Tales of Monkey Island Ch. 1 - Launch of the Screaming Narwhal - Narwhal has Launched

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Comments

  • edited July 2009
    I really thought it should have been more difficult (No, not just "a little" difficult, significantly difficult) but other than that, not criticism. The controls didn't take much to get used to, and overall, nice work, TellTale.
    Now give me episode 2. NOW!
  • edited July 2009
    Just finished the first episode. Loved it. The mouse controls were a bit unwieldy, but I once I switched over to using WASD/tab and the mouse in tandem everything played quite smoothly.

    Thanks for bringing back a genuine Monkey Island experience!
  • edited July 2009
    Fuck, I´m stucked in last part, with the idols. And Guybrish is telling me the answer, but I´m more stupid than Stan! Anyone can give me a hint?
  • edited July 2009
    MI5 E1 just made my day!
    Now waiting for episode 2 to come. Could you plz make like 100 more episodes since I now have the feeling of can't get enough of MI!

    Cheers and GREAT WORK,
    chross
  • edited July 2009
    mbavio wrote: »
    Fuck, I´m stucked in last part, with the idols. And Guybrish is telling me the answer, but I´m more stupid than Stan! Anyone can give me a hint?

    For that you'll need to post in the "Hint" section.

    Great work Telltale! I appreciated characters, story, dialogue and graphics, I'd only change the interface, but that's not so terrible, too.

    I think I've found a major bug, though. Where am I to report it?

    Edit: Bug's already reported! Nevermind!
  • edited July 2009
    I got home late last night, but stayed up to download the episode, and play a bit. I only played through the intro, but so far I'm liking it, and I have to say episodic game or not, the title sequence felt pretty epic to me.

    Also, as much as I figured I'd be using the keyboard (I don't mind keyboard+mouse), I think I like the mouse controls better.

    Good job guys!
  • edited July 2009
    I finished it. Great job.
    I'm wondering
    who's the girl at the end of the episode
    ...
  • edited July 2009
    i'm not that excited about the next episode (havent got the first yet, can only play it on wiiware :( ) because has anybody noticed the strange traditon of quality in telltales previous games.

    For example, alot of people found the first episode of season 1 and 2 of sam and max strong. While alot of people found the second and third episodes to be weaker in season 1 and 2. Yet most people agree that for some unexplained reason both seasons best episode is the 4th.

    I'm reading to much into this i know but it will be interesting to see if the second episode of mi follows this pattern of quality.

    p.s i'm very curious if the 4th mi will follow this tradition also.
  • edited July 2009
    AaaaaAaaaaaaAaaaw!!

    I stayed up until 1:00am local time and then surrendered to bed without any monkeyislandness... I'm in the office now, can't wait to go home playing!! What a cruel torture! :D
  • edited July 2009
    Yay finished it :p
  • edited July 2009
    Just finished it. Awesome job. Laughed a lot of times, much better than W&C (at least for me).
    The difficulty of the puzzles is just about perfect, had to sleep over the first jungle puzzle, only to figure out I had to actually
    use the map on the well
    , but that was maybe the only thing that annoyed me a bit. Loved the lab puzzle. Gief another episode already. :)
  • edited July 2009
    Before the big episode 2, release wiiware version. My computer sucks, It might handle all sbcg4ap games, but if is true that this episode takes more space than 2 sbcg4ap episodes combined, my computer wont survive it, but my wii could take it with the memory extension pack.
  • edited July 2009
    By the way, the music is good, but too bad there isn't any rhythmic guitar (like in CMI and maybe in EFMI) and there is so much synth work, but it's still a good work
  • edited July 2009
    yeah I kinda admit the music was lacking a little. it's sounded even like MIDI at times. After Sam and Max's music, I guess I was expecting more.
    Anyway I just finished it then and I bloody enjoyed it immensely. there were some actual "LOL" moments which is pretty rare for me. The length was great and the puzzles fit perfectly. It was better than I expected. Well done, Telltale. You've achieved alot in the past few years.
    Best part: evil hand, hands down (haw haw).
  • edited July 2009
    Someone else asked earlier but I didn't see an answer.

    How can we buy just this episode? If we have to commit to the season sight unseen that's not really an episodic game it's just a normal game with a 6 week wait for delivery :)
  • edited July 2009
    Just finished it now. After initially being pissed off at not getting it until 2.00am and playing the first chapter, I got some sleep then came back to it and really enjoyed it. Funny and well constructed, with some surprisingly beautiful environments (which I will admit I was worrying about after the pre-release stuff).

    Excellent start Telltale, way to wash the bad taste of EFMI away :)
  • edited July 2009
    Just finishied it. I just want to say one thing:

    Thanks Telltale, thanks!
  • edited July 2009
    GozzoMan wrote: »
    AaaaaAaaaaaaAaaaw!!

    I stayed up until 1:00am local time and then surrendered to bed without any monkeyislandness... I'm in the office now, can't wait to go home playing!! What a cruel torture! :D

    Lol, I didn't go to sleep until it was released. I really couldn't!
  • edited July 2009
    Thanks Telltale! Great game, but no rest for the weary because it only makes me want more.
  • edited July 2009
    Duds_2k wrote: »
    Someone else asked earlier but I didn't see an answer.

    How can we buy just this episode? If we have to commit to the season sight unseen that's not really an episodic game it's just a normal game with a 6 week wait for delivery :)

    There's a demo plus it's not really sight unseen because it's Monkey Island! That should be enough said.
  • edited July 2009
    Game looked great and the gameplay was awsome. 2 remarks:
    1. the island overviews were a bit cheap. I refer to the first island birdseye view and the island which we see at the end of episode 1. MI3 gave it a much more atmosferic look.

    2. the dokter in episode 1 looks to much like that ga*ish rainbow dude from a sam&max (season 1?) dude. He annoyed me.

    "Murray?" rofl.

    grtz
  • edited July 2009
    *Awesome*.
    Briefly, I considered constructive critisism. Then I realised you've taken something I loved from the dead and made it beautiful again.

    Thanks guys. I look forward to the next one.
  • edited July 2009
    A lot of people didnt get how to return to the ancient thing and the idol places after they followed it through the map .. i.e they didnt realize you could go there directly from the brids eye view

    I guess TTGs could make new locations on the map shine with a klingly noise when you first see them in B.eye.view?
  • edited July 2009
    Thank you so much!

    It's a wonderful game!

    my only gripe (mentioned about 100 times already i guess) is the interface. One click walking and one click combining of items will really help in future episodes...
  • edited July 2009
    I loved that episode and all the jokes, U tube, Murray, etc etc... I loved the graphics and the way things gets blurry when not focused, as well as the amazing animations, wow, just wow, can't wait for the next episode
  • edited July 2009
    1. the island overviews were a bit cheap. I refer to the first island birdseye view and the island which we see at the end of episode 1. MI3 gave it a much more atmosferic look.

    I agree on that, but the rest of the game is awesome!!! ....maybe a bit too easy, but doesn´t matter .....can´t wait to play the next episode :)
  • edited July 2009
    I loved it!

    Only criticism is the control scheme. I would prefer something like in the Sam and Max games, or (even better) like Curse of Monkey Island / Full Throttle.

    Having said that: thank you Tell Tale. Thanks for reviving MI!
  • edited July 2009
    are you able to buy the chapters on thier own if so how?
  • edited July 2009
    TLDR: Loved it; gimme more!

    Longer version in bullet-point form because it's late and my brain's having trouble coming up with amusing framing and linking sentences.
    • New controls are a little bit meh. The mouse control suffers from the same problem that Overlord does: mapping an absolute offset device to a directional control just doesn't work.

      Can I suggest something to try, at least in future games? Keep the current mouse setup but add a little red dot that shows where the cursor is, then have Guybrush follow that dot. Then, we can actually see the mouse movements.
    • The new LeChuck... just doesn't sit properly. I think it's because I'm used to CMI's deep, bellowing LeChuck. The new one comes across like a crotchety old man, especially when he says "Threepwood; so good of you to join us!" I wouldn't have been at all surprised to see him brandishing a cane and wearing bifocals at that point.
    • Can you add double-click to instantly go to a map location? Running around the map is cool... but also gets old when you keep needing to ping-pong between the beach and one of the idols.
    • The puzzles were good. None of them felt unfair, although there were a few that I got very stuck on because of wording or other factors. The standout for me was
      showing the face to the Marquis
      because he'd previously mentioned "evidence." If he'd, I dunno, left a smear of makeup or something on it, I would have considered it evidence.

      Another was getting whatsisname off the Narwhal. I'd completely missed that I could
      climb along the washing line
      because I'd already seen the winching action. It makes sense in hindsight; I just wasn't expecting there to be another action tied to
      clicking on the rope itself
      .
    • Is that you, Murray? It goes (sound of candle burning). It's a decorative lighting ornament. That's not you, Murray! Where's my Murray?
    • The humour was good; it still feels a bit like the early Sam & Max episodes did: you're still finding your stride.
    • I really had to bang my head on the desk with putting the root into the beer bit. That was just awful. Awful in a good way, mind you.
    • The most horrible closet in the world made me laugh out loud, as did the foreshadowing trunk.
    • The depth of field effects were nicely done; just enough to make the eyes drift to whatever was "in focus" but not overt enough to actually be noticed off-hand. This really is the best-looking game you've made thus far. The zoom to map is also very cool.
    • I hope your servers are feeling better today. I do wish you'd told us there was a last-minute bug; I could have gone to bed a few hours earlier. :S
    • Who the heck was that guy Guybrush punched at the start of the episode? He has exactly the same head (sans hair) of the glass-blower, yet we never see him again. Because we only see him for a few seconds, I was really confused when I talked to the glass-blower and he didn't seem to remember me.
    • Speaking of the glass-blower, am I the only one who gets the impression his face is made out of sheet metal? The way it reflects the light just looks... off and unnatural.
    • On the whole, I really enjoyed it. I definitely like the characters' new appearances (well, except maybe LeChuck who looks like an elephant sat on his head, and then kissed a puffer fish) and the Marquis is great fun ("Science!"). I'm really looking forward to the next episode!
  • edited July 2009
    I'm hoping the people from Telltale will be reading this thread because there's a returning issue wich I would like to adress. You see, ever since the begining there has been a limited choice of resolutions. I was happy to see that Wallace and Grommit had a wide range of resolutions, including widescreen 1280 * 768. For me, that's very important because my PC is hooked up with my widescreen Hi-Def TV. It doesn't handle very many resolutions and non widescreen resolutions are smeared over the screen. It works, but isn't very nice or pleasant.
    I hoped that all games following W&G would incorporate these resolutions, but it seems Monkey Island doesn't! I think it's a pity, and I hope these will be added in the future...
  • edited July 2009
    Okay, I haven't finished the episode yet, but I have to say something.
    The Doctor's Office
    puzzle was my favorite puzzle in any Telltale game. (And I've played all the Sam & Max, SBCG4AP and W&G episodes.) Great job. :D
  • edited July 2009
    Just finished the episode, and loved it. It was a bit on the easy side, but I guess that is to be expected from the first episode. I agree with the complaints about the mouse controls, although I got used to the WASD controls pretty quickly. Perhaps it is an idea to have an item slot on screen at all times? So you can quickly open the maps when you need them?

    Anyway, loved this episode and am looking forward to the second one!
  • edited July 2009
    Just finished the 1st episode, amazing!!! Like others, the new controls took a while for me to get used to, but i think thats my only major critisim. Also, really liked the hint frequency setting, as it allows us old pros to do it on r own and the monkey newbies to get a bit of help along the way. Only main problem is...WHENS THE NEXT ONE?! I cant wait for some more maddening monkey goodness!!!
  • edited July 2009
    I just hope it gets harder from here

    and yes i used no hints

    the only major puzzle for me was the ship one for some reason

    never though about clicking on the clothes line
  • edited July 2009
    Played it, and ultimately, I'm satisfied. It was funny, Guybrush was competent again (he's actually more confidant than he's ever been) and there were little jokes I loved, such as item names changing if you examine them once or multiple times. The story felt a little rushed, but I know that the way the story is told has to be different from past games since they have less time for exposition.

    And now, on to complaints.

    Just a minor one, but I think Guybrush would look better if he didn't squint so much. He just looks off to me.

    This is a problem that Telltale games always have, and I don't know how many other people have noticed, but if you take an object out of your inventory and try to use it on something, and nothing happens, instead of the object remaining in use so you can try something else, it goes back into your inventory. It's inconvenient, and there's no reason for it.
    Some of the puzzles were frustrating, mostly the path to the temple. It's hard to tell sometimes which way the vane is blowing, because of the way the view switches.
    I also fell prey to the bottle breaker glitch, and partially because of that I became stuck. But when I tried to use the hint system, it just told me to go to my ship, which had nothing for me to do. I don't know if the glitch directly interfered with the hint system, but it seems the system may need refinement so it knows exactly what left needs to be done.

    There are several points at the game where you're given multiple dialog options, but anyone you pick will trigger the same response (I haven't played through the game again, so some of these instances I just suspect, but the dialog didn't specifically relate to my choice). This is funny, on occasion. But it should be used very, very sparingly, otherwise it just comes off as lazy, and giving the player less control.

    Finally, it's not too bad yet, but it seems like the game may be edging too close to being too modern (the printing presses and the like). I'm fine with some of it, but going too modern is one of the reasons people often dislike Escape.

    I also feel like the game hasn't quite captured the heart of Monkey Island. I know that's too vague a complaint to be useful, but I feel like something's missing. Perhaps it'll come back once the story gets underway.

    All in all, I'm glad the series is back, and here's hoping it just keeps getting better.
  • edited July 2009
    I still have no finished the episode, and I'm having fun like a ten years old boy.

    Great work Telltale games and thank you very much for the game.

    I just hope the game to be translated to spanish (voices included!). I've got lot of friends waiting for that and with my review of the game their gonna beg for a translation.

    Well, gonna stop playing or i'm going to finish everything in just 1 day, I want to taste it slowly. :P
  • edited July 2009
    Congratulations, Telltale, to an extremly wonderful Monkey Island game! It's not just that the game per se is great, it truly feels like Monkey Island. Looking at the other reactions it seems I'm not the only one who thinks so. Having that good reactions on the first day is pretty rare these days. You've announced something a shitload of people are looking forward to, the expectations couldn't be higher - those are normaly ingredients for getting bad critics. No matter how good your product would be, you couldn't match the expectations.
    But you did it!

    The humor was spot on, the graphics look really good - the game looks (and sounds) wonderful. The story is interesting and the cliffhanger makes one hunger for more. Can't wait for it!

    Thank you for bringing Monkey Island back! Hopefully this first season is just the beginning...
  • edited July 2009
    Fantastic! Best Telltale game so far, and a worthy sequel. Keep it up, guys!
  • edited July 2009
    Finished the game, now I must replay it with the "have you tried..." :)
  • edited July 2009
    I was born in Montevideo!!!!!!!
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