Other threads have touched on this (here's the earliest one on the subject), but the short answer is "no," I'm afraid. If you've got an Intel Mac and a decent amount of hard drive space to spare though, buying and installing Windows XP or Vista onto your Mac through Boot Camp will be a cheaper option than buying most new PCs. I've done this and it works like a charm.
thank you folks, and I apologize for the noob question. I did search, checked MI website, and nothing. I will have to bust out my old laptop I suppose!
thank you folks, and I apologize for the noob question. I did search, checked MI website, and nothing. I will have to bust out my old laptop I suppose!
Why don´t you simply use Bootcamp... well it is not that easy as well, because if you have a mac with an Intel graphics card then the graphics card might be too slow as well.
Otherwise if you are on an NVidia based mac simply attach an external drive and run windows via bootcamp from it, you wont even have to touch your
main installation that way!
I know many mac owners who use bootcamp and windows for playing games on their machines!
After all basically a Mac is just a PC the main differences are the BIOS and the installed operating system. But the OS is not glued to the hardware, is it ?:D
Man Mac vs PC wars?? Come on folks! 1999 called, it wants its forum thread back.
We'd love to get our games onto the Mac and probably will someday but not in the immediate future. I know we've been saying it for a while now but it's still true
Don't know what the markets like in Netherlands, but i've built my own machine and Macs are more expensive, full stop.
And I reckon you built your own OS while you were at it? Personally I bought myself one because of the highly increased work efficiency the OS provides me. Now I know that the OS could possibly work on non-regular Apple hardware, yet that is not a plausible option for the masses. Thus, buying an actually Mac still remains the best option for the package, not mentioning the terrific support you get.
Also, on another note, the only Windows programmes I have not found a proper replacement for are Fences (by Stardock) and FlashDevelop. I would not classify this as a computer or OS that 'cannot run anything'.
Now, flame wars over, points made. Back on topic.
Thanks for clearing that up Jake, keep us updated *does a happy dance in the corner*
Or you could get VMWare Fusion and try that... chances are that the graphics acceleration would not be good enough though. AFAIK Fusion doesn't support the latest and greatest shaders, although VMWare have been decent enough to at least include SOME hardware acceleration support these days.
I'm a PC guy myself through and through, mostly for reasons of price and an open SDK. That and the fact that Windows, Mac, and Linux all crash pretty much the same amount. Since I sysadmin all 3 on a regular basis (and Solaris as well), I know whereof I speak. The choice as to what computer you want to buy is up to the consumer... and 83% of consumers choose PCs running Windows, because they want broad support and a lower price/performance ratio. Personally I don't blame Telltale for not being interested in paying Apple and joining their "network" to use their SDKs. Maybe when the money rolls in (and maybe when Mac has a decent SDK to leverage for game programming, instead of the current dog's breakfast) that'll change.
And, I can't resist a classic Mac vs. PC parting shot:
Have you considered getting rid of your Mac and buying a computer? ;-)
We'd love to get our games onto the Mac and probably will someday but not in the immediate future. I know we've been saying it for a while now but it's still true
I do hope you guys do it sooner then later. Because to be quite honest, I'm holding back from buying Sam & Max as well as Monkey Island. I vote with my wallet, and if TellTale isn't interested in making the first step, then I'm not interested in buying.
Sure, I could run it in Windows via bootcamp, or try to get it working at a playable rate under VMWare, but it's honestly not worth the time to me. Instead of shutting everything down and rebooting just for one game, I'd rather play the games I have available to me, and continue to support the companies willing to support a market that has nearly the same install base that Microsoft has with the 360. (Based on 30 million globally for the 360 announced at E3, and 35 million OS X on Mac users announced at WWDC) Sure, not every Mac owner is going to buy a copy of your games, but neither is every 360 owner.
To me, the longer you wait, the less likely the game is to sell well. By the time an OS X port comes out, people are either likely to have bought another version, or just skipped it entirely. And that just leads into a cycle where the guys in suits claim it didn't sell well, and block future ports. I think the best way to do it is to have the Mac version out right alongside the PC version day 1, preferably on the same disc. This saves on the overhead of needing another SKU and distribution path.
The Mac gaming market is a lot larger then people give it credit for. After all, there are a ton of college students with only a Mac laptop as their computer for 4-8 years. With the minumum GPU in a Mac being a GeForce 9400 now, they also have plenty of power for games like this.
Right now I've actually got a PC and a Mac in my home.
The PC is because most games require it. In fact I had it before I really got into Macs.
The Mac is because if I need to take any work home, I can't bare to do it on the PC.
Sure, I could run it in Windows via bootcamp, or try to get it working at a playable rate under VMWare, but it's honestly not worth the time to me. Instead of shutting everything down and rebooting just for one game, I'd rather play the games I have available to me, and continue to support the companies willing to support a market that has nearly the same install base that Microsoft has with the 360. (Based on 30 million globally for the 360 announced at E3, and 35 million OS X on Mac users announced at WWDC) Sure, not every Mac owner is going to buy a copy of your games, but neither is every 360 owner.
Actually unfortunately you cannot count the number of machines to the real possible audience for a mac.
First for a decent 3d gaming experience you have to ignore all macs with intel graphics adapters embedded, which still is around 90% of all macbook owners and a decent share of mac mini owners!
Secondly not everyone who has a mac buys games instead of literally everyone having an xbox!
The situation is not as easy as having one mac = 1 person who is a possible audience!
I probably think if Telltale would port there games to the mac we would see a similar number of threads with people complaining that the game stutters on their pre 2009 macbook or mac mini :-(
I personally think that adding the gma 95x graphics processors to their low end line for almost three years was one of the worst decisions apple has done in the recent past, they saved a few bucks instead of going with the ATI or NVidia alternatives (which already were there) and locked out a load of people from decent 3d gaming experiences. I am pretty sure that the small number of games ported to the macs also has to do with this fact that you simply cannot reach around 80% of your possible audience if you want to do the game decently!
I've been playing Tales of Monkey Island with Crossover with no major problems. It's a little glitchy on the launch page and the keyboard doesn't seem to work in full screen mode, though. Otherwise, it works great so far (and lets me not have to reboot into Windows to play). It's one of the very few 'unsupported' games that I find works with Crossover.
I installed the game on Parallels but it wouldnt work..... So i deleted it and then installed
VMware Fusion - The game works ok - but the screen size is reduced (ie not fullscreen) its more 80% of fullscreen. I might just install windows via bootcamp. Might be the only way to get it working 100%
PS FOR ALL U MORONS BAGGING MAC.... Ive always had a PC and bagged mac but after 6 months using mac i cant believe just how shit PC is!! Your living in the 80s man!!! Get into the year 2000!!!!
PCs are total rubbish!!! Im just refering to the operating system... Mac is 10000000x more advanced!
Comments
Other threads have touched on this (here's the earliest one on the subject), but the short answer is "no," I'm afraid. If you've got an Intel Mac and a decent amount of hard drive space to spare though, buying and installing Windows XP or Vista onto your Mac through Boot Camp will be a cheaper option than buying most new PCs. I've done this and it works like a charm.
I shall prove you wrong, my friend.:)
"This new computer game will not work on a Mac"
Ha! Same sentence!
Which in turn makes your Mac into a PC thus defeating the main purpose mac's exist.
... To cost twice as much as a PC, just so you can feel like your kicking the man?
Ouch. Perhaps you might want to investigate why people even switch to Macintosh based hardware & software. Being overpriced is not one of the reasons.
Don't know what the markets like in Netherlands, but i've built my own machine and Macs are more expensive, full stop.
Otherwise if you are on an NVidia based mac simply attach an external drive and run windows via bootcamp from it, you wont even have to touch your
main installation that way!
I know many mac owners who use bootcamp and windows for playing games on their machines!
After all basically a Mac is just a PC the main differences are the BIOS and the installed operating system. But the OS is not glued to the hardware, is it ?:D
If you wanted a computer that couldn't run anything, you could just get Linux for far less
We'd love to get our games onto the Mac and probably will someday but not in the immediate future. I know we've been saying it for a while now but it's still true
And I reckon you built your own OS while you were at it? Personally I bought myself one because of the highly increased work efficiency the OS provides me. Now I know that the OS could possibly work on non-regular Apple hardware, yet that is not a plausible option for the masses. Thus, buying an actually Mac still remains the best option for the package, not mentioning the terrific support you get.
Also, on another note, the only Windows programmes I have not found a proper replacement for are Fences (by Stardock) and FlashDevelop. I would not classify this as a computer or OS that 'cannot run anything'.
Now, flame wars over, points made. Back on topic.
Thanks for clearing that up Jake, keep us updated *does a happy dance in the corner*
I'm a PC guy myself through and through, mostly for reasons of price and an open SDK. That and the fact that Windows, Mac, and Linux all crash pretty much the same amount. Since I sysadmin all 3 on a regular basis (and Solaris as well), I know whereof I speak. The choice as to what computer you want to buy is up to the consumer... and 83% of consumers choose PCs running Windows, because they want broad support and a lower price/performance ratio. Personally I don't blame Telltale for not being interested in paying Apple and joining their "network" to use their SDKs. Maybe when the money rolls in (and maybe when Mac has a decent SDK to leverage for game programming, instead of the current dog's breakfast) that'll change.
And, I can't resist a classic Mac vs. PC parting shot:
Have you considered getting rid of your Mac and buying a computer? ;-)
No offense, but Mac users can't enjoy a direct access to a lot of games. That's nothing new.
Some day there will be mac-versions, no one can tell how long it will take, but there will be mac-versions when the time is right
I do hope you guys do it sooner then later. Because to be quite honest, I'm holding back from buying Sam & Max as well as Monkey Island. I vote with my wallet, and if TellTale isn't interested in making the first step, then I'm not interested in buying.
Sure, I could run it in Windows via bootcamp, or try to get it working at a playable rate under VMWare, but it's honestly not worth the time to me. Instead of shutting everything down and rebooting just for one game, I'd rather play the games I have available to me, and continue to support the companies willing to support a market that has nearly the same install base that Microsoft has with the 360. (Based on 30 million globally for the 360 announced at E3, and 35 million OS X on Mac users announced at WWDC) Sure, not every Mac owner is going to buy a copy of your games, but neither is every 360 owner.
To me, the longer you wait, the less likely the game is to sell well. By the time an OS X port comes out, people are either likely to have bought another version, or just skipped it entirely. And that just leads into a cycle where the guys in suits claim it didn't sell well, and block future ports. I think the best way to do it is to have the Mac version out right alongside the PC version day 1, preferably on the same disc. This saves on the overhead of needing another SKU and distribution path.
The Mac gaming market is a lot larger then people give it credit for. After all, there are a ton of college students with only a Mac laptop as their computer for 4-8 years. With the minumum GPU in a Mac being a GeForce 9400 now, they also have plenty of power for games like this.
The PC is because most games require it. In fact I had it before I really got into Macs.
The Mac is because if I need to take any work home, I can't bare to do it on the PC.
Actually unfortunately you cannot count the number of machines to the real possible audience for a mac.
First for a decent 3d gaming experience you have to ignore all macs with intel graphics adapters embedded, which still is around 90% of all macbook owners and a decent share of mac mini owners!
Secondly not everyone who has a mac buys games instead of literally everyone having an xbox!
The situation is not as easy as having one mac = 1 person who is a possible audience!
I probably think if Telltale would port there games to the mac we would see a similar number of threads with people complaining that the game stutters on their pre 2009 macbook or mac mini :-(
I personally think that adding the gma 95x graphics processors to their low end line for almost three years was one of the worst decisions apple has done in the recent past, they saved a few bucks instead of going with the ATI or NVidia alternatives (which already were there) and locked out a load of people from decent 3d gaming experiences. I am pretty sure that the small number of games ported to the macs also has to do with this fact that you simply cannot reach around 80% of your possible audience if you want to do the game decently!
--
Darkrobyn
VMware Fusion - The game works ok - but the screen size is reduced (ie not fullscreen) its more 80% of fullscreen. I might just install windows via bootcamp. Might be the only way to get it working 100%
PS FOR ALL U MORONS BAGGING MAC.... Ive always had a PC and bagged mac but after 6 months using mac i cant believe just how shit PC is!! Your living in the 80s man!!! Get into the year 2000!!!!
PCs are total rubbish!!! Im just refering to the operating system... Mac is 10000000x more advanced!