Inventory carryover? (spoilers)
I was wondering if episode two would seamlessly pick up where episode one left off. Will We retain all our inventory? (Or will it all zero out, like most of the Sam and max episodes did?) One of the things I loved with the original monkey island games was the huge inventory you had by the end, which added to the difficulty in later parts of the games. (deciding what would be useful, and wondering if you missed something, etc.)
While I could do without inventory carry over in the Sam and Max games. (The month long spans in-between the stories became part of the stories themselves, explaining the tossed inventory.) But in monkey island, inventory carryover it is almost a necessity... since the story appears to be seamless (The next episode picking right up where the previous left off) then the carryover should be seamless (inventory and all). And because reusing crap we picked up in previous episodes in addition to new stuff, would be so typical monkey island.
Not to mention the added difficulty it would add to the later episodes in the season if you had a huge inventory to sort through.
Anyways, what does everyone else think? should Tales of MI have inventory carryover or not?
While I could do without inventory carry over in the Sam and Max games. (The month long spans in-between the stories became part of the stories themselves, explaining the tossed inventory.) But in monkey island, inventory carryover it is almost a necessity... since the story appears to be seamless (The next episode picking right up where the previous left off) then the carryover should be seamless (inventory and all). And because reusing crap we picked up in previous episodes in addition to new stuff, would be so typical monkey island.
Not to mention the added difficulty it would add to the later episodes in the season if you had a huge inventory to sort through.
Anyways, what does everyone else think? should Tales of MI have inventory carryover or not?
Sign in to comment in this discussion.
Comments
As much as I'd love it, I just don't see how they'd do it. Besides, there were times in the chapter breaks in the old games where your inventory would suddenly drop a few items.
I don't really see any reason to keep the treasure map, for instance.
And some objects DID vanish from one chapter to another in the old games... Maybe not in MI, but i'm sure i've seen it happen.
I suppose so, it was done in Curse, I just don't know if they'll go that route, or if they can in their engine.
Has anybody else thought about