Much praise! But a few gripes.
First of all, as a long-time Telltale customer i want to thank you for bringing back Monkey Island to its top shape, possibly making it even better than the original LucasArts release. I dare say i enjoyed chapter 1 of this game even more than the Sam & Max games (and i loooooooove sam & max).
I have however, found a few minor annoyances i felt i should point out, and browsing the forums, i think alot of people will agree with me. Firstly, moving Guybrush around feels very akward, both with the keyboard and mouse, although some might not mind it, i don't imagine it would be that hard to give players the option to use the old point and click method of getting around. Another thing that bugged me was the fact some interactive dialogues were only there for show, and no matter which options you would choose, Guybrush would end up saying the same thing, i can understand using these "breaks" so that conversations don't wind up stretching for too long, but a single option would suffice.
I guess these problems are nitpicks as i easily played through the game despite these said annoyances, but since they are the only thing i could find wrong with the game i figured i would point them out
Keep them coming Telltale!
I have however, found a few minor annoyances i felt i should point out, and browsing the forums, i think alot of people will agree with me. Firstly, moving Guybrush around feels very akward, both with the keyboard and mouse, although some might not mind it, i don't imagine it would be that hard to give players the option to use the old point and click method of getting around. Another thing that bugged me was the fact some interactive dialogues were only there for show, and no matter which options you would choose, Guybrush would end up saying the same thing, i can understand using these "breaks" so that conversations don't wind up stretching for too long, but a single option would suffice.
I guess these problems are nitpicks as i easily played through the game despite these said annoyances, but since they are the only thing i could find wrong with the game i figured i would point them out
Keep them coming Telltale!
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Remember in Curse of Monkey Island where Voodoo Lady asks if Guybrush wants to see pics of her kids, and the four options are something like "No; Heck No; For the love of God NO!; and I'd rather kill myself" and no matter what you choose he goes "Maybe later." It's like that.
Except, not.
If they re-did that scene in this game, here's how it would go:
"Want to see some pictures of my kids?"
"No;Yes; Maybe Later; Goodbye".
And, then, no matter which one you choose, he says "Maybe Later".
You notice the difference?
(I'll give you a clue: One scenario is funny, the other is clearly just tedious).
I had a much bigger problem with every time I wanted to look at my maps that I had to open the inventory, select to examine an object, and then select the maps. Why that couldn't just be an icon on-screen like in Wallace & Grommit is beyond me, because it's needlessly cumbersome the way it's done here.
Well, that and the obnoxious Zelda 1-style "treasure hunts", which are so easy to screw up and so tedious to keep starting over on.
Very fun game, though.
Rumour has it that you can just press M... for map ;-)
And you hold the right button down when walking to make Guybrush run - I didn't find the mouse-only controls slow at all.
Now you're thinking like an old adventure gamer! Good man!
Hmm...maybe it's just being too used to more user-friendly mouse controls from their previous games that I just couldn't get used to the new ones here. Whatever.
It would have been nice to know of all these keyboard shortcuts when I actually needed them, though. I knew Tab, of course, to open the inventory but that was the only one I knew.
That's not how it's written here, though.
Did you forget about the treasure part of the SoMI in Part 1 of that game? If you managed to even get past that the maps in this game are pretty easy.
I've never played Secret of Monkey Island. That came before I really got into Adventure games with Indiana Jones & the Fate of Atlantis (and some Day of the Tentacle), a few Sherlock Homes FMV games, and some early childhood playing of the Zork games.
i like the controls
zork is OLD.. so dont know how you hit that and not mi1
Never played Grim Fandango more than a few minutes, either. Alright, this is how it went: when I was around 5 or so, I had an old Atari 800 computer in my room and my Dad had given me a whole boatload of floppy discs with various games on them and among them were Zorks 1-3. I never got far in any of them, and I didn't have that computer for long due to circumstances I won't go into.
I didn't get my own computer after that till I was in high school in the late 90s, and had only a few chances to play PC games at all on my folks' desktop PC in the intermediary years, and so I got a chance to play Fate of Atlantis and some Sherlock Holmes games. My best friend (and he still is) was the one who got to play all the good stuff because he had a Mac, so he had Fate of Atlantis (with voices!); Day of the Tentacle; Sam & Max; Grim Fandango; etc. Somehow we both missed out on Monkey Island.