Just finished.. thoughts?
I just finished the first episode and thought it was great.. i'm already tired of the countless complaints on this board about petty details. Tell Tail Games did an amazing job of bringing back the monkey island franchise. I wasn't a fan of the visual style of the game when i first saw it in screen shots but when you actually get it in motion and playing the games its freaking awesome, i loved it. I thought the dialog and humor were spot on. The story was well written and the characters were well thought out.. My personal favorite aside from Guybrush had to be the Marquis, Creepy french guys always freak me out. Overall a very good game. Personally I would not feel ripped off if I had paid $35 for this as a full retail game, because it was so enjoyable and well done. Not to mention that I've been waiting for a new Monkey Island game for years and years. This game is great 10/10 from me. And this is only episode one! I can't wait to see what we got coming in the next four installments.
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Yes! the character animations were great! as for Guybrushes boat im ont sure if it sank or not.. it didnt take some damage but i'm not sure if it went down. As for Elaine's boat it never really blew up. after the explosion Guybrush was thrown off but the actual boat was fine for some reason, considering how much black power was on the deck
A brilliant nostalgia trip that simultaneously delivered something new, crisp and with an equally as riveting script. I'd love to play it again but as usual, I've got to wait until my memory dissipates until I go through it again! Perhaps I'll go back to COMI on Hard.
Haha I agree.. all we need in an upcoming ToMI is a musical interlude as in CoMI that was one of my favorite parts in the whole series.
I kind of wish I wasn't so excited for the next one. The wait is going to suck.
Now if only all of the negative posters would take a break. After completing this, I never expected to jump on here and see so many nitpicky and stubborn posts.
i hope they release the soundtrack i really want =]
So weird and satisfying to play another Monkey Island game after all these years
oh well...
The good
- The opening titles were amazing. I love the big epic build-up to the theme and logo (very CMI like). Great cinematic choice of having the titles shown while Guybrush floats on the sea
- The humor and timing of the jokes. The punch before the chapter screen (love the Evil Dead hand by the way) and the Voodoo Lady's story that Guybrush doesn't want to hear.
- Finding my book "The pirate who mistook his wife for a hook" :P
- The story, the cliffhangers, can't wait to see where this will end up
- At first I was sceptic about the keyboard controls, but with the dynamic camera angle, I loved it
- The nods to the previous games, like the ingredients for the sword of Kaflu.
- The music, although I hope we'll get a higher quality soundtrack. And more live instruments but I'm sure that will come with TMI season 3 when you are filthy rich
The bad (or; the slighty less-good)
- The re-used character models. This really annoyed me, I hope the next chapters won't have this.
- The many times when different funny dialog options led to nowhere. There's no point in having them if Guybrush ends up saying one thing anyway.
- No offence to Tim Talbot but I'm starting to get tired of hearing his voice . First overused in Sam & Max, then A Vampyre Story and now also in Monkey Island. I hope that if he voices another character in TMI, he will do something completely different with his voice because now it's like "Oh, there's Harry Moleman.... again.."
The ugly
- Well... my neighbour's dog is pretty ugly...
- ...and so is my neighbour...
Anyway, I really really loved the first chapter and I can't thank you enough for bringing Monkey Island back
When I first started playing, I realized how much I'd missed Guybrush and his jolly adventures.
Its too soon to conclude if this will line up as a classic adventuregame alongside with CMI as it was only the first chapter, but if we compare this first chapter with any other MI first chapters, I'd say we're looking at a winner!
Looking forward to next month!
The good
The bad (mostly nitpicks)
The ugly
While I have a lot to gripe about, I did really enjoy the episode and am glad I pre-ordered it. But I would like to see some streamlining for the later releases.
And please tell me Tales has universal settings (so I don't need to set resolution, graphic detail and sound levels separately for each episode).
I am so hyped, might just play it again right away.
Already looking forward to the next episode!
Well if you look at the chapters in the previous MI installments, 'tis about the same length.
And if Telltale maintains this length for each episode, we're looking at a total of 15-20 hrs of MI5 goody gameplay.
That's even more than we'd ever asked for in the first place!
- Fine, KEEP the stupid control scheme but at least give me the option to point & click! Please!
- Clicking on the magnifying glass, then the item to examine it; why not just right click!? It's the intuitive thing to do!
- The extra step in combining items, why not just drop one item onto the other one like in the old games?
Everything else was phenomenal, I can't wait for Episode 2; Monkey Island is STILL my favorite series ever thanks to you guys! I was starting to doubt it would ever be any good in 3D after the blunder 4 was.
I also LOVED Ryan's designs! One of my favorite things in the game were all the 2D art like the giant Sponge in the Voodoo book and Pirate DaVinci.
The spirit of the saga is just preserved, I can't wait for the second episode anymore !
Other than that, I loved it, only minor flaws, but they didn't disturb my enjoyable gaming expirience at all. Well done Telltale, you surpassed my expectations by far!
Now I gotta go to replay
Other than that I thought it was awesome. Loved every minute of it. That title screen was like when you first went to see Phantom Menance and the logo appeared. Butterflies.
Definite Monkey Island style puzzles.
Only issue was when I skipped somebody talking the sound continued.
All I can really say though, is:
Thanks for reviving this series, you've done an awesome job on all aspects of the game.
Overall the game feels very polished and complete compared to S&M and W&G. Hopefully the next seasons of those games will have the same engine and creative minds behind it.
The Great:
- Great story, characters, stayed close to the essence of the Monkey Island feel
- Great puzzles, cleverly thought out and well executed.
- Great references to other games as well Was Black Ninja Dave a reference to Pure Pwnage?
- W&G reference
- Voice sound quality has improved over W&G and S&M
- Nice BGMs
- The controls are fine for my taste, didn't get in the way and the combining looks a bit like the Horadric Cube from Diablo II, mysterious and interesting effect.
- Graphics are great too, nice DOF effect (and not overused either), brought up to this years graphics.
- The map instructions were very nicely executed and worked very well, I got satisfaction of completing that puzzle
- Loved the hand thing!
- You didn't put all the good things like insult fighting in the first episode and that's a good thing!
Good, but could be improved upon (hopefully you take this as constructive criticism):
- The main theme intro music feels a bit like the .mid (midi) of old dos games. A bit choppy musically (not technically) and not full sounding like the MI3 theme (liked that one better, gave me goose bumps at the time . A little more reggae rhythm, live instruments, more instruments and reverb please. I was listening with good headphones on (Beyerdynamics DT-770 and good amp), the BGMs are fine but the cutscenes and intro was a little off. I hope this is fixed when time and resources allows.
- The voice of LeChuck felt light and shrilly, a bit more bass and rumble for this unearthy heavy badguy. Probably due to the heavy compression.
- The entrance of the voodoo lady was a bit plain. The 'word' was a nice touch though. Might have liked a more elaborate entrance like the older games.
- Guybrush character was a bit broken when he didn't complain about those pink underwear on the line of the ship (It's.. pink!). And the pink(!) porcelain dolls (I'm not going anywhere near those dolls!) should've made him pick up the doll only when he'd changed them enough to not be recognizable as pink and porcelain (work around that one
The essential bits are spot on though so keep up the good work!
Overall, I thought it was excellent. Dialogue was more or less spot on, the atmosphere felt right, and whilst I prefer the 'complete game' experience, I can understand why the episodic route is taken from a business and development perspective. Hey, it's my problem if I can't wait until chapter 5 comes out so I can play it as one game - I just needed to get my hands on any new MI at the earliest opportunity...
I thought the length was fine, with a nice bit of variety. Though MI and a lot of other classic adventure games use the 'do these x amount of things' formula that's kind of why I love them, and Tales presented this in a pretty 'tongue in cheek' fashion. If the other 4 chapters equal or surpass the length and quality of this one I've got absolutely no complaints, so long as Murray and Stan make their inevitable re-appearances.
Let's hope Tales continues to prosper, so we can get even more MI, and convince Lucasarts to let Telltale get their hands on Grim, Tentacle, Zak etc.
Thanks again Telltale - that was really good fun.
The puzzles were great and felt logical. But they were also way too easy. Come on, bust our brains a bit more next time.
My thoughts exactly.