Q&A With the Team
Jake
Telltale Alumni
Welcome to the secret forum! As a thank you for pre-ordering, we've created this little backstage area where you can hang out with the development team, keep an eye on the development of Tales of Monkey Island, and hopefully get your hands on things before we go wide with them to the public.
First off, though, let's start a Q&A thread!
Any questions you've got for the development team, ask 'em here!
We'll try to dogpile this thread with high quality facts and higher quality lies conversation!
First off, though, let's start a Q&A thread!
Any questions you've got for the development team, ask 'em here!
We'll try to dogpile this thread with high quality facts and higher quality lies conversation!
This discussion has been closed.
Comments
But all of that is irrelevant. Telltale (and Lucasarts, grudgingly), I now love you for even more forever than I did previously. Now don't screw this up.
I have some questions for the dev team:
1: Will you be using a mouse-based (aka. Sam & Max) interface or a keyboard/gamepad-based interfaced (aka. W&G) for the PC version of TMI?
2: Are we going to visit any familiar islands from the other games, or will TMI feature all new locations?
3: How will TMI deal with some of the controversies from EMI (such as Herman being Elaine's father and the stone monkey head on Monkey Island being a huge robot)? Will this be treated as canon, or will you silently ignore these things?
Thanks!
So let the questions begin!
General
1. Who talked to who first? TellTale or Lucas Arts?
2. How did you guys manage to not tell anybody about this for so long? Really?
3. How much input does Lucas Arts have vs Tell Tale and any other 3rd parties involved in the series? In areas of story, game play, music and concept art design. Is this is TellTale production with Lucas Art's permission, or a Lucas Arts production with TellTale's programming and distribution?
4. What are you allowed to tell us about Secret of Monkey Island: Special Edition?
Developer Specific
1. So how many of the past games have you played? (Time to prove your cred!)
2. Which was your favorite Monkey Island game (if applicable) or favorite adventure game that you haven't worked on?
Umm... when I think of more I'll post.
Nojh
My first on-topic question is, can you promise us no godawful minigames akin to Monkey Kombat?
Second, are you angling to make games based on any other beloved old Lucasarts properties? I'm sure you can't say much more than yes or no, but it would be enough to instill hope in the shrivelled, blackened hearts of early 90s computer gamers everywhere.
Third, unlike Sam & Max which was a single game, Monkey Island has a bit of a heritage. Are you going to be bringing back a lot of recurring characters and locales, or aiming more towards a fresh experience?
Finally, have you made sure everyone in the office has suffered Monkey Island 4 and understood just what the hell went wrong?
Also: favorite line from the series?
Also, if I'm interpreting the screens and concept art right, it looks like their pirate ship will become a "hub area," which is a pretty clever solution for combining a swashbuckling adventure with a grounded episodic feel. Very nice.
I'm happy Dominic is there, but did you get Earl Boen as well? I thought he had retired, but it looks like he retired from screen acting in favor of... game and cartoon voice-overs. So no excuses there I suppose the fact that I can't tell from the trailer means it ultimately doesn't matter, but still, Dr. Silberman demands respect.
When does this take place within the series? Almost looks like you're going for something between 2 and 3, which would be odd but could work...
Do you have Dominic Armato doing the voice of Guybrush?
(Although today's double MI-news made me drool since then anyway...)
Ooh, good question.
Um... are we allowed to ask whether the Secret of Monkey Island will be revealed?
(1) Will the Wii see a disc release for the season like Sam & Max did? I've already pre-ordered for the PC (obviously) but I'd be willing to double-dip if I can get a disc for the Wii.
(2) I know that this is something that's probably going to be laughed off since season one hasn't even began, but is there a chance for Season Two or is the license deal just for one season?
(3) Will each individual episode function like the Sam & Max seasons where each episode is relatively self-sufficient but works together to form an overarching story, or like the individual chapters in the Monkey Island games where each chapter needs the one before it to inform what is happening in it?
OMGOMGZOMGOMFGWTFHOLYCRUD!!!111!!1!!1!! (And I usually NEVER use internet acronyms...)
Right. Questions... questions... I realize that in the coming months you'll probably be sick of various "Will we be seeing such-and-such make a return from the previous games"-questions, but I just have one, really.
Insult swordfighting, yes?
...
OMGOMGOMGOMGOMG---
Though they might be Ron Gilbert-endorsed, they won't contain the Secret of Monkey Island. Unless we put it in by accident. There's going to be some good stuff in here, though, for people who have been following these characters for all this time.
Also, congratulations and thanks a lot for the hard work! I've only got one real question: can you reveal whether you got the license for only one game, or did you purchase it in advance for multiple ones?
This. You guys have clearly been working on this for awhile, and the first episode is out in July. How did Tales of MI manage to be the best kept secret in the industry?
It turns out that a surprising number of people seemed to know about it, but everyone was into the idea of keeping it a secret, so they did. It's pretty cool to be able to announce a new Monkey Island game which will start coming out in only ~36 days.
THAT's the secret of monkey island.
What he said.
Anyway, is the control style of this one be like the old Sam & Max or the new Wallace & Gromit? I'm not a big fan of the new WASD control style but it's not like I won't buy the game or anything (proof, I'm here already).
This is definitely a moment that needs a timer. Ya'll should consider putting a countdown timer on the website.
Hopefully we will
Might we find out how he originally intended to resolve the cliffhanger at the end of MI2? Do you know?
1) Are you hiring programmers from overseas? I am one. I am toilet trained. And I'd like working on Monkey Island series, very much so. Or Sam & Max. Or anything you guys do, really.
2) I've lost my previous job due to some dubious moves from Lucas Arts, as a publisher. Aren't you afraid of working with them, knowing they're very good at ending abruptly some very well going and sometimes massively big projects? (Yeah... I doubt I'll have an answer to that question, there might be journalists about)
3) Will we have a bit of 320x200, 16 colours, full 2D moment in one of the episodes of the game? For old times sake?
Or more simply, in this bit in The Curse Of Monkey Island, when Guybrush looks through a hole in the ceiling of a cave (or similar, fading memories you see...) and says "Whoa, you should see that, full realistic 3D". Now, in one of the new 3D episodes, we could see the 2D head of an old-style guybrush popping out of the ground saying that same thing again. A little wink to the old fan(rt)s.
Cheers!
1. How exciting was it the dev team to be handed the torch for this series and run with it?
2. Is there a lot of "written down" lore and background history for the various characters, or is it more of a what you can be learned about them from their various game incarnations?
I hope, because language in MIs contains a lot of jokes which can be missed for non english-speakin people.
Did you understand me ?
This isn't just MI related, but:
How "far away" are you from doing Mac versions? Is it even considered or is it something we might be seeing in the future? (Even if it's not this season of MI)
Yeah, will Stan be in it?
Most importantly, will Murray be in it? He's gotta be in it... Is it too much to hope for the same voice actor? Maybe he can literally phone it in.... I dunno.
This is so WIZARD
I'm just curious as to what kind of voice acting talent you're looking for. I'm exceedingly glad you got Dominic Armato back, but what about the rest of the cast? Considering we've only had two voice-acted MI games (minus the remake), I'm not exactly clamoring for a return of everyone who worked on Curse/Escape, but the overall quality of the voicework in those games were absolutely stupendous. I don't suppose you could reveal some more of the cast?