SecuROM error on Virtualbox

edited December 2009 in Tales of Monkey Island
I've successfully installed TOMI on Windows XP under virtualBox 2.1.4 OSE

Yet, when trying to run it, SecuROM complains I'm using the SoftIce debugger, asking me to turn it off...

I'm currently running a plain, clean installation of Windows XP as a guest OS on VirtualBox 2.1.4 OSE,

I've opened a ticket on SecuROM's support site, yet they did not provide a remedy,

Hints anyone?

Darian

Comments

  • edited July 2009
    Just wanted to say that I have exactly the same problem. Although I am using VirtualBox 2.2.4 (non-OSE).
    Yay, SecuROM....
  • edited July 2009
    Same problem here. VirtualBox 3.0.0

    When running in Wine (1.1.25), there is no securom error, but on
    the launcher screen, nothing happens after entering the
    serial number.
  • edited July 2009
    Darian wrote: »
    I've successfully installed TOMI on Windows XP under virtualBox 2.1.4 OSE

    Yet, when trying to run it, SecuROM complains I'm using the SoftIce debugger, asking me to turn it off...
    First of all - VirtualBox earlier than 3.0 doesn't even support Direct3D in guests, so even if the game would run past the copy protection you couldn't play it. And the Direct3D support in 3.0 is highly experimental.

    And since VirtualBox tampers with the code you run in it so it can emulate all kinds of things it's no wonder SecuROM complains. It might not complain if you were using VirtualBox' VT-x support, but even that's I'd find it rather unlikely to work.

    np: Masha Qrella - Wandering Star (Speaklow (Loewe And Weill In Exile))
  • edited July 2009
    Why do companies still use DRM-protection? It doesn't help at all against software piracy, it will only give legitimate customers problem. Also, it costs money to buy licenses from other companies which means a higher price.

    As a proof, a quick google search shows that it is already cracked and distributed.
  • edited July 2009
    Same here with KVM/Qemu
  • edited July 2009
    Yeah, I'm a little miffed that my computer now contains SecuROM but heyho, MI is worth it.
  • TeaTea
    edited July 2009
    Chrisse wrote: »
    Why do companies still use DRM-protection? It doesn't help at all against software piracy, it will only give legitimate customers problem. Also, it costs money to buy licenses from other companies which means a higher price.

    As a proof, a quick google search shows that it is already cracked and distributed.

    Truth!
  • edited August 2009
    Come ON guys, this is SOOO lame. I was SOOO excited, I bought this immediately, and I can't even begin to tell you disappointed I am to be getting this stupid error. Even more stupid is the copy protection company's retarded error about running SoftICE.
  • edited August 2009
    Chrisse wrote: »
    Why do companies still use DRM-protection? It doesn't help at all against software piracy, it will only give legitimate customers problem. Also, it costs money to buy licenses from other companies which means a higher price.

    As a proof, a quick google search shows that it is already cracked and distributed.

    DRM isn't designed to prevent hackers from cracking a game, or at least it shouldn't be. It's designed to keep random people from making 20 copies for their friends.

    If a game had zero protection, I guarantee piracy would be 200 times more rampant, since anyone anywhere could just quick burn a copy for a friend with absolutely no effort.
  • edited August 2009
    While I haven't run into those Securom issues yet, I agree that we should really try to limit the effects on users. Analyzing drivers for suspicious behaviour is one of those things that I don't think are worth the trouble they generate.
    There are often legitimate reasons to modify drivers. My 3D video driver would be one example. The Truecrypt encryption that I use for my drives another. The Wireshark software I use for analyzing my network traffic a third.
    Apparently many copy protections have by now whitelisted the software I use every day, but with older games and older copy protections I sometimes still run into trouble.
    The worst thing was Trackmania Forever, a FREE game that for some reason installs one of the strictest securom implementations I have seen. I still haven't succeeded in running it.

    Having said all that, I can't think of any acceptable solution other than TTG implementing their own DRM.
  • edited December 2009
    Pale Man wrote: »
    DRM isn't designed to prevent hackers from cracking a game, or at least it shouldn't be. It's designed to keep random people from making 20 copies for their friends.

    So it prevents good old sharing between friends and relatives, but doesn't prevent large scale piracy. And bugs the legitimate customer meanwhile, in a way that some legitimate customers will have to buy a legal copy which they won't be able to use, and then download an illegal copy which they will be able to use.

    Yep, DRM looks about right to me.
  • edited December 2009
    LeGrande wrote: »
    So it prevents good old sharing between friends and relatives, but doesn't prevent large scale piracy. And bugs the legitimate customer meanwhile, in a way that some legitimate customers will have to buy a legal copy which they won't be able to use, and then download an illegal copy which they will be able to use.

    Yep, DRM looks about right to me.

    "Good old sharing" isn't prevented, you can still hand your copy to a friend and let them use it, you just can't both use it at the same time indefinitely. It's not supposed to be possible to install something on 25 computers just because you happen to know someone. No one complains that they can't legally burn copies of their Xbox and PS3 games for each other, why should it be different on PC? Because your friends don't want to spend money?
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