Denny Delk aka the voice of Murray and Lechuck

What happened to Denny Delk, did he not want to do it?

Comments

  • edited June 2009
    No one knows who all is returning yet. Denny may be back; or he may not be. And Earl Boen was the original voice of Lechuck.
  • edited June 2009
    What happened to Denny Delk, did he not want to do it?

    Earl Boen was the original LeChuck voice actor, and he's semi-retired only doing projects that will not take up much time, The Secret of Monkey Island Special Edition was done just n a few days whilst tales is Episodic and isn't fully recorded yet.
  • edited June 2009
    Earl Boen was pretty great as LeChuck... But I do not think that his voice is all that impossible to copy.... It would have been much more heart breaking if someone like Dominic Armato didn't return because I think his voice is a little more distinct... I am sure after a while we will all accept the new Lechuck voice just like we accepted the new voices of Sam & Max... who have each had 3 different voices The Cartoon show / Lucasarts game / and the Telltale Game... Each time it was a little different but each time the voice actor at least got the idea of the character across just fine
  • edited June 2009
    Danny Delk was never the voice of LeChuck. Where are you getting your facts?
  • edited June 2009
    Denny Delk does have a voice in Secret of Monkey Island: Special Edition as the shifty map seller, so he's still doing this kind of thing. If Murray happens to appear in the game, chances are it'll be him doing the voice :)
  • edited June 2009
    inso wrote: »
    Denny Delk does have a voice in Secret of Monkey Island: Special Edition as the shifty map seller
    Knowing this makes me happy.
  • edited June 2009
    I never really felt that Boen's voice was all that "LeChuck-y", personally. It never felt distinct and special.

    I'm also feeling that Murray should only show up if it makes sense for him to. He was great in Monkey Island, but his later appearances after his first puzzle felt forced because they were, and I constantly thought he was the integral tool in some puzzle, but he was just window dressing added in because testers liked him.

    Basically, I don't want the fact that it's been so long mean that we spend all of Tales recapping the last three games. It was great meeting Murray, I'd like to have a similar experience meeting a new Tales character. If they can bring back old characters as well, great, but I don't want them forced in for the sake of having them.
  • edited June 2009
    Don't know if you knew this but Denny has an official site with vocal samples http://www.ddelk.com/
  • earl boen yeah that's the one. awesome lechuck voice! this new sqeaky voice in the trailer... i hope it's only like this when he's in "human form"
  • JakeJake Telltale Alumni
    edited June 2009
    but he was just window dressing added in because testers liked him.

    By "testers" you mean "writers/programmers," I imagine.
  • edited June 2009
    Jake wrote: »
    By "testers" you mean "writers/programmers," I imagine.
    Hm?

    It might have been a rumor, but I'd always heard that Murray's appearances after the first level were written in late in production and after-the-fact. That testers or players of the demo took a shining to the character, and his popularity lead to him showing up later. I can't seem to find a source for that anymore so it might have been one of those rumors that people hear and just get absorbed into the "common knowledge" that people just assume is accurate, but that was always what I'd heard and simply believed.
  • JakeJake Telltale Alumni
    edited June 2009
    I've heard writers on the game say that they kept sneaking him in as well, but I might not know either. It was just lamely dismissive of both testers and writers to say, basically "pff, he's only there because a tester thought it was funny."
  • edited June 2009
    It's not that I don't like the character, or his later appearances. It just seemed to me, someone that was playing through, that Murray in his string of appearances was going to factor into another puzzle. I was always trying stuff on the character to no avail, and when I heard the rumor I thought "Ah, that might be why he seemed so important without actually being the catalyst for the solution of another puzzle". Tester feedback is important, as are the decisions of writers, but it just seemed to me that if it WAS due to tester feedback that he was thrown in, he shouldn't have seemed to for example seem to be the only important object with which you can interact in the swamp. He seemed to have this inflated illusion of importance when he showed up later.

    It could just be my frustration with the puzzles in the game, and the fact that I kept trying to use every item I came across on the character that made his presence feel erroneous later on. A character being there just to "be there" felt like it was a puzzle hint or a object, especially since there isn't a single unimportant character in the rest of Puerto Pollo. They all factor into a puzzle, and then there's that head on a stick that does nothing at all puzzle-wise.
  • edited July 2009
    I guess a warm welcome to Denny is in order? *wink*wink* :D




    Edit: I believe I am totally late to the party. Forget this post. Welcome back Denny! :D
  • edited July 2009
    <snip>

    My recollection is that Murray spent the whole game trying to be scary but failing, and it was paid off in his penultimate appearance, where he was a key element in a very elaborate puzzle to terrify the caretaker. I thought it was brilliantly done. Am I remembering wrong?
  • edited July 2009
    Plus Danny Delk plays the Narrator in MI: the Special Edition who does the "MEANWHILE!" stuff.
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