New Controll system is as Bad as in Grim Fandango
The Demo of TFMI has convinced me, that i was right a few weeks ago, wenn i posted here that Telltale will ruin the MI Franchise.
The Controling is a bad joke. Lucasarts killt theire Adventure section with such trys to invent the Tire a second time, and now Telltale does the same, just to Please Microsoft an the xbox360 users. Why Telltale is unable to Programm a individual controllsystem for each system will stay a mystery.
But i Know, i know! PC users are all a bunch of Software Pirates. I have ALL Lucasfilm Games/Lucasarts Adventures Bought the day they were Released, so i have a hugh galerie of original games of that company, and i even played ( Buyed ) Sam and Max Season one, and loved it. but know telltale kills it all.
Sam and max 2 is still not avaible in germany and it was yet announced that the voice actors will be others then in the first season ( a bad dicision ). And chaging the contoles for season 3 will be another cut.
Sorry Telltale, i will not spend my Money for being a slave of the Xbox.
And optional Mouse suport isent that hard to do, even in a 3d andventure ( i Programm one myself for the last 1 1/2 years, so dont tell me ist is not Programmable i and my team done the oureselfs )
The Controling is a bad joke. Lucasarts killt theire Adventure section with such trys to invent the Tire a second time, and now Telltale does the same, just to Please Microsoft an the xbox360 users. Why Telltale is unable to Programm a individual controllsystem for each system will stay a mystery.
But i Know, i know! PC users are all a bunch of Software Pirates. I have ALL Lucasfilm Games/Lucasarts Adventures Bought the day they were Released, so i have a hugh galerie of original games of that company, and i even played ( Buyed ) Sam and Max Season one, and loved it. but know telltale kills it all.
Sam and max 2 is still not avaible in germany and it was yet announced that the voice actors will be others then in the first season ( a bad dicision ). And chaging the contoles for season 3 will be another cut.
Sorry Telltale, i will not spend my Money for being a slave of the Xbox.
And optional Mouse suport isent that hard to do, even in a 3d andventure ( i Programm one myself for the last 1 1/2 years, so dont tell me ist is not Programmable i and my team done the oureselfs )
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Comments
So, yeah.
The controls are good in Tales, I think.
Anyway, back to "the most excellent game ever." Oh, wait, that is Psychonauts.
Wow, you really don't deserve this game.
Also, running is way easier with this system, and I like that.
Even WASD is only poor in principle, in that it's supposed to be a point and click adventure, and that most of us liked playing S&M with one hand (it is more relaxing). But like, 90% of PC games control that way, and it's completely functional and a hell of a lot better than Grim Fandango. Also, since Grim Fandango was an amazing game, obviously controls alone can't defeat a great design.
I wonder why developers often want to mess with the control system in many games. Keep it simple (kids from age 3 and up has no problems learning to point and click) or give the option to the players to choose.
I guess we can thank the consoles for getting dumped down controls/userinterfaces.
/rude consoles
Easier to navigate larger/scrolling areas without accidentally interacting, and makes more sense for navigation-based puzzles (of which there are a few in this game). I can't say I prefer it, but after playing a full episode it has its upsides.
If keyboard controls were some kind of disaster, or something that was difficult to handle, this would be justified. But they aren't. They work fine for most games, and they're great here (better than GF). The fact that they added mouse-only controls that, with a little practice (as any new method is going to necessitate) actually really works, is a bonus.
since there are not very many details in the grafic of that game, the camera has to move a lot, and its very close to guybrush sometimes. no place to click, or u'd had to click very oftenly. pointnclick woulnd not work in this game.
i prefer pointnclick too though, of course. with that drag control i walk against everything you can walk against annoying
but i like the music and the voices
Funnily enough, that was the issue were I really got irritated with the new control scheme: In the jungle, with the old scheme you would have known that you could walk there without going to the next room by simply looking at the cursor. With the new scheme you had to guess how far you could walk. Not a dealbreaker (I love TMI), but I still think including both would have been a nice option.
To combine two items you need to...
It's similar if you want to investigate an object from your inventory closer: Why do I need to click on the magnifier symbol first (and repeat this for every single object I want to look at!) instead of just right-clicking on the item to get a description like it is done for many other games???
And when I start a conversation with another character, why doesn't the mouse cursor get automatically placed into the dialog box?
One additional statement on the new "cinematic look" of the game: I would have preferred a calm sea in the "epilogue" on the ship, so objects I want to click on do not move all the time. - Now I either need to wait for the right moment to click or try to follow the up and down movements of the ship with the mouse to hit an object.
Moreover this (unnecessarily) "realistic" environment (moving ships, rain, etc.) seem to consume even more resources than W&G: I could easily play W&G in a 1024x768 resolution, graphic level set to 6 on my system without any lag or display problems. For the ToMI demo I need to reduce this to 800x600 and a graphic level of 3 to avoid lags. (You can see from the support forum how many people are complaining about the hardware requirements. - Many adventure players are not "hardcore gamers" who own state-of-the-art PCs.)
I understand that this is the way Telltale wants to go for their future developments and I respect that decision; but this is certainly not my way. - So regardless that "this is Monkey Island", I think it is time for me to say good-bye and look for some new but "old fashion style" adventure games from other companies.
Imagine for instance that you have a close-up scene -- say you have a scene which draws the character only from the waist up. Let's say you want to investigate something in the back corner.
How, with point and click, would you navigate the character so that he walked back towards the camera and exposed more of the room? With direct control that isn't an issue at all, you just walk "down" and it simply works.
In a point and click game, a close-up like that would have to be a special cased "close-up" moment (usually reserved almost exclusively for cutscenes, dialogs, or "mini-game" special moments), but in a direct control game, having scenes with compositions like that (more cinematic) doesn't require a second thought.
For what its worth, item combination was done the way it was to remind people that it was always an option. Too many times people get stuck because they didn't think that they could combine things together, and that's absolutely not the point of having item combination -- the point is to make people think about how they can use their inventory together.
Also, you can examine something by just clicking it and then dropping it on the examine icon.
but after playing ToMI i must say that whilst the radial mouse controls takes a while to get used to it, i can live with it
i would like though if you guys at TTG would be adding more of the keyboard only use scenes in further chapters?
i kinda like to see it more involved=/
The controls are WAY better than grim fandango.
This topic is a joke.
If anything, I wished that the older games borrowed elements from TOMI - especially the ability to vary Guybrush's walking speed after you've clicked on an object (ie. clicking on a door, then holding shift so Guybrush runs to the door).
Now, after you catch your breath again, let me explain why.
Of course, when starting the game I grabbed my mouse and started to be confused, not knowing how to actually move around. The little help box told me I should click and drag... or something like it. I did this and indeed, Guybrush moved. I didn't like the way I controled him. I couldn't precicly tell him to go to exactly that spot. Also the change of the camera angle made it a bit confusing for me and my mouse handling.
"But wait?!" you might ask "Didn't you say you LIKE the new controls you monkey?!".
I sure did. And I sure do.
I found out, that the best control for me personal is, to control Guybrush moves with either the infamous WASD or with the arrow keys and take care of dialouge, items as well as interaction with the mouse.
What happened after I realised how I can do this is, that I suddenly had an easy to handle Character, while looking at awesome cinematic cuts (something I missed in previous Telltale Adventures, but never really could point my finger on it).
To make it short, I really do believe everybody can handle this type of control to the point of satisfaction if you give it one more (serious) try. Also you might wanna do a mixed-type-control like me.
As Katsuro said, if you don't like the whole 'drag'n'click, you can use the arrow keys and the mouse at the same time. The choice is given to you.
Just sit back and think why Telltale have done this. They have tried to provide an answer to everyone, and I think they succeeded. Well, besides those who are banishing ANYTHING that doesn't have the ol' classic p'n'c style. I won't be suprised when they start asking for the old SCUMM(talk look open close) menu back either.
One complaint I do have it that holding down shift to run while pressing the WASD keys is really starting to make my hand ache, but I'll see if I can find a gamepad lying about later if it's any easier.
Oh
I wouldn't mind that to be honest.
But banishing ANYTHING which isn't like MI1 or MI2 (I know my brother banished CoMI for being comic-ish) is limiting oneself to one certain type of things.
I love Adventures. I really do.
But If I'd limit myself to "Only point n click is adventure!" then I'd never would have gotten into that awesome "different" adventuregenre with games like Beyond Good and Evil (its not really a plattformer, or an rpg, so people tend to say its an action-adventure).
By limiting myself to "Meh. First person shooters are all stupid" I would have NEVER played an awesome game like Half Life 2.
By limiting myself to "Meh... Third person shooter are all stupid as well" I would have never played the very awesome Ghostbusters.
There are SO many good games out there (including ToMI) and by limiting myself to something, because the initial first impression wasn't all Blackjack and Hookers, would mean I give up on them out of my own free will.
And as a gamer that would be a really stupid thing to do now wouldn't it?
Haha, yeah after typing it, I went 'Hmm, I could really go for some of that.":p