Anti-aliasing?
Will you possibly be providing an optional anti-aliasing graphics setting?
It doesn't have to be on by default but it'd be nice to see all the corners smooth like chocolate...
It doesn't have to be on by default but it'd be nice to see all the corners smooth like chocolate...
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from another thread hope it helps
In my day, a game wasn't a game unless everything was pointy enough to stab a bear made of steel. Not that we had steel, mind you. We had aluminum, and we liked it!
Aliasing is used to describe the distortion and ugliness that occurs when a high-resolution image is displayed at a lower resolution. Anti-aliasing, then, encompasses the techniques and technologies used to reduce said ugliness and maintain the look of the original image. For instance, if you shrink an image in Photoshop, it'll still look pretty good because lots of math is going on in the background to make sure it maintains as much fidelity to the original image as possible (unless you're using a limited color index, as in the .gif format).
In games, anti-aliasing is more related--I think!--to reducing the polygonal look of the 3d models, but I could be wrong.
More answers within.
Also, perfomance seems to have improved from the demo. I'm not having any hitches in the highest level now, and from what I've tried there didn't seem to be flickering like in the demo.