oh please god no, not Monkey Kombat. The part that basically killed EMI up to that part for me. Hate that bit and always use a save game to skip it as I don't have the patience for it. Took me weeks to figure out the right combinations for each move when I first did it.
Monkey Komb-OH GOD NO, never again, such a terrible joke played out way too long. When that was introduced in MI4, I just declared that game self parody.
oh please god no, not Monkey Kombat. The part that basically killed EMI up to that part for me. Hate that bit and always use a save game to skip it as I don't have the patience for it. Took me weeks to figure out the right combinations for each move when I first did it.
The same way ! When I played it sometimes (but less than the three first games), I skip with the save game.
It's not I hate this part. It's just too long... So long...
I like monkey combat. Thought it was awesome and pretty challenging if I rem correct, was so long ago.
It's just that... it's not what you want from an adventure game. It's like these games that have annoying action sequences or timed sequences. Maybe that's entertaining in a lot of situations, but when you just sat down to play an adventure game, you really don't want to punch nazis, balance on narrow ledges or indulge in wordgames.
It's just that... it's not what you want from an adventure game. It's like these games that have annoying action sequences or timed sequences. Maybe that's entertaining in a lot of situations, but when you just sat down to play an adventure game, you really don't want to punch nazis, balance on narrow ledges or indulge in wordgames.
You mean like the ones in practically every Sierra adventure game?
Don't worry though; One of the TTG employees—presumably the guy who originally came up with the idea—has stated in the private forum that he's learned his lesson and promises never to put Monkey Kombat in another game.
Well, as others have said, I though it was quite fun and challenging the first time I played it. It simply does not have any replay value (as it takes quite a while), which is a big contrast with all the stuff in these games, in which you want to spent as much time as you want in the scenery, absorbing the atmosphere of the place.
Does anyone here actually like monkey combat... *echoes down long hall of emptiness of such a hope *
You actually liked it?
It certainly wasn't my cup of tea. IMO it didn't fit well into the game (maybe one or two fights would have been all right, but it took too much time to learn the moves, time which I would have rather used to solve problems).
It was fine the first time through but as other people have said the time it takes to learn all the necessary combinations make replaying that part a bit of a chore.
No.. no no no. At least with insult swordfighting there was logic... monkey combat was like doing a soduku puzzle.. and I sat down to play an adventure game, not do the puzzle section of the sunday paper!
I heard in a video interview that they couldn't get insult sword fighting right so they decided to use monkey Kombat as a bad joke. Luckily for us it won't take up too much of our time this time because it is in there just as a joke. :rolleyes:
I think in the secret forums it was stated that in ToMI, there would be sword fights, there would be insults, but there would be no insult sword fights.
Too bad, I thought they're A)cool not too hard to program and C) MI flavored. (if you get what I'm trying to say.
Please, NO Monkey Kombat!! Insult swordfight? Absolutly yes!! While insult swordfighting was really funny (I laughed till I bled), Monkey Kombat was jst plain boring....
funny thing is i hated monkey combat the first time i played it but i recently replayed the game and had an absolute blast playing through the monkey combat part
This has already been answered in one of the Q&A's:
Q: I have heard several Telltale writers say that "Insult Swordfighting" will not be making a return in TMI. Could this merely be cover for the inclusion of another type of insult game? As long as it is NOT Monkey Kombat, I will be happy. I can see how "Insult Swordfighting/Arm Wresting/Dart Throwing/etc" might not fit into the story that Telltale is telling, though.
A: There will NOT... I repeat NOT be any Monkey Kombat in the game.
There will also NOT be any God of War style "Mini Games" involving monkeys... just in case you were wondering.
and a week later when I finally managed to somehow get over that part, I had to suffer more at the final LeChuck confrontation at the end of the game. gimme a break
and i dont like the robot monkey concept. vending machines, elevators, underground metal tunnels, and other funny anachronisms is one thing, but you know it doesnt feel very piratey anymore when they have a giant robot mech outta nowhere. its crossed the line.
Comments
The pale imitation that was Monkey-Combat? No thank you
The same way ! When I played it sometimes (but less than the three first games), I skip with the save game.
It's not I hate this part. It's just too long... So long...
It's just that... it's not what you want from an adventure game. It's like these games that have annoying action sequences or timed sequences. Maybe that's entertaining in a lot of situations, but when you just sat down to play an adventure game, you really don't want to punch nazis, balance on narrow ledges or indulge in wordgames.
He pinky sweared it, and we promised to spare his life because of it...
Don't worry though; One of the TTG employees—presumably the guy who originally came up with the idea—has stated in the private forum that he's learned his lesson and promises never to put Monkey Kombat in another game.
Oops. Sorry for repeating what you said, gandalfill0.
No offense taken.
As long as you do not use a white glove my banjo will remain silent.
I would like banjo duel though.
Amen!
Insult Sword-fighting, please!
Insult sword fighting on the other hand, pure genius! I'm sure there will be something of the sort up telltale's sleeves...
You actually liked it?
It certainly wasn't my cup of tea. IMO it didn't fit well into the game (maybe one or two fights would have been all right, but it took too much time to learn the moves, time which I would have rather used to solve problems).
Too bad, I thought they're A)cool not too hard to program and C) MI flavored. (if you get what I'm trying to say.
funny thing is i hated monkey combat the first time i played it but i recently replayed the game and had an absolute blast playing through the monkey combat part
Man, I think this is one of the reasons why I love the series so much. All I remember is the "You fight like a dairy farmer..."
Whatever that means.
Q: I have heard several Telltale writers say that "Insult Swordfighting" will not be making a return in TMI. Could this merely be cover for the inclusion of another type of insult game? As long as it is NOT Monkey Kombat, I will be happy. I can see how "Insult Swordfighting/Arm Wresting/Dart Throwing/etc" might not fit into the story that Telltale is telling, though.
A: There will NOT... I repeat NOT be any Monkey Kombat in the game.
There will also NOT be any God of War style "Mini Games" involving monkeys... just in case you were wondering.
(Source: http://www.telltalegames.com/forums/showthread.php?t=9218)
and a week later when I finally managed to somehow get over that part, I had to suffer more at the final LeChuck confrontation at the end of the game. gimme a break
and i dont like the robot monkey concept. vending machines, elevators, underground metal tunnels, and other funny anachronisms is one thing, but you know it doesnt feel very piratey anymore when they have a giant robot mech outta nowhere. its crossed the line.