[B][/B]Bring back the 2D!

edited July 2009 in Tales of Monkey Island
Don't get me wrong, I liked tales of monkey island, but I think some games were made to be in 2D. I could give 10/10 for the graphique of MI3 even today and it's more fun to look and walk around.

Comments

  • edited July 2009
    2D is more expensive.

    And there were already a lot of topics about this. Go use the search function to get a more elaborate explanation on why there will never be a 2D adventure game from Telltale Games.
  • edited July 2009
    You do realize it's a lot harder to make high definition 2d graphics, right? They have to hand draw every character in every position. For as low a budget as Telltale runs on, it's just not feasible.
  • edited July 2009
    true, even CMI was rough on Lucasarts. I've read an interview on mixnmojo with the lead animator that they had to hire a lot of new people to do clean ups and in betweens for the game, and it went over budget very quickly.
  • edited July 2009
    Yeah, or go with Fausk's explanation, which is way shorter than the explanations given in those other threads.

    No sarcasm by the way.
  • edited July 2009
    i like telltales 3D games, i like 2D too. i like both when they are done right.

    However, out of curiousity. Why is it more expensive to make games 2D? i mean it's a older medium to use so surely there should be cheaper and easier ways to do it nowadays? I always thought that the newer the technology the more expensive it would be.
  • edited July 2009
    There are no shortcuts in good 2D. When animating a 3D figure there are programs to assist with the creation of new movements and models. 2D requires hand-drawn art of each character in every different position they want to show.
  • edited July 2009
    Shale wrote: »
    There are no shortcuts in good 2D. When animating a 3D figure there are programs to assist with the creation of new movements and models. 2D requires hand-drawn art of each character in every different position they want to show.

    I thought that nowadays with computers this wouldn't still be a problem. Like in flash programs you can manipulate the lines and drag them to create the character in a new pose and make it easier to animate since you wouldn't have to redraw the character each time but rather manipulate him. I may be making an idiot of myself over this as i'm no expect with flash.
  • DjNDBDjNDB Moderator
    edited July 2009
    And another thing:
    3D Models automatically adapt to different screen resolutions. I was happy playing with a crisp 1920x1200, not something up-scaled.
  • edited July 2009
    DjNDB wrote: »
    And another thing:
    3D Models automatically adapt to different screen resolutions. I was happy playing with a crisp 1920x1200, not something up-scaled.

    that's a point, i never thought of that before.
  • edited July 2009
    xkane wrote: »
    Don't get me wrong, I liked tales of monkey island, but I think some games were made to be in 2D. I could give 10/10 for the graphique of MI3 even today and it's more fun to look and walk around.

    if you think tales of mi should be in 2d you probably didnt see those screenshots:

    http://www.justadventure.com/Upcoming_Releases/GhostPiratesVooju/Vooju.shtm
  • edited July 2009
    DjNDB wrote: »
    And another thing:
    3D Models automatically adapt to different screen resolutions. I was happy playing with a crisp 1920x1200, not something up-scaled.
    Well, actually, it scales better than 3D if you use the video scaling algorithms that players like quicktime or windows media player do. 3D actually changes the resolution of each element in the picture, which can actually change things and make it feel too crisp (sometimes you don't want everything to be in focus), where as 2D would scale the whole screen together.

    Just think about how a blu-ray cartoon looks when blown up to fill your whole monitor. It looks amazing.
  • DjNDBDjNDB Moderator
    edited July 2009
    Well, actually, it scales better than 3D if you use the video scaling algorithms that players like quicktime or windows media player do. 3D actually changes the resolution of each element in the picture, which can actually change things and make it feel too crisp (sometimes you don't want everything to be in focus), where as 2D would scale the whole screen together.
    I don't know about the scaling, but I don't see a problem with it.
    If you use 2D and want a look e.g. similar to Curse of Monkey Island you could use vector graphics for the Characters, but the Background would still be hand drawn.
    I don't know too much about drawing vector graphics, but if you wanted to do something like this:
    Monkey-Island-3-Koncepcio-rajzok-1.jpg
    With shading and so on you would probably have to do a lot of microscopic polygons. I don't know how that would be performance wise, but drawing it would be more painful than drawing raster graphics and scanning them and a lot more then 3D modeling.

    You also would have to design the characters from different angles which is a gift in 3D.
    After i played S&M i lost all my 3D Adventure prejudices, because it played like a 2D game. ToMI is a little different, but I didn't notice it negatively.
  • edited July 2009
    Wow!!! Bringing back the 2-D? DUDE, thats ONE A-W-E-S-O-M-E Idea. How comes, nobody on here talked about THIS before???!?!!?!
  • edited July 2009
    I think 2D would be next to impossible on an episodic games schedule. It takes way longer to make 2D than 3D once you have the rigged models and engine down. Of course, if you don't mind waiting more than a month between episodes, but then you might as well have not made an episodic game and Telltale is a company basically created to bring episodic gameplay.
  • edited July 2009
    I think 2D would be next to impossible on an episodic games schedule. It takes way longer to make 2D than 3D once you have the rigged models and engine down. Of course, if you don't mind waiting more than a month between episodes, but then you might as well have not made an episodic game and Telltale is a company basically created to bring episodic gameplay.
    I like the episodic idea, but I'm not dead set on it.

    I've waited 9 years for a new Monkey Island, I'd gladly wait 2 or 3 years for a fully 2D sequel.
  • DjNDBDjNDB Moderator
    edited July 2009
    I've waited 9 years for a new Monkey Island, I'd gladly wait 2 or 3 years for a fully 2D sequel.
    You might have to :D
    Lucasarts stated that they might create new Adventures if MI:SE sells well. Also consider
    the Adventures Guybrush had before he got to Flotsam Island
  • bonbon
    edited July 2009
    I was surprised at how much I enjoyed the 3D graphics while playing episode 1. I didn't like the style at first and thought the screenshots looked crummy, but the game looks great in motion.
Sign in to comment in this discussion.