Controls improvement (Not a thread to whine in)
This thread is a about how to improve the already existing control methods.
I have two things in mind.
One: Having the character run all the time and walk by holding the shift key. Or even better, having caps lock switch between walk and run. Holding shift while using the directional controls with one hand isn't that comfortable.
Two: The second mouse button isn't really used for anything. Why not have it to bring up the inventory screen?
I have two things in mind.
One: Having the character run all the time and walk by holding the shift key. Or even better, having caps lock switch between walk and run. Holding shift while using the directional controls with one hand isn't that comfortable.
Two: The second mouse button isn't really used for anything. Why not have it to bring up the inventory screen?
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What I would love to see is this:
1. Inverted run option (to make Guybrush run by default and walk only when the run button is pressed)
2. Make running independent of walking (i.e. let me run around by just holding down the run button and dragging, not walk+run+drag)
3. Make the mousewheel cycle through objects without opening the inventory
A config dialog for what button does what would be great, but I doubt that something like that is possible in the middle of the season.
Something like
You can assign the same button to multiple actions, in which case the topmost action that is currently available will be performed.
Menu: [Escape]
Enable Mousewalk: Mouse1
Enable Mouserun: Mouse2
Action: Mouse1, [Enter]
Up: [Up], [W]
Down: [Down],
Left:
Right:
Skip Dialog: Mouse2, [.], [Escape]
This doesn't assign all actions, but you get the idea
You can run with the left button if you double click before dragging. It's not as good as a walk/run switch button (which would be great) but it works pretty well.
QFT
I clicked this thread for the express purpose of suggesting these things. Most important of course is the right click inventory. Inventory is important! I want it available in an instant
Point and click would be nice too. Maybe I'm just too used to CMI controls, I played through that game in preparation a few days ago!
You can get the inventory with the middle mousebutton.
And I agree on the point and click point.
I also kept accidentally right clicking to examine items, and clicking on the ground to walk somewhere... old habits die hard
A simple screen explaining the controls from the main menu, or maybe a menu for allowing to change them would be appreciated.
now back to the game!
everything else starts out great btw, the humor parts started of just like it should, kudos!
How hard was that?
And for all suggesting about pointing and clicking:
The current controls will not go away. I do accept suggestions about pointing and clicking, but not pointing and clicking only.
EDIT: (I take it back I think when I was getting used to the controls I was accidently double clicking and running everywhere, now that I'm a bit more used to them they are not too bad. It would be nice to have simple point and click as well though and use whichever feels right at the time, but then I wish people would stop treating 1600x1200 as 1600x900 with black bars, and clearly this aint going to happen.)