[Spoilers ahoy] Favourite & Least favourite puzzle in "Narwhal"

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  • edited July 2009
    My favourite puzzles involve something clever..
    By this I mean the best ones either involved combining items to solve the problem such as the replacement fizzy root beer trick. :)
    Or the bomb the captain puzzle. I'm looking forward to getting some really intricate ones to wrap my head around. And I am sooo turning the hints off for this X)

    My least favorites were the ones where you had to wander around the forest. I didn't really understand those maps. :/ But I still made it. Trial and error doesn't make me feel clever though. Did I miss something?
  • edited July 2009
    flautze wrote: »
    You know that the idols were on the island map? You just had to click where you wanted to go.
    and about the 1st map puzzle I think it was really easy.
    First Picture was the Well with a Map over it, so you just put the map in it (or over it), and then just walk the way that corresponds with the sound on the map.. whats so hard bout that

    Actually what got me on that one for whatever reason, and I still don't know why, was that i was reading he map from X to well. First instinct was, well i need the map to navigate so I don't want to whip the thing down a well. So I started at the crossroads where you first meet D'oro. Although common sense should have told me otherwise. Actually, I did the same exact thing for the second map as well haha. I took that arch as the jungle entrance and never actually looked at the corner of the map. Just scrawled down the first three instructions from the archway. Luckily I caught on fast to my mistake due to the first time.

    Favorite puzzle was the lab one. Don't like to echo things, but it was at a perfect place as far as pacing, and was just so entertaining and exciting. Least favorite was the missing pieces of the idols. Good puzzle honestly, but I was dumb about it, and didn't notice that when they sprung up that they were missing the pieces. Taking a sip of coffee. Dang you coffee cup. I assumed the Marquis sabotaged them. So I spent a long time trying to break into his house.

    Special mention for the cannonball and wind moment. That probably tickled my funny bone the most.
  • edited July 2009
    FoboldFKY wrote: »
    Finally, there was getting the Marquis back to the portal. He kept going on about evidence, and I thought what I had to do was expose him to the town. But he never touched the face, so it obviously can't be evidence; none of the townsfolk seemed to care about it. The dialogue in the game just seemed to be setting the puzzle up completely differently to how you were supposed to solve it.

    Strictly speaking, it DID serve as evidence, because it caused the Marquis to blurt out that the portal had a manatee on top - but you hadn't told him that part.

    The townspeople have no knowledge that there even IS a portal, let alone a giant wind machine, so of course they don't care.

    Personally, I particularly loved the puzzle about getting free from the lab, as well as getting Winslow off the boat.

    I really disliked getting the doll to look like a ninja, but that's mainly because I completely forgot that those ink vats were open, so I spent a good 20-30 minutes trying to find some explosive force to open that barrel of tar. I had a couple of those "Oh, right" moments during this game, and it always annoys me - because I know I should have realized the solution earlier.
  • edited July 2009
    I'm not sure about favorite puzzles, since I don't usually have favorites.

    But least favorite are both jungle sequences. It was tedious, and it was hard for me to tell where exactly the weather vane was pointing because of the change in the camera angle. I can understand why people don't like that Guybrush tells you whether you did it right or not, it isn't implemented very smoothly, but I think I would've wasted a lot of time wandering around if I hadn't. And waving the map over the well and the like was just pointless.
  • edited July 2009
    Austin P wrote: »
    I
    But least favorite are both jungle sequences. It was tedious, and it was hard for me to tell where exactly the weather vane was pointing because of the change in the camera angle. I can understand why people don't like that Guybrush tells you whether you did it right or not, it isn't implemented very smoothly, but I think I would've wasted a lot of time wandering around if I hadn't. And waving the map over the well and the like was just pointless.

    huh? you put the weather crane on the idols, and you can see direct in front of you the faces - there is no issue with camera angel - did you always use "look at" vane when you were at the idol?

    The maps gave very clear instructions, just look at it again - there is a hand symbol with a map in it right over the well, what else could it mean? it was obvious - the first thing i did when i saw the well was just use everything i had - since also the nose vase worked, i know what i had todo at the second step too
  • edited July 2009
    I wasn't talking about the idol, I was talking about when you use the vane to see which direction you need to go on the second map. When this, happens, the camera goes into an over head view, and switches in front of Guybrush, completely changing the view. That, combined with the fact that it was hard to tell one part of the environment from another, made it difficult for me to find out which way the weather vane was pointing.
  • edited July 2009
    I get what you're saying Austin. I had some doubt about follow the wather vane, since the camera changed angles when you were looking at the weather vane, though it wasn't much of a problem. I just focused real hard towards where it was pointing, so that I wouldn't screw up the whole "hunt"
  • edited July 2009
    Hi my favourite puzzle was the cheese part. is had me puzzled for a while. i knew that it was the missing piece from the idol and that the eyes of the idol was under the prison so i was trying to find a way to break them or something. then it came to my head the idea and i was like... yea why not? and it work and i was like YEAAA i did it....

    My least favourite was the last puzzles with the hand. Kind of stupid since i was expecting something brilliant.
  • edited July 2009
    I'm not sure if anyone else has found this but if you distract the Glassblower with the "Three headed monkey!" bit and use the unbreakable bottle with the glass breaker the guy will still say the dialogue as if he stopped you from grabbing it yet you'll still go ahead and use it. Even though it is still sitting on the pedestal behind you!

    I'm thinking its a glitch, although you do still need to blow up the unicorns to actually take it with you.
  • edited July 2009
    Favorite: The doctor's office. Perfectly crafted locked-room goodness, with great humor.

    Least favorite: The idols. Except for the cheese wheel, which I'm counting as a separate puzzle so as to cheat, it was just plain pattern matching. Yawn.
  • edited July 2009
    Boat and lab puzzles were definitely my favorites, for sure.
  • edited July 2009
    RMJ1984 wrote: »
    also quite nice how the game zoomed out for the map and you see how guybrush moves over it, reminds me of the one from Hit the road.
    Except Hit the Road doesn't have this zoom effect, just like the maps in all the other Monkey Island games.
  • edited July 2009
    Favourite puzzle is De Singe's lab. I think there are enough said about that puzzle by now. I think this will prolly be the only puzzle I'll remember in ten years' time too.

    For me, my least favourite puzzle have to be the 2nd map puzzle. It is not that the puzzle ain't nicely designed, it's really the timing that spoils it. I was like on the 2nd map quest within an hour after the first one. Just couldn't fall in love with it at that point.
  • edited July 2009
    My favorite puzzles were of course the lab, but also the jungle map puzzles. I figured out what I was supposed to do so quickly; I thought it was kind of obvious.

    I got stumped on all the puzzles you all called easy and quickly figured out the ones you called hard. :S Are you guys sure you didn't just get stumped because the puzzles were so unique?
  • edited July 2009
    Favourite was definitely all the monkey business or the bomb puzzle.

    Least, once again, is using the map on the well. It sort of makes sense when you think about it (map only works when you wish it'd lead you to the right place) but it's hardly intuitive, and I found the solution by accident (I was trying everything on the well for fun).

    For a while, I was actually worried the game was somehow broken.
  • edited July 2009
    Loved the lab puzzle to death, and also had a load of fun getting Winslow off his ship.

    I didn't have much trouble with the jungle map one. The puzzles I liked the least were the ones where you didn't have to do anything. Like the one where the guy just GIVES you the decoder to read the second map. Felt lazy to me.
  • edited July 2009
    Knock him off the boat was most satisfying.
    Club 41 was least satisfying.
  • edited October 2009
    anyone else find part 3 REALLY easy, only took me a few hours, now i'v gott wait bloody ages for the next part!!!
  • edited October 2009
    hiya paddydonlon. Welcome to the forum :)
    Keep in mind while posting though that there are loads of threads about Monkey Island here. If you click at the top "Tales of Monkey Island General Discussion" you'll see them listed (everything from favourite Murray quotations to a rather weird one about Lechuck being cuter than Guybrush).
    If you wanna talk about the third one, there's a thread about initial impressions that's probably better for your post than this thread. Cya round :)
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