The first chapters are always the best
Have you noticed this? At least for me, whenever I think about replaying any Monkey Island games, I always am mostly excited about that first chapter or exposition of the game. For some reason in all of them it seems like that's where the most magic and fun lies, and then it kinda drops off a little as it gets more towards the end. It usually goes into slightly weaker, less atmospheric territory, and more linear gameplay, almost like all the great puzzles and fun scenes were kinda expended on the first part and the end is more rushed.
Arriving onto Melee Island and completing the trials is what I really replay MI1 for, to me it's much more fun than Monkey Island itself. Getting rid of Largo and getting the 4 map pieces is the real joy of MI2, as well. LeChuck's fortress, Dinky Island and the last scene is less open and involved, and really not what I replay the game for (though the story is still great). The carnival in MI3 feels the same way, at that point i feel like all the cool scenes and puzzles are behind me, and the end scenes are kinda lame. MI4 definitely starts dropping off once you finish the first two islands, and the monkey kombat stuff is like a chore.
Is it just me, or is this kind of a trend for the MI games? When I replay them, sometimes I almost lose interest once I'm done with the first main portion and then know what's coming next. It's like I got what I came for, and if I finish it, it's mainly for the sake of completion.
Arriving onto Melee Island and completing the trials is what I really replay MI1 for, to me it's much more fun than Monkey Island itself. Getting rid of Largo and getting the 4 map pieces is the real joy of MI2, as well. LeChuck's fortress, Dinky Island and the last scene is less open and involved, and really not what I replay the game for (though the story is still great). The carnival in MI3 feels the same way, at that point i feel like all the cool scenes and puzzles are behind me, and the end scenes are kinda lame. MI4 definitely starts dropping off once you finish the first two islands, and the monkey kombat stuff is like a chore.
Is it just me, or is this kind of a trend for the MI games? When I replay them, sometimes I almost lose interest once I'm done with the first main portion and then know what's coming next. It's like I got what I came for, and if I finish it, it's mainly for the sake of completion.
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I consider this a trend more with the last two. I loved CMI up to the Carnival of the Damned. Then it was just like, okay, this is fine and all, but when is it going to get good again.
I personally replay MI2 for the confrontation between Guybrush and Lechuck, and MI1 I replay to do the Three Trials and to see the Cannibals again.
EMI I've never finished, so I can't say for sure on that one yet.
So I think that on average, you're correct. But that's fine with me, I'd rather have one super memorable part and the rest just good, really good parts are what you remember.
So instead, I'm gonna say that even if it is a trend, I doubt this will end up being the case for Tales.
Tales is apparently supposed to try and be more "A single story in five parts" rather than a bunch of self-contained stories. While each will have a beginning, middle, and end....it's all supposed to build. I think the nature of episodic gaming and the fact that Telltale's games seem to get more engaging the more dramatic the scene, I'm going to go ahead and predict that one of the last two episodes will be my favorite. I'm already finding myself feeling curious about the Pirate God and the "execution" of Guybrush.
The ending of some of the games have felt rushed.
I expect the opposite to be true though of Tales as they will have had more time to work on the later episodes.
I think the issue is the end. In MI2 you wind up on dinky, which didn't really hold my attention because i'd been through brain-bending puzzles already and this one was relatively easy. But then, every time LeChuck got to me in the underground, I was flinching and trying to get away. In MI3 we end up at the carnival which did feel a tad like an anti-climax. I've heard the ToMI guys say this game will have some seriousness as well as gags and that gives me hope that they've learned from seeing MI3's carnival at the end. Then in MI4 I think most people seem to think it drops off after Lucre Island story-wise..
I always look forward to exploring the first island. I guess this is because it's so free-form and you never know what's going to happen. In MI2 we kept this feeling because there was so much to do in the middle islands, while MI3 succeeded in making an island so good that you really could have a mini-adventure on it. I'm not sure i'd agree with you that it's 'best' bit, except in the case of MI4 which I think stands out from the other games in many respects.
in Monkey 2, its more-less the same thing, where Scabb Island is great portrayed, with those ships, cabins, but also Booty Island is one of the most interesting in whole series.
as for Monkey 3, Plunder Island is also one of the fan favourites, with a great set of characters, beautiful sceneries and other. Blood Island with a Skull Island cameo are of course another great renditions, with Blood Island having something unique with that family history behind it, with some great minor characters like gravedigger.
Monkey 4 Melee Island starts good with a ship battle, and then on Melee Island. Somehow, there is not much thing to do, like in Mansion, or in Scumm bar, and the island is deserted. But, the game is taking on with voyage to Lucre Island. What i miss here is traditional separate chapter for voyage, like it was in Monkey 1 on ship, or in Monkey 3. Lucre Island is not bad at all, with a potential, good set of characters but some tedious puzzles. Jambalaya Island also has tedious puzzles, and the self-parody is interesting but not well thought out, as for example for Planet Threepwood, and the whole island resembles Lucre Island in architecture and colors.
Yeah. Monkey Island worked well the first time, and they didn't visit it per se the second time. The third time they tried to visit it whilst making it different, and the fourth they virtually completely changed the island.
I think there are things to do in Monkey Island, but not really that many things to do. I'll be interested to see how ToMI work this out. I'm sure they'll visit Monkey Island in the end.
I doubt this'll happen but it's sort of comforting to know that if ep 1 is released and everyone hates it, they'll have time to take the criticisms on board by the end of the series.