Notes about the Map

edited July 2009 in Tales of Monkey Island
While I loved seeing a map system in the game, I do have some thoughts/suggestions to it in terms of gameplay:

1) I shouldn't have to wait for Guybrush to run all the way to the location, this gets tedious especially once you've been to the same places over and over (double clicking to "teleport" you there would be great)

2) I should be able to access the map from EVERYWHERE. For example, since I can choose to get to the Dock once in map-mode, why can't I open the map from there as well?

And one last *petty* note - I would love it if the map would be in 2d. There's just a terrific vintage quality to it you can't deny :)

Hope Telltale guys are listening, you guys did an outstanding work on this game.

Comments

  • edited July 2009
    agreed with points 1 and 2 mostly. i don't mind waiting for guybrush to walk, but he seemed really slow in this episode. double clicking should allow you to skip the walking.

    i think it looks fine in 3D, and it allows that cool zooming out effect. a vintage 2D hand drawn map would rule too, though. as long as it has the cool details and vibe, 2d or 3d works for me.
  • edited July 2009
    all I can say is at least it wasn't like the map controls in EMI - direct (i.e. keyboard) control on a map screen with tight paths doesn't work.
  • edited July 2009
    all I can say is at least it wasn't like the map controls in EMI - direct (i.e. keyboard) control on a map screen with tight paths doesn't work.
    yeh that was kinda annoying
  • edited July 2009
    I agree with all points here, though I think just a better map as opposed to a 2d one would work. The not seeing where Guybrush was on the long walks between places was a little off, perhaps have some indicator or actual paths he goes along? I don't know.

    Also, afair you couldnt access the map from everywhere in the other games surely..?
  • edited July 2009
    tomst wrote: »
    While I loved seeing a map system in the game, I do have some thoughts/suggestions to it in terms of gameplay:

    1) I shouldn't have to wait for Guybrush to run all the way to the location, this gets tedious especially once you've been to the same places over and over (double clicking to "teleport" you there would be great)
    I agree, it didnt bother "that" much, but is a good idea to be able to fast forward to places you've already been.
    tomst wrote: »
    2) I should be able to access the map from EVERYWHERE. For example, since I can choose to get to the Dock once in map-mode, why can't I open the map from there as well?
    I dont think i follow, the map works just like all MI games, you have to get out of the scene/town/place to see the map.
    tomst wrote: »
    And one last *petty* note - I would love it if the map would be in 2d. There's just a terrific vintage quality to it you can't deny :)
    I liked how they implemented the 3D map, though 2D maps have lots of charm and would feel like looking at a map, both ways are really great and is hard to say yes or no to either of them, but would prefer to keep the 3D maps for Tales.
  • edited July 2009
    They should add the double clicking shortcut, but it was nice and remind (on purpose surely) of how maps worked on SoMI.
  • edited July 2009
    I thought it was a nice homage to previous games to see Guybrush run across the map silly fast.

    But there's little point to it on a map where one can't see him most of the time anyway due to the thickness of the jungle and the
    Pox of LeChuck cloud
    . Not being able to see him clearly was probably a mistake, as it makes using the map just a delay without charm.
  • edited July 2009
    You gotta look past why do you think Guybrush runs? its because the game is loading the new scene? i rather have Guybrushing running that staring at "Loading please wait" :)

    it also makes the game feel larger, instead of all the annoying teleporting use in Sam & max and wallace and gromit. even just on the ground moving through empty'ish areas, its better than teleporting instant god i hate that so much.
  • edited July 2009
    Actually you can see some air bubbles above him as he runs. I didn't mind the delay too much; a bit; but I just stopped and watched the clouds. I've seen worse delays in games.
  • edited July 2009
    i didnt even notice a delay. it felt exactly the same as every other MI game's maps
  • edited July 2009
    Yeah, I thought it was by design (and cute) that when he's running through the dense forest, all you can see of him is the green smoke from his hand.

    I would like to have the option of double-clicking to teleport, and to access the map from any location using a hotkey, but as it stands it's very consistent with the earlier games.
  • edited July 2009
    LuigiHann wrote: »
    Yeah, I thought it was by design (and cute) that when he's running through the dense forest, all you can see of him is the green smoke from his hand.

    I would like to have the option of double-clicking to teleport, and to access the map from any location using a hotkey, but as it stands it's very consistent with the earlier games.

    I totally agree, the map was perfect, all it needs is a double click option.
  • edited July 2009
    LuigiHann wrote: »
    I would like to... access the map from any location using a hotkey

    You can, with "m"
  • edited July 2009
    jp-30 wrote: »
    You can, with "m"

    I can't.
  • DjNDBDjNDB Moderator
    edited July 2009
    jp-30 wrote: »
    You can, with "m"

    Jake explained why you can't.
  • edited July 2009
    Well, there you go. Apologies (but I loved that feature in the press build).

    Heh.
  • edited July 2009
    One problem I found with the map was that you couldn't change the location after you have picked one.
  • DjNDBDjNDB Moderator
    edited July 2009
    Teppic wrote: »
    One problem I found with the map was that you couldn't change the location after you have picked one.

    I realized that too, but then again it was not that important.
  • edited July 2009
    tomst wrote: »
    1) I shouldn't have to wait for Guybrush to run all the way to the location, this gets tedious especially once you've been to the same places over and over (double clicking to "teleport" you there would be great)

    I was also thinking it could use a teleport option when playing the game. Not so much for when you are close to the location, but when you are going from one side of the map to the other. That is the point where running GT goes from being great, to slowing down the pace of the game. I remember going to the jungle instead of the map more than once when I was coming from
    the voodoo lady
    and was heading to the docks. This allowed me to use the "teleport to the jungle entrance" button before going to the map. This saved a bit of time.
    tomst wrote: »
    2) I should be able to access the map from EVERYWHERE. For example, since I can choose to get to the Dock once in map-mode, why can't I open the map from there as well?

    I wouldn't mind this feature, although I don't miss it either.
    tomst wrote: »
    And one last *petty* note - I would love it if the map would be in 2d.

    The "map" is more of an overview than an actual map so I think a 2D rendering would likely look out of place, as the visual style would be different to the rest of the game.

    The only way an alternate visual style would make sense would be if GT had an actual map of the island (This would mesh with your second point). If he did though, the style would not be what you are requesting (I assume) and landmarks GT discovers along the way would need to be added by GT. This would be a poor option for so many reasons.
  • edited July 2009
    I like the maps in Tales, at least it isn't a Giant Guybrush walking across a set path on the maps :p;) This feels more classic and yet modern, modern in the sense that it changes, like when the pox was over the Island, and just the little things like the quick Zoom out of Guybrushes current location instead of just displaying the map right away. Sure the double click shortcut would be nice to have in, but personally that's more an after thought, the design and method in Tales is a good balance.
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