You can really tell who the children are on this forum...

...They're the ones making grand statements about TTG "ruining" the franchise with the episodic structure, the non-traditional point and click control scheme, the voice acting (e.g. "I don't like the Brittish Elaine, wah!") and the 3D graphics. Seriously, these people don't deserve to have anything cool.

To the complainers: I certainly don't have a problem with critticism, but "they ruined the franchise"...? Really...!? We complained when there was no MI, and now that there is a new one you're complaining because it's not the exact same game you remember from 10 years ago. And yet you'll keep buying TMI episodes anyway, because... ? Freak, at least take a second and educate yourself on why it would be economically and technically infeasable to go back to the olden days of 2D point-and-click. There are very good reasons TTG did all the things you complained about, and those reasons are all over the forums if you'd take the time to look. Then with that out of the way, you can enjoy this game for all the piraty goodness it has to offer (and there is a lot of piraty goodness here!).

Stellar work TTG -- In my opinion everything from the control interface to the 3D graphics to the voice acting works fantastically well. TMI seems at least on par with CMI already, and it's only the first episode! I hope you're ignoring the whiny ungrateful children on this forum, and are basking in the pride of your excellent achievement.

Comments

  • edited July 2009
    i couldnt agree more...
  • edited July 2009
    I can honestly say without any hyperbole, Tales of Monkey Island: Episode One: Launch of the Screaming Narwhal has irrevocably ruined my life.

    That is all.
  • edited July 2009
    I'll be straight with you, Shanks. I hated the point and click method. However, I didn't use it very much because the Wallace & Gromit controls don't bother me at all so I just used those and didn't make any attempt to get used to the point and click controls.

    But aside from that, I 100% second your post. This game is incredible (I actually haven't finished it yet, but I think I'm pretty close). I don't know why people are complaining. Also, I was one of the first people to straight up bash the new Guybrush, but after seeing him in action, his mannerisms and facial expressions tell more than the screenshots do and I think he looks perfect now.

    Great job TTG! Keep them coming! We are not worthy!
  • edited July 2009
    I'm with salmonmax on this one. My wife has left me, my children can't stand the sight of me and my own mother has changed her last name to free herself from the shame of me and my connection to this game. Damn you, telltale!
  • edited July 2009
    I agree wholeheartedly. I found the click and drag controls for movement a bit awkward (I kept forgetting to click on Guybrush and then drag him - I ended up trying to go back to normal point and click) so I switched to wasd + mouse, which works just fine for me and really doesn't diminish the awesomeness of Monkey Island. The humor's spot on, it looks perfect, and they're doing a great job with the episodic model. It's actually managed to live up to my expectations, which is a feat in itself. Telltale did an awesome job. Thumbs up, guys!
  • edited July 2009
    Agreed, most aspects of the game were above (allready high) expectations including the controls. even the mouse control wasn't bad-I ended up using keyboard but its nice to switch and keep playing while you take a swig of beer :p very considerate of you telltale, thanks :)
  • edited July 2009
    I do think that if you don't like one of those aspects, it's perfectly valid to make it a point of contention. But the melodrama...is a bit thick, in some cases.
  • edited July 2009
    I wasn't a fan of the Grim Fandango control scheme, so I wasn't sure how I was going to like the TMI one. Seems like my fears were unfounded, since the TMI one seems to have been well thought-out and implemented much more intuitively than that of Grim Fandango. I switch frequently between WASD keyboard movements and mouse movements; I prefer the former, but use the latter when I want to eat or drink with my left hand but don't want to stop playing. Very convenient!

    Regarding the new Guybrush design... I agree with the poster who said he wasn't sure about it but then ended up liking the new design. The new Guybrush design is the perfect mix of goofy and cool, and that only becomes evident when you see him in action. In CMI and EMI he was so goofy that it was almost too uncomfortable to even look at him. In TMI however, he wears his goofiness well.
  • edited July 2009
    MONKEY ISLAND BURNED DOWN MY HOUSE AND KILLED MY DOG! WAAAAAAAAAAAAAAAAH!

    I like Guybrush's look in this game, and Elaine is really cute..But it seems Guybrush is geting older and she's getting younger in each game. In the first one, she looked to be about ten years older than Guy in the first one, now she looks about 20ish in this game.
  • edited July 2009
    Please don't blame it on the children - we like this game!
  • edited July 2009
    Please don't blame it on the children - we like this game!

    Not saying that all children act like that -- I'm just saying that all people who act like that are children! :)
  • edited July 2009
    You know, I don't like people who overreact to minor things, or even overreact when a calm explanation of why they don't like something would be better.

    But am I the only one who notices that the other end of the spectrum makes itself apparent on this board sometimes? For example

    First poster: *makes a calm, detailed, well thought out statement on a concern or a complaint*
    Second poster: Who cares? Monkey Island is back. You should be happy no matter how the game is.

    Or

    First poster: *makes a list of reasonable complaints without getting too worked up*
    Second poster: You're ridiculous. Stop whining and enjoy this fantastic game!

    Having picky standards is bad, but having no standards isn't any better. Also, while overly nitpicky arguments deserve to be put down, acting like people don't have the right for any constructive criticism is asinine.
  • edited July 2009
    The hell they're kidding, this is shaping up to be the best Monkey Island in a decade.
  • edited July 2009
    This is the ONLY Monkey Island game in a decade, or pretty darn close to it.
  • edited July 2009
    As said in another thread: I enjoyed the click+drag system and applaud Telltale for leaving the clunky "Wallace&Gromit" movement system behind.

    As for the dialog, my only complaint is that the dialog trees have no value--all choices lead to the same conversation.

    As for the interface, I do not like the extra clicking involved in combining objects.

    For all of my grievances, this is a fine game ... and better a good MI game. It has not ruined either MI, Telltale, or the adventure genre at large for me. This is, with some exception, a good game, so far.
  • edited July 2009
    Telltale didn't ruin the franchise...it saved it.

    So far the game is pretty good, and the story has quite a bit of potential. Some of the other seasons of Telltale games didn't really hit their stride until a couple episodes in, but this one grabbed me from the word "go." I sat and watched Guybrush float to flotsam on a broken piece of a ship and was hooked. Despite some minor annoyances, I think Telltale did a really good job with this game so far, and I am excited to see what else is in store.
  • edited July 2009
    Austin P wrote: »
    You know, I don't like people who overreact to minor things, or even overreact when a calm explanation of why they don't like something would be better.

    But am I the only one who notices that the other end of the spectrum makes itself apparent on this board sometimes? For example

    First poster: *makes a calm, detailed, well thought out statement on a concern or a complaint*
    Second poster: Who cares? Monkey Island is back. You should be happy no matter how the game is.

    Or

    First poster: *makes a list of reasonable complaints without getting too worked up*
    Second poster: You're ridiculous. Stop whining and enjoy this fantastic game!

    Having picky standards is bad, but having no standards isn't any better. Also, while overly nitpicky arguments deserve to be put down, acting like people don't have the right for any constructive criticism is asinine.

    It's because those calm, well articulate nitpickers in fact just haven't gotten their sugar for the day so they're cranky. No, but really, thing is- the timing is bad. If you don't understand the psychological effects of hyping something up and effects of group psychology then you'd realize those calm nitpickers are really destroying for everyone else and themselves.

    It's like when you attend your first aerobics class or whatever, and you think "Wtf? who are these people? screaming like they ahve no brain" and then when you've gotten all the moves down you get more into it, you find yourself screaming with them.

    You gotta understand noone likes a nay-sayer and nay-saying is so fkin unnecessary. I mean who cares about your opinions? Like 5 people who will post and be like: "lawl. idd. truth itt.". Nitpicking sucks.
  • edited July 2009
    You gotta understand noone likes a nay-sayer

    Reasonable people do and nitpicking, however it riles you, should, at the very least, be listened to.

    In my country, the main emphasis for children is READING. I say, "Bullfeathers!" Don't teach children to read. Teach them to QUESTION what they read. Let's all hear the dissent because critical thought can be found in the most outrageous of rants. And blindingly ignoring nitpicks identifies you as an irrational person.
  • edited July 2009
    salmonmax wrote: »
    I can honestly say without any hyperbole, Tales of Monkey Island: Episode One: Launch of the Screaming Narwhal has irrevocably ruined my life.

    That is all.

    :eek: ok, that's too much ... after having seen people yesterday here waiting for the game and saying that Telltale ruined their day fucking up the release and that were goin crazy for the stress well ... this is way too much.

    No more reading this forum filled with fool morons, I'm goin to play ToMI and having fun, and here's to you.

    bye
  • edited July 2009
    ...They're the ones making grand statements about .... the voice acting (e.g. "I don't like the Brittish Elaine, wah!") ....

    I absolutely love the british elaine, her voice is great, love the accent
  • edited July 2009
    Telltale rocks! This game changed my life... after playing it, I found a nickel, got a pie handed to me on a silver platter, played volleyball with Timmy the Monkey (TM) and won, and a giant hunk of silver fell out of the sky and landed right in front of my feet!

    Okay, not really. But I still give TMI a 10 out of 10. Can't wait for Chapter 2: The Siege of Spinner Cay. Who was the person holding Guybrush at gunpoint? Why is Elaine on his ship with LeChuck? Why does Guybrush not even care much about the pox? WHY AM I POSTING ALL THESE QUESTIONS? WHERE IS MY SANDWHICH?!!!!!!!
  • edited July 2009
    Cyphox wrote: »
    I absolutely love the british elaine, her voice is great, love the accent
    Do you think she's British? Maybe, but she sounds more New-Englandy to me (and that, at least, would be more historically accurate.) Honestly, she sounds more American-upper-class, like Kate Hepburn or Cary Grant or the classically-trained actors of New-England, here in the states than she does a Brit commoner.

    However, that's just my opinion. I could be very wrong.
  • edited July 2009
    Cyphox wrote: »
    I absolutely love the british elaine, her voice is great, love the accent

    Also, the actor playing Elaine is the same voice actor from CMI, so she's the first voice of Elaine.
  • edited July 2009
    I was 13 when The Secret of Monkey Island came out for the PC. So with this new game coming out yesterday I feel like a child again!
  • edited July 2009
    You gotta understand noone likes a nay-sayer and nay-saying is so fkin unnecessary. I mean who cares about your opinions? Like 5 people who will post and be like: "lawl. idd. truth itt.". Nitpicking sucks.



    You argument seemed to have merit up to here. Thanks for proving my point that "constructive critcism=nitpicking".
  • edited July 2009
    Austin P wrote: »
    You know, I don't like people who overreact to minor things, or even overreact when a calm explanation of why they don't like something would be better.

    But am I the only one who notices that the other end of the spectrum makes itself apparent on this board sometimes? For example

    First poster: *makes a calm, detailed, well thought out statement on a concern or a complaint*
    Second poster: Who cares? Monkey Island is back. You should be happy no matter how the game is.

    Or

    First poster: *makes a list of reasonable complaints without getting too worked up*
    Second poster: You're ridiculous. Stop whining and enjoy this fantastic game!

    Having picky standards is bad, but having no standards isn't any better. Also, while overly nitpicky arguments deserve to be put down, acting like people don't have the right for any constructive criticism is asinine.

    Good point, and I agree 100%. I also don't like people who try to police the forums for naysayers. I nitpick as much as the next guy, and I agree that if everybody only ever acted like everything's roses, then standards would tank.

    What I have a problem with specifically, are ungrateful whiners who act all entitled and go into dramatics about how it would have been better if TMI were never made just because they didn't like an actor's voice, or because the control scheme was awkward to them for the first minute, or because the font was different, etc. I see these same entitled children complaining because their cell phones don't work instantly (even though the thing has to beam a signal into space and back!).

    Makes me wish the forums had a minimum maturity requirement.
  • edited July 2009
    Good point, and I agree 100%. I also don't like people who try to police the forums for naysayers. I nitpick as much as the next guy, and I agree that if everybody only ever acted like everything's roses, then standards would tank.

    What I have a problem with specifically, are ungrateful whiners who act all entitled and go into dramatics about how it would have been better if TMI were never made just because they didn't like an actor's voice, or because the control scheme was awkward to them for the first minute, or because the font was different, etc. I see these same entitled children complaining because their cell phones don't work instantly (even though the thing has to beam a signal into space and back!).

    Makes me wish the forums had a minimum maturity requirement.

    nice!
  • edited July 2009
    I am enjoying the game, regardless of what anyone else thinks about it. It is taking me time to get used to moving Guybrush around, but I'm getting the hang of it. It seems like MI in everything I've done so far. Kudos to those who made this possible!
  • edited July 2009
    Im really loving Tales Of Monkey Island, though it doesn't mean i have to blindly love everything in it just because.

    Nothing is perfect though and that is why people make critiques (many are just plain childish and i agree) but there are constructive criticism too.

    About the voice actor, I didnt complained about it being bad, but i dont think is good to have a strong recognizable voice in another character, it kind of felt odd having a chubby small guy with the voice of the chubby small Mole character, i just saw the Mole character whenever he talked and that wasnt quite smart in my opinion unless he was nicknamed "the Mole reporter" or something to make a joke out of it.

    Controls, well, i still dont like them, but telltale made up its mind, i think i would have played in less of a rush with a point click system since you could wander around a bit more peacefully extending the gameplay a bit.
  • edited July 2009
    Austin P wrote: »
    You know, I don't like people who overreact to minor things, or even overreact when a calm explanation of why they don't like something would be better.

    But am I the only one who notices that the other end of the spectrum makes itself apparent on this board sometimes? For example

    First poster: *makes a calm, detailed, well thought out statement on a concern or a complaint*
    Second poster: Who cares? Monkey Island is back. You should be happy no matter how the game is.

    Or

    First poster: *makes a list of reasonable complaints without getting too worked up*
    Second poster: You're ridiculous. Stop whining and enjoy this fantastic game!

    Having picky standards is bad, but having no standards isn't any better. Also, while overly nitpicky arguments deserve to be put down, acting like people don't have the right for any constructive criticism is asinine.

    i agree with you. that is the meaning of this thread.
  • edited July 2009
    THANK you for saying this, you've articulated a lot of things I wanted to say about some of the complaints, all at once. I know a lot of us have been thinking it but it's hard to be heard when there are a tide of whiners always willing to shout you down.
  • edited July 2009
    Boobies :-D
  • edited July 2009
    Tales of the Monkey Island ruined the Monkey Island brand. It is so bad that I swear I'll be replaying episode 1 once every week, till the next episode comes out to ruin the MI again.

    *breaks wind*
  • edited July 2009
    Please don't blame it on the children - we like this game!

    Yeah! And have done for years even though we weren't around at the release of MI1!

    Well, I'm eighteen, so I think it's time to leave the kiddies, but I've been a fan of it throughout my childhood. And I've never once complained about Monkey Island! Except through the long 2001-2008 stretch where nothing new was released :P

    Early 90s babies unite. Monkey Island was conceived around the same time as us! (Got a Guybrush-style 'eww' in my head there. Eh.)

    :rolleyes:
  • edited July 2009
    BUT WHAT ABOUT THE CHILDREN?!

    ...
    What about them?


    WHICH MI GAME'S THAT FROM? :P
  • edited July 2009
    Tacobob wrote: »
    But it seems Guybrush is geting older and she's getting younger in each game. In the first one, she looked to be about ten years older than Guy in the first one, now she looks about 20ish in this game.

    That is a very curious case in Elaine's design. A very curious case indeed.

    I am trying to avoid an obvious joke.

    Anyway, about Guybrush's TOMI design, I think it's the best one. It just screams adventure.

    The first and second one are also adventurous, but they're not as expressive, due to the graphics.

    The third Guybrush looks weak and wimpy, and Guybrush isn't really like that, he can be strong and brave as well.

    The fourth Guybrush looks... dead.

    And I simply adore Elaine's British accent! This is the most attractive Elaine I've ever seen. Also, I've no complaints about the control scheme.

    If I may pick some nits; sometimes the game makes it too easy, even with the hint system off. Nothing is worse than figuring out a puzzle in your head, and then having the game just ruin it for you.
  • edited July 2009
    Tacobob wrote: »
    MONKEY ISLAND BURNED DOWN MY HOUSE AND KILLED MY DOG! WAAAAAAAAAAAAAAAAH!

    I like Guybrush's look in this game, and Elaine is really cute..But it seems Guybrush is geting older and she's getting younger in each game. In the first one, she looked to be about ten years older than Guy in the first one, now she looks about 20ish in this game.

    That's very true, she did look at least 10 years older in the first game than she does now. I like the way she looks now though, all elf-like and whatnot. In fact I like the way everyone looks. I wasn't sure about Guybrush from the stills before hand but in action he's the same ol 'brush.
  • edited July 2009
    I agree with one execption: all the characters are just piraty takes on anachronistic popular culture references. They need more real pirates like in MI and MI2 to create real pirate atmosphere and make those crazy characters stand out even more.
  • edited July 2009
    Re: apparent ages of Guybrush and Elaine - I think it's because the face shape in this game especially depends on bags underneath the eyes. On pirates it makes them look a little more haggard and piratey, but they probably skipped doing that so much on Elaine because it made her look too old. There's also the matter of Guybrush having a beard, which probably makes him look a little older.

    I'm very much enjoying the games but I can understand the critique - I am glad they put in the WASD keyboard control because I use a laptop (and therefore a touchpad), though the WASD control was a bit confusing at first. I'm used to playing World of Warcraft - yes yes I know! - and there the camera follows your character so that the directions of WASD are consistent. It took me a moment to get adjusted to, say, W being "move away from me" and S being "move towards me" in relation to the camera instead of "move forward" and "move back" in relation to the character, if that makes sense.

    But take heart everyone who is complaining about this being a series-killer: it's no King's Quest 8. (Thank God!)
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