Graphics changes over the past month (large pix inside)
So I thought I'd just post these images to show how hard Telltale have been working over the past month to improve the look of TMI.
These are two images from the introduction scene as it looked at E3 on June 1.
At this point the intro took place against the backdrop of a beautiful sunrise (or maybe sunset) scene.
Here's how it looks one month later, on July 1:
Now the scene is a rainstorm in the middle of the night. MUCH more atmospheric and Monkey-Island-ish.
Also note the textures on LeChuck seem to be much sharper.
These are two images from the introduction scene as it looked at E3 on June 1.
At this point the intro took place against the backdrop of a beautiful sunrise (or maybe sunset) scene.
Here's how it looks one month later, on July 1:
Now the scene is a rainstorm in the middle of the night. MUCH more atmospheric and Monkey-Island-ish.
Also note the textures on LeChuck seem to be much sharper.
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Comments
Big plus for LeChuck's beard glowing. That looks..... menacing. Really curious what and if Telltale did with some of the scenes shown from that towny stuff - i.e. that shot with Guybrush standing in front of the ship. Good stuff.
looks more atmospheric, with a sense of an open sea
Amen, brother!
No doubt they've been working their fingers off, but being able to tune things up to the last possible minute also just seems to be a trademark of Telltale's engine that separates it from just about any other. I'm reminded of an interview from way back in 2004, when the company was comprised of (something like) four people:
I wouldn't be surprised if the development process for a Telltale game is fundamentally different from the way a lot of other games are made.
I've never noticed that before...but I completely agree.
Speaking of the ships... the Escape ships seemed more....... epic.
So far the tales ships seem small and boring.... maybe historically accurate (pirates used small ships in real life to coast over coral and rocks to escape capture) But dang it I like big ships.
EVER
...and I can not lie! You other pirates can't deny...
...Sorry.
As for rain... I think it is the first time... there has been thunder and lightning before though.
Don't forget:
We're the only industry I can think of that has to show off our products sometimes years before they're finished.
Even though its a simple effect, that's the cutscene I was watching when making the rain for our game.
The advantage is you are not working on a game for 3-4 even 5 years, and then you're not even sure it will be successful after all the hard work, and everything riding on that one game! :cool:
It's sort of worse, in our case. We still have to go from zero to gold just like any other game, only we have less time to do it. So when you see media from our game a month or so before release, the game is less complete than when you see a game that took 4 years to make a month before release.
Even the press builds that go out a few weeks before we ship are less polished than the final product.
That doesn't stop people from jumping the gun and criticizing things, though.
Yeah I understand what you're saying. Hopefully people will start to realize this as they become aware of the model you are following. This is the internet though so I doubt they'll stop criticizing things
and this:
which I think really show how far this game has come along in the past few weeks.
Yeah, the press build always makes me sad. We've probably fixed 30 or 40 bugs since the press build was made. And we made that build last night! Things change pretty darn fast around here.
I wonder what it's like to be the rain maker...
Game looks great.
Epic
Huh? It's not like there has been a rush of people who has demanded a 2D MI game in here.
yeah, and they all should replay the same old games over and over again and blabbering about tat everything was better in the past. Like old people do.
As we say in germany: Life is no wish-concert, neither it isc pony-farm!
@Laserschwert: ARRRRR, this ain't a store NO MORE!!!
Here's five AWESOME 1-D TMI screenshots!
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