[B][/B]Bring back the 2D!
Don't get me wrong, I liked tales of monkey island, but I think some games were made to be in 2D. I could give 10/10 for the graphique of MI3 even today and it's more fun to look and walk around.
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And there were already a lot of topics about this. Go use the search function to get a more elaborate explanation on why there will never be a 2D adventure game from Telltale Games.
No sarcasm by the way.
However, out of curiousity. Why is it more expensive to make games 2D? i mean it's a older medium to use so surely there should be cheaper and easier ways to do it nowadays? I always thought that the newer the technology the more expensive it would be.
I thought that nowadays with computers this wouldn't still be a problem. Like in flash programs you can manipulate the lines and drag them to create the character in a new pose and make it easier to animate since you wouldn't have to redraw the character each time but rather manipulate him. I may be making an idiot of myself over this as i'm no expect with flash.
3D Models automatically adapt to different screen resolutions. I was happy playing with a crisp 1920x1200, not something up-scaled.
that's a point, i never thought of that before.
if you think tales of mi should be in 2d you probably didnt see those screenshots:
http://www.justadventure.com/Upcoming_Releases/GhostPiratesVooju/Vooju.shtm
Just think about how a blu-ray cartoon looks when blown up to fill your whole monitor. It looks amazing.
If you use 2D and want a look e.g. similar to Curse of Monkey Island you could use vector graphics for the Characters, but the Background would still be hand drawn.
I don't know too much about drawing vector graphics, but if you wanted to do something like this:
With shading and so on you would probably have to do a lot of microscopic polygons. I don't know how that would be performance wise, but drawing it would be more painful than drawing raster graphics and scanning them and a lot more then 3D modeling.
You also would have to design the characters from different angles which is a gift in 3D.
After i played S&M i lost all my 3D Adventure prejudices, because it played like a 2D game. ToMI is a little different, but I didn't notice it negatively.
I've waited 9 years for a new Monkey Island, I'd gladly wait 2 or 3 years for a fully 2D sequel.
Lucasarts stated that they might create new Adventures if MI:SE sells well. Also consider