$20 bucks for this??!!!
I am so angry right now I could spit. Yes, the game graphics are great. Yes, the story line is intresting. No, not on your life is it worth $20 bucks. Nowhere in the pre purchase game synopsis does it say that this is the first in a series of "chapters" of this game. Chapters that you will be expected to buy later. So- maybe if there are 6 chapters that each last 1 1/2 hours and cost $20 I could spend $120 bucks and play for 9 hours-- spectacular. Count me out, I've already wasted enough of my money...
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On the other hand, yes, I agree it was short for $20. I'm just saying I can't see this as coming as a surprise to anybody who could take it upon themself to use the internet for just a minute or two to check out a review on a game site so they could make an educated purchase.
I think with every product it will take time to find the right price for content ratio.
I hope this means we'll eventually get complete boxed sets of each episodic series. With cool extras (like a printed version of the online Sam and Max comic... although they'd have to work out which panels out of the "moving panel" idea to keep) And a Mac version. We need a Mac version
Also, to the thread starter: We're a pretty mellow bunch here at the TellTale forums but if you don't like a game it's best not to rant about it in the game's forums. Unless you like hundreds upon thousands of poorly worded insults. often in 1337.
Hey I'm a pathetic 56k modem fiend ( ) and I play Bone..
I had to DL the installer elsewhere though (cable) due to problems with the digital rivers download manager..
I'm bringing this up again (Not that I'm directing this at you or anyone in particular really but it's something that's been said a few times): Isn't envisioning Bone as one big game the opposite of what we're supposed to do? Hasn't Telltale said from day one that their goal with episodic releases is to make each game a complete, stand alone experience? Aren't they trying to avoid the concept of a series that depends on each episode before it, a la "24?" (source: first AG feature among others) I mean, Bone does tell a big story, and I'm sure Telltale isn't against the idea (I hope!) of story arcs that exist across a series, but the whole idea of the concept, at least as I understand it, is to make games that are self-contained. The reason I say this is because a lot of the people who are wary of purchasing Bone due to its price tag have said that they see the game as merely a fragment of some imaginary "complete" game that will cost them $180 dollars, which is of course far from the truth. I just think that advancing the notion that Bone is a huge game that Telltale has divided will give those who see it has a ripoff some steam. I've no doubt that Bone will be very impressive as a whole and that it will be a remarkable accomplishment as a "big" story, but I don't think the games are being made with the goal in mind that they can be slapped together into a big chunk at the end of the day and called one game. That can't be true, because if these games are being made one at a time as full, little games then stuff like pacing, climax etc. for each individual episode is important. How does everyone else view it?
Oh, and just to pretend I'm on-topic, I do think Bone has a good chance of being released as a boxed product when the series is done. I'll bet some publisher will do that. And now that there's apparently a boxed Texas Hold'em available, I'm really interested in seeing how Telltale' future publishing deals play out.
Talltale are gonna be somthing speical, I can see that.
I definitely want a boxed Bone set. One very cool thing for that would be some kind of special (online only, maybe?) limited box that sells for $100 or something that features all of the fully colored books and all of the games. Make a Mac version of the and I would definitely buy it. The One Volume Collection is cool, but getting all of the games and books together... *drooling ensues*
Well, as far as I can see it, the episodic nature of its delivery basically means we get to see a small part of the whole story/game each time. However it all basically adds up to one game when you think about it. Take for instance part one. If you think about the story in it you realise it's basically just chapter one in the full tale, the introduction if you will. It introduces most (all? I haven't read the actual books) of the characters and gives you a little background on the actual main character. We learn why he's there, where he's from, who some of his friends are, etc.
However, it's only the very beginning. Nothing really seriously happens until near the end of the game. We learn they're getting chased by someone, We get to see a small glimpse of some major bad guy, we get a few little beginnings of what I assume are going to turn into major story elements later, and generally the seeds for the actual story are planted (Woo, metaphors!).
But, Telltale do manage to make an actual small game out of this tiny part of the story. A mini story is added for this chapter of the story to revolve around. The 'Bones' are lost and then seperated and then you get the task of reuniting them and finding their way. Telltale have managed to create a full (albeit somewhat short) game.
So basically, they are all one enormous game but seperately they do manage to be stand-alone experiences. I just like the idea of having them all together so I don't have to ruin the experience when playing them all after each other by going back to desktop and selecting 'Bone Part Two' and so on each time I go from game to game. It'll kind of ruin the immersive experience, y'know?
Oh, and if you're wondering why I've gone through the trouble to bother writing all this I found I got the highest marks in the whole year level at my school for the end of year English exams so I'm basically trying to show off.
Ah. But in NZ 56k means about 30k unless you're in the middle of Auckland. And because my friend lives about half an hour out of Auckland he gets about 14k speed. It's really quite pathetic.