A problem with the episodic system

Something that I have been thinking about during this season of TWAU is that this episodic system used by TT (which has positive and negative points), can be a problem for some of these stories.

During most (or all) of TWD S1 I had no problems with it, but during TWAU I felt like some of the energy of the episodes were lost. There are some episodes that end in a “wtf!” moment or with you thinking like “I will kill that guy”, but after a 2 months wait you don’t get to the next episode with the same thing in mind.

Maybe the problem is that TWAU don’t have a time break between the episodes timeline (but have a long one IRL), while TWD ends an episode and the next one actually starts sometime later (not a few seconds later). I don’t know, but it can be it.

Comments

  • edited July 2014

    Ironic, isn't it? We wait 9 months for a game with a story that finishes within a few days.

  • Well… I would not say that the waiting by itself is the problem (after all, you take a few months to watch one day in 24).

    But when you are playing a game (instead of watching a show) where your decisions and reactions count for the story and it’s telling and you take a long pause between two moments, while your character does not, it can break the experience.

  • This is true, I would forget what happened in the previous episodes when I played the next one. Granted, I could watch a walkthrough but I always was just so excited to watch the next one.

  • Good thing I just discovered TWAU last week. Played episodes 1-4 in one night then episode 5 a few days later. :)

Sign in to comment in this discussion.