My Max Lightwave Short Film
Here are some renders from a 30-second animation I created at uni.
Everything was modelled from scratch and rigged. I wasn't going to post anything until it was finished, but I’ve been rather lazy recently.
Hopefully season two of Sam and Max will re-spark my enthusiasm to complete this animation.
Everything was modelled from scratch and rigged. I wasn't going to post anything until it was finished, but I’ve been rather lazy recently.
Hopefully season two of Sam and Max will re-spark my enthusiasm to complete this animation.
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Comments
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afanssamandmax.SynthaSite.com
I always suspected Max was a werewolf-- wererabbit. Weresomething. XD
Actually he's smiling at the moon cause of the end of episode 6.
here's a 50 second preview of what i've done so far.
http://users.tpg.com.au/trevorjo/lunawin.wmv
The longer, the better, man.:cool:
Think about your staging and camera angles. Camera animation is important too, and the shots you've taken so far aren't interesting. Have the camera behind his foot as he steps in to stand in and admire the park, give us some angled shots. Make it look interesting.
what you suggested is beyond my expertise.
smooth motion in lightwave is very difficult to do.
each bone is controled by null, which is why it seems linear and stiff.
I've tried using ik booster to make the bones more fluid but the ik chain keeps stuffing up. I should probably re-do it in maya or something that caters better for animation
What I’ve shown you is 50 seconds of a 3 minute animation, and since its not finished I don't think it's fair to be criticizing it just yet. I have 4 pages of storyboards yet to include, and its syncrinized with a specific song.
Oh, and by "not interesting" I meant not interesting because the camera and animation work need improving - I was using it in a more visual sense, they don't draw your eye around well.
I think there are a few plugins that make some parts move automatically like Max's ears. That could be made to move like an antenna for example.
Good luck!