One of the TTG people (I think it was Scott or Tobacco) actually comment something to the tune of "...I cant believe you went to all that trouble (of lining it all up) just to see that..." lol!
but yes, I agree, we need more Max! I think there should even be a way to switch control and have max go into one room and Sam into another and use the pair to solve puzzles (TTG would do well in this respect to look at the old game "Secret of Evermore" where you had a boy and his dog and you could control whichever you wanted and use the pair together to solve puzzles)
Though from a programming standpoint, I understand this is a MASSIVE undertaking (basically doubles all the dialog unless you want character X to basically ignore Sam and only talk to max or vice-versa)
I agree, OH yes!! I agree!!! Playable Max!
Don't want to take away from Max's aura of mystique.
I don't think Max has the attention span to be the hero. He was a bit more together in the cartoon.
That's why I liked the cartoon better. =/
I'm with you on this one. Max as a playable character would be too much of him, I think. He's an awesome sidekick, but his style of humor just isn't suited to a main character role. It'd be like giving Kramer from Seinfeld his own show.
That said, I understand why Telltale did away with the Max icon. Never knowing what's going to happen when you use Max on something isn't exactly conducive to logic puzzles. Then again, that kind of mystery can be fun...
What about Bad Day on the Moon? He killed the cockroach that was pointing the gun at them. Maimed it in the cartoon. He also saved the world from one of Sam's lame songs, at least for now.
I was looking through the comics, and it looked like Max also defeated the Beast From the Cereal Aisle while Sam was busy screaming like a grandmother. I think that getting the monster to come out was a joint effort, though.
In Terror on the Tanbark, Young Max tried to beat up a bully that hit Young Sam. He didn't really get it right, though.
Yeah, I see exactly what you mean Maxilyah.
Just like the episode
Well, it would be similar to Sam's gun - and the similarities don't necessarily end here As to why Telltale did away with the icon, we should probably ask them - Telltale people, if you read this, can you please enlighten us here?
Maxilyah: OK, now I understand what you're saying. Playing Max in a single puzzle (or a minigame? wow!) certainly sounds interesting
Actually, if you were to search the forum, you'd find that this question was answered many times before
Actually, you're quite right
After digging for a while, I found this thread - there are some very good points in posts #26 and #30. However, these are partly negated by Sam's gun, which has the same wildcard effect as Max would. Let me mention, though, that I'm always tempted to use the gun even in the most impossible situations, and probably the same would be the case with Max.
Ah yes, the well known gun effect of
and, to the extent the gun is predictable, so is Max - with the gun, the target object will be punctured or at least concussed, then with Max, it will be brutally savaged
Although, at least we figured out where Max keeps his inventory items!!! LOL
I remember that. I tried using him on all sorts of things. Sam said no to all of them.
DENIED!
I expected to be able to play as Max when Sam was hypnotised in Culture Shock. Seeing the scene fade back in and I was still playing as Sam surprised me a little.
I could just imagine taking out Max's gun and trying to use it on Sam.
Max: As much fun as that sounds, I don't think I'll kill Sam today.
"Use Max on Bosco."
Max: No, thanks. Bosco's already altered enough.
XD
I agree, this is the best idea, but it effectivly doubles the code for the game, so I honestly think this is the least-likely option...
Also the idea of using max as a last resort... giving him an altering ability makes him far from a last resort, because it could make the game unwinnable if you alter the wrong item! Perhaps in this scenario even make a puzzle have an alternate solution that involves altering an item --- that you need unaltered later in the game to win! (classic example: Zork 3, you can solve the block puzzle by dropping the book, but you must have the book in your inventory to enter the last room of the game, so you make the game unwinnable and you dont even know it until the very end!)