not replaying the old games
perhaps it's just me...
I'm hugely excited about the new TMI, but despite owning 2, 3 and 4 I don't really want to replay them.
I love my screen savers, MI desktop and ringtones, but the fun of the games was spending hours trying to figure out the puzzles....trying everything with everything and everywhere. Once you've done that, the enjoyment is mostly gone..apart from all the humour.
Doesn't anyone else feel like that? Just as easy to watch someone else replay it on you tube to see the whole game, but the puzzles was what made it so appealing to me (along with the graphics and the humour and the adventure and the music and.....)
I'm hugely excited about the new TMI, but despite owning 2, 3 and 4 I don't really want to replay them.
I love my screen savers, MI desktop and ringtones, but the fun of the games was spending hours trying to figure out the puzzles....trying everything with everything and everywhere. Once you've done that, the enjoyment is mostly gone..apart from all the humour.
Doesn't anyone else feel like that? Just as easy to watch someone else replay it on you tube to see the whole game, but the puzzles was what made it so appealing to me (along with the graphics and the humour and the adventure and the music and.....)
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And the GREAT thing about playing as you get older is that a lot of the time you forget how you solved a puzzle in the first place, especially if it's been a few years since you played, and you have to start from first principles again.
Actually that's about the only good thing about getting older...
I have a bit of a mild memory disorder so this actually happens to me a lot, on the bright side I get to figure out how to solve puzzles again. Somehow I remember the story, but the solutions to most of the puzzles evade me.
This is a boon though, and the only time I've ever felt burdened by it was in The Longest Journey, using that contraption with the duck tire to get the key off the track. Auuuuugh, I HATE THAT PUZZLE. I actually had to write the solution down just so that I wouldn't have to face it on my Longest Journey replays.
That part pissed me off when I played it the first time, heh.
Honestly, I envy people with not-so-good memories, who tend to forget what happens in films/TV/games over a few months. My mother's like that, so even if she's seen a film before, she would have forgotten it and thus happily get that first-time feel again.
When ToMI was announced, after preordering I started (and finished today) a "refresh course" on the four MI games...
Productive week, right?
Replay value in adventure games is heavily underestimated. What a good adventure should offer (and Telltale often accomplishes - just have a look at The Last Resort) is a rich, unique world with many different possibilities of interaction and lots of significant dialogue lines: the average player usually misses much of all this content the first time, and the slow pace of the gameplay allows a deeper and equally entertaining second exploration.
On the other hand, action and strategy games offer an experience which is much more repetitive than expected: you just rush out through all the missions you've already finished, often without even trying to look for other solutions.
By the way, to stay in topic, I'm replaying both LeChuck's Revenge and Curse... Just to feel the warmth of that very special Caraibbean atmosphere.
As is the case with some posters here I remember most of the story and puzzles, but there's stuff that you forget, so it is always fun to replay those games.
I want to replay COMI now, just to see the amazing graphics and dialogues. It's is such a beautiful game!
What I think has never been fully developed in adventure games is multiple paths and different endings.
If games had more of those they would be much more fun to replay. TSOMI was very good because you could finish many puzzles in different order without feeling stuck most of the time.
That's the sort of feeling TT should work on, but giving us more option to solve puzzles and different paths.
Maybe now that adventures seem to be en vogue again will start to see new developments in its gameplay.
the puzzles of word games like infocoms wishbringer or zork series , combined later with graphics to make the first few kings quests or what not leading to a click method which killed typing(aka parser interface)
this gen is where the slope went up high then dropped down low after games loss quality of depth for visual stimuli.
sigh
ive helped run oldgames servers with abandonware n such as "homeoftheunderdogs" ..
anyways i love the classics... and its a THRILL to try to get some to work on modern os's
try the entire video cd era... when games were 10 disks using odd codecs from win95/98 such as tex murphy(needs a remake by TTG!) and even games like gabriel knight 93238423.. ahem 3..
I haven't played them recently, but I do like to take the games up from time to time despite having beat them all several times already.
During my play-through I actually even discovered some bugs...which may or may not have resulted from using ScummVM.
If I had the time though, I'd be midway in LeChuck's Revenge already
I just dont have enough time
Dont have any specific memories of finding it hard...
Trust me it was, plus with every new game the movesets change so if you have moves written down previously from a past playthrough you have start over again and write down the movesets.
In my recent playthrough, I managed to get all the necessary moves in 4 fights before going to duel JoJo Jr.
I find helpful to have this chart at hand to complete for easy reference:
http://www.worldofmi.com/imageviewer.php?image=thegames/monkey4/monkey_kombat.jpg
Do we know any more specific release date than the vague "Mid Summer 2009?"
When would Mid-Summer be in California?
Spent all today playing through Curse again
Damn, i love it sooo much
I laughed so hard when Guybrush chooses the anchor over Murray
I am waiting for the SE to replay the original though.
I replayed the whole lot now. I had an inkling of what to do, but i'd forgotten what to do with alot of things in MI1/2 (it's about 5-6 years since I last played them and alots happened since then) and in MI3 I knew vaguely where to go, but forgot a few steps and had to work it out again. MI4 was always very easy anyway.
I think part of the enjoyment is the dialogue and the jokes and just the feeling of the MI universe. It's much more fun exploring it a second, third or fourth time than sitting back and watching a makeshift cartoon of it.
When I heard about ToMI at first I didn't feel like repaying them again. But yesterday I couldn't get to sleep. So I set up a little MI1.
I spend 1 hour for journeying to Monkey Island maniacally searching for the recipe because I couldn't remember that ... well you and now I know where the recipe is and where to get the key.
Well, that didn't get me to sleep but revived the joy of playing the games. It was the second to none (even in 256 colors) atmosphere, humouring and charming characters, the overall setting in the Caribbean... Next is my second favorte MI2. But I think I will skip MI3 because in my humble opion that is where the original series has a great hole in it both for atmosphere, humour and character (except for Murray).
Wishing, TTG games would run on my EEE PC or at least all of them would be out on NDS:
Michael
LeChuck's Revenge is your least favourite of the series?!?!?