Is it possible to use a gamepad?

Since Telltale has now utterly washed their hands of old-fashioned point & click controls, I wonder if it wouldn't be more comfortable for me to simply buy a wired 360 controller and use that instead. I find both the WASD and the hold & drag movement to be really cumbersome. This new control scheme really seems designed for a console controller. Is it possible for me to use one?

Comments

  • edited July 2009
    They might add support, but you get used to the mouse controls pretty quickly. It seems odd, but I perservered and I honestly can't really see how they could have done mouse controls any differently, it works really well.

    I wouldn't waste money on a controller, you wouldn't use it that much, and how would you click on objects?
  • edited July 2009
    I have a 360 controller plugged into my PC, and I had a stab with it just to see.

    It worked as is, which is great. Except that I couldn't move the cursor. I could do everything else. Click objects, open inventory, move, and it all felt better than the mouse controls (which I'm loathe to admit), and I'd use it if I could actually move the cursor :V

    What was so wrong with clicking to move? :\
  • edited July 2009
    DazS wrote: »
    I have a 360 controller plugged into my PC, and I had a stab with it just to see.

    It worked as is, which is great. Except that I couldn't move the cursor. I could do everything else. Click objects, open inventory, move, and it all felt better than the mouse controls (which I'm loathe to admit), and I'd use it if I could actually move the cursor :V

    What was so wrong with clicking to move? :\

    xpadder is your friend...
  • edited July 2009
    I really don't understand why to remove something which worked properly in Wallace&Grommit. They should have improved the hotspot selection but not remove the support for the controller input at all. That's just ridiculous considering the mediocre mouse steering option.

    I would like to see proper controller support plus mouse point&click.
  • edited July 2009
    I'm puzzled by this as well. The gamepad is half-supported. You can move around, access the menu... but not select things... I really thought the W&G control scheme would've worked just fine.

    Well, except the inventory. It's a bit more complicated. Still...
  • edited July 2009
    taumel wrote: »
    I really don't understand why to remove something which worked properly in Wallace&Grommit. They should have improved the hotspot selection but not remove the support for the controller input at all. That's just ridiculous considering the mediocre mouse steering option.

    I would like to see proper controller support plus mouse point&click.

    I assume it is lack of time since they had to work in the new mouse control scheme which most people prefer. Anyway since both games were produced parallely I assume Telltale was a little bit surprised by the refusal of of the wsad control scheme by the people. Add to that that they have to work in the directory combination and you can see this is probably simply caused by a lack of time they had.

    I am rather sure they will fix it in the long run but for now I can live with xpadder or the mouse control scheme, lets see which one works out better.
    Anyway having an xbox controller at home is not a bad choice I really like the pad and almost every new game supports it natively and a load of games play so much better with it it is amazing.
  • edited July 2009
    It's pretty obvious that the game was designed primarily for a controller. For example: there are many camera angles where you don't even see the ground so there's nowhere to click to move. Then there's the needlessly complicated item combination system and the way you have to actually click on the examine button before checking out your inventory.

    The two control options are passable (and manage it better than Grim Fandango) but I'm honestly surprised that the 360 controller isn't a workable scheme.

    It's obviously too much to ask for the entire game to be redesigned around a traditional click-to-move interface but I'd sure like them to finish the controller config.
  • edited July 2009
    epmode wrote: »
    It's pretty obvious that the game was designed primarily for a controller. For example: there are many camera angles where you don't even see the ground so there's nowhere to click to move. Then there's the needlessly complicated item combination system and the way you have to actually click on the examine button before checking out your inventory.

    Actually the controller in this case is the wiimote and nunchuck
    Btw, lets see how things work out but I should give the nunchuck + mouse
    a try this might be an interesting combination.
    epmode wrote: »
    The two control options are passable (and manage it better than Grim Fandango) but I'm honestly surprised that the 360 controller isn't a workable scheme.

    I think it's too much to ask the entire game to be reprogrammed around a traditional click-to-move interface but I'd sure like them to finish a controller config.

    As I said I have high hopes they will fix it in the long run, for now I am happy that a) the game is here and playable, and b) the majority of people
    got a decent control scheme. Face it we are in a minority here, and I can bypass the problem by using the xbox mapping program, not ideal but at least enough for me to be able to lean back in the couch and play the game.

    For me the xbox controller not entirely working falls into the category of bugs :-)
  • edited July 2009
    I could absolutely deal with using a 360 controller in my left hand and a mouse in my right, thanks for the info.

    In fact, at the moment the best input method I've come up with for ToMI is the mouse in my right hand, controlling the cursor, and a Logitech Extreme Pro Flight Stick in my left to control Guybrush. The same joystick I used back in the olden days to play through Grim Fandango.
  • edited July 2009
    I could absolutely deal with using a 360 controller in my left hand and a mouse in my right, thanks for the info.

    In fact, at the moment the best input method I've come up with for ToMI is the mouse in my right hand, controlling the cursor, and a Logitech Extreme Pro Flight Stick in my left to control Guybrush. The same joystick I used back in the olden days to play through Grim Fandango.

    Btw. this is also one of the best control methods for wallace and grommit. Wallace and grommit however had the hotspot cycling which I personally found to be very convenient in many situations (I hate searching for hotspots)
  • edited July 2009
    werpu wrote: »
    Btw. this is also one of the best control methods for wallace and grommit. Wallace and grommit however had the hotspot cycling which I personally found to be very convenient in many situations (I hate searching for hotspots)

    Interesting. I am playing Wallace and Gromit on XBox 360, so this is my first run in with the new control scheme on PC. Unfortunately, my 360 controllers are wireless and I don't have an adapter, so I can't use them on PC. Just ordered a wired controller for $30.
  • edited July 2009
    werpu wrote: »
    I assume it is lack of time since they had to work in the new mouse control scheme which most people prefer. Anyway since both games were produced parallely I assume Telltale was a little bit surprised by the refusal of of the wsad control scheme by the people. Add to that that they have to work in the directory combination and you can see this is probably simply caused by a lack of time they had.

    I am rather sure they will fix it in the long run but for now I can live with xpadder or the mouse control scheme, lets see which one works out better.
    Anyway having an xbox controller at home is not a bad choice I really like the pad and almost every new game supports it natively and a load of games play so much better with it it is amazing.

    Thanks for the help, i'll give this a try.

    You know i'm really pissed off by this and normally it's rather hard getting me into this mood but what the hell are they thinking?

    a) Not supporting a control scheme so many fans were asking for.
    b) Removing a steering option which works pretty well already in another active serie. The hotspot selection could be improved but nevertheless it is working.
    c) Instead of this offering a complete new toy which sucks without a comfortable fallback solution provided.

    And now, for such an important release i do have to use some third party fix to do a workaround? Come one, this must be somekind of bad joke. You want a reason why people grab some cracked copies? There you have it.
  • edited July 2009
    I am currently useing a logitech wingman duel shock controller to play, best way to setup a controller is to setup a axis as a mouse, then top buttons for left right mouse buttons. movement of other axis already works with game. seems as though its controller ready :o)
  • edited July 2009
    But game pads do not try to disguise themselves as disease carrying rodents..... not interested.... but mainly only because its Wednesday morning and I never quite got the hang of Wednesdays.
  • edited July 2009
    The controls are optimized for what PC gamers have been craving for ever since the dawn of Windows: keyboard and mouse, that is. For everything. Except maybe the odd little soccer game. Oh, and in case a developer ain't asking us to pick up any kind of additional input device for optimum performance 'cept in the case of flight sims and racing sims, it's a deal too. Who's buying these anyway, right?

    However, I refuse. I've mapped my gamepad to play this with my pad. It's a bit fiddly steering the mouse cursor™ with the analog stick, but it gets the job done. And it allows me to chill in my chair instead of leaning over the desk like a three-headed monkey all along. Like I'm forced to do right now. And for everything else. Except for Pro Evolution Soccer and the odd flight sim, that is.

    ;)
  • edited July 2009
    Anyway since TTG never promised to support pads, I am the last one to complain here, I am happy that the pad steering still works, I am still undecided which way to go mouse only or pad steering (I have not tried mouse mapping onto the pad)
    Either of both options has its merits and downsides!
  • edited July 2009
    I gave mouse mapping on the pad a try. It does work, but it's slower than using the mouse.
    And seeing as you need to sweep the screen for hotspots, that's kind of annoying.
    So far I've been trying to play the game holding the gamepad in my left hand and the mouse in my right. Maybe I should look into a Wiimote adapter for the PC or something...
  • edited July 2009
    Chris1 wrote: »
    I gave mouse mapping on the pad a try. It does work, but it's slower than using the mouse.
    And seeing as you need to sweep the screen for hotspots, that's kind of annoying.
    So far I've been trying to play the game holding the gamepad in my left hand and the mouse in my right. Maybe I should look into a Wiimote adapter for the PC or something...
    I'm using Xpadder and I was able to configure how fast the mouse moves.
  • edited July 2009
    I could absolutely deal with using a 360 controller in my left hand and a mouse in my right

    I've been trying that out. It's actually a decent method.

    Is it possible to map the right stick of a 360 controller to control the mouse?
  • edited July 2009
    Is it possible to map the right stick of a 360 controller to control the mouse?
    Yes, but you need a third party program like Xpadder.
  • edited July 2009
    I'm using Xpadder and I was able to configure how fast the mouse moves.

    I know you can; I didn't mean speed as in the actual speed the cursor moves.
    I meant speed as in the time it takes you to move the cursor to a point of interest that catches your eye. (Turn up the cursor speed and your accuracy decreases resulting in corrective actions... you need to find a balance, which works out slightly slower than it does for a mouse.)

    Having said that, I'll keep trying. Now I've set it up there's no reason to turn Xpadder off...
  • edited July 2009
    The Wallace & Gromit controls were fine. All you cry babies clouded the control waters and made them second guess a perfectly adequate control scheme. Take Yahtzees' advice on fans in the future. Do what you think is right, not what the loudest sook whines about.
  • edited July 2009
    galdab wrote: »
    The Wallace & Gromit controls were fine. All you cry babies clouded the control waters and made them second guess a perfectly adequate control scheme. Take Yahtzees' advice on fans in the future. Do what you think is right, not what the loudest sook whines about.

    I'd say what clouded the control waters is tailoring the game to the Wii, i.e., joystick and pointer combination. Wallace and Gromit, on the other hand, was designed to be ported over to XBLA, which is why its controls worked so perfectly on the 360 gamepad. There is simply no decent equivalent to Wii controls on PC.

    That said, I have no issue with Telltale testing the waters and trying different control schemes for their various crossover franchises. I'm sure they'll find their sweet spot.
  • edited July 2009
    There is simply no decent equivalent to Wii controls on PC.

    Take the xbox 360 pad into one hand use the left analog stick for character control, use the mouse in the right hand and you have the perfect equivalent :-)
    Other than that, you also can attach and use the wiimote and nunchuck onto the pc with some scripting it might work, a guy did it for Trine (another excellent game btw)
  • edited July 2009
    werpu wrote: »
    Take the xbox 360 pad into one hand use the left analog stick for character control, use the mouse in the right hand and you have the perfect equivalent :-)

    That's absolutely what I'm doing as soon as my wired controller arrives. I have several wireless 360 controllers around, but I don't have the wireless adapter to hook them up to my computer.
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