S2 is great game, but can't feel the magic in S1

edited March 2014 in The Walking Dead

TWD S1 was one of the best game in my life. Even playing only one episode was great. Playing time was short but I didn't feel it was that short 'cause the atmosphere was intense, character interaction was deep, etc.

S2 is also good game, but after finishing two episodes, I still feel like i didn't finish even one episode. 'New day' in S1 seems to be much longer, though I'm not talking about actual playing time.

I re-played S1 about 10 times, I re-used save slots more than three times each.
But I don't think I'd play 'All that remains' 'House divided' that much. (sorry, wrote wrong episode name , edited it)

I don't know, after episode 3 I might feel differently.

Comments

  • Think you messed up on the title

  • edited March 2014

    edited it. server is slow I guess.

    MayorMilk posted: »

    Think you messed up on the title

  • The only reason Episode One felt longer was because most of that time was spent wandering around in the pharmacy.

    Minus the time in the pharmacy and it's roughly the same length.

  • Episode one focused more on getting to know the characters and how the game basically works, I'm pretty sure most people who play season two have played one already so they know how it works and tried to give us more action this time instead of walking around to talk.

  • I think season 2 is better I know im gonna get hate but im just liking playing as clem she is cool and the story is awesome with the new villian

  • why get hate? I respect people who like S2.

    I think season 2 is better I know im gonna get hate but im just liking playing as clem she is cool and the story is awesome with the new villian

  • I dont know why you'd get hate for that.

    I think season 2 is better I know im gonna get hate but im just liking playing as clem she is cool and the story is awesome with the new villian

  • I agree to an extent.

    Season One was a masterpiece. It was as close to perfection in a game as I could ever ask for.

    Season Two is amazing. It's interesting and looks like it's going in a great direction. It's not the original, but it's a game worthy of the title of "Amazing".

    Length has little to do with it for me, the only thing I wish is for more hub areas and deep, personal conversations with characters. They need to get us more emotionally invest in the care of these characters. Nick, didn't mind his death. Alvin, was slightly more upset, but overall not very affected. Carley/Doug, Kenny (I'm counting it as a death), Lilly, Mark, Lee, all made me feel like shit. Hop to it TellTale.

  • Some people hate on anything they can

    KCohere posted: »

    I dont know why you'd get hate for that.

  • I was shocked when Carley was killed. I replayed three times to save her and found out her death was inevitable. (nearly smashed my keyboard). I want that kind of deep attachment in S2.

    Viva-La-Lee posted: »

    I agree to an extent. Season One was a masterpiece. It was as close to perfection in a game as I could ever ask for. Season Two is ama

  • Mark, the redshirt of the episode, I cared for him. Yeah, we need more optional interactions. I'll say once more that they wasted a damn good chance of introducing these people better in All That Remains. They did not trust Clem? Ok, but they still could've done one of these scenes in the cabin before leaving to the fish traps, makes the finale less abrupt.

    EP2. The cabin, oh dear, the perfect cabin they had! What about when they were packing? Or on the road, why not show the start or the middle of the five day time skip? The ski-lodge has no excuse.

    Viva-La-Lee posted: »

    I agree to an extent. Season One was a masterpiece. It was as close to perfection in a game as I could ever ask for. Season Two is ama

  • Your complaints can all be attributed to the change in pacing. Season 2 strives for a more cinematic feel, while season 1 focused more on character development and day-to-day survival.

    I definitely prefer the season 1 approach. It felt more genuine and was more successful in creating compelling characters.

  • As do I, as do I.

    I think they had potential for an emotional ending with Pete, but he was written off much to quick. Luke would be extremely sad, Kenny would be.... expected but sad. The only other character I think would really upset me besides these obviously infectious characters would be Sarah and perhaps Rebecca (depending how they killed her).

    whereisLee posted: »

    I was shocked when Carley was killed. I replayed three times to save her and found out her death was inevitable. (nearly smashed my keyboard). I want that kind of deep attachment in S2.

  • They had some optional conversations in the ski-lodge, I thought it was a rather fine hub area, even though the dialog options/length were fairly limited.

    I agree about the lack of hub area's at the cabin (in episode 1 and 2). Also the lack of communication in those 5 days. I don't mind time skips, and 5 days really isn't a long time skip. But to skip at such an integral time in which the new groups was starting to trust Clementine and were (assuming using critical thinking) sharing tales of their lives, before and after the turn, is just silly.

    Mark, the redshirt of the episode, I cared for him. Yeah, we need more optional interactions. I'll say once more that they wasted a damn goo

  • edited March 2014

    I think telltales is being chased by tight deadlines while they're working on several big projects at the same time. TWD, TWAU are already big ones, and they are working on borderlands and other game too. Skipping 5 days might be the sign of 'all work and no play make telltale a bit sloppy.'

    Viva-La-Lee posted: »

    They had some optional conversations in the ski-lodge, I thought it was a rather fine hub area, even though the dialog options/length were f

  • I don't think I agree, but it is plausible.

    whereisLee posted: »

    I think telltales is being chased by tight deadlines while they're working on several big projects at the same time. TWD, TWAU are already b

  • edited March 2014

    While I enjoy season 2, I agree that my main critique boils down to desiring more conversations with each of the characters.

    Some of the best character interaction in episodes like Starved for Help were completely outside of the tension of the main story. Pushing Clem on the swing, talking to Lilly about issues with her father, learning where Kenny stands with you and his feelings on leaving; they're not mandatory to the progression of the plot, but they're important in establishing how we feel about the characters and where the story is taking them.

    Viva-La-Lee posted: »

    I agree to an extent. Season One was a masterpiece. It was as close to perfection in a game as I could ever ask for. Season Two is ama

  • I literally cound't have said it better myself :)

    Mikejames posted: »

    While I enjoy season 2, I agree that my main critique boils down to desiring more conversations with each of the characters. Some of the

  • edited March 2014

    Very little character interaction in S2. Kenny is still the only person in S2 that I gave a damn about, and that's only because I talked with him in Season 1 so much. You got to know him on a "personal" level instead of a "group" level. It's hard to get a feel for characters when you always talk to them with 5 other people. No free roam interaction = dull characters.

    Honestly, this screams a rushed product. They simply can't push the quality of S1 while doing TWAU and TWD at the same time. TWAU is also suffering in my opinion. They removed the free roam conversations and mini-objectives to save time, instead of hiring additional people to do these parts of the game.

    I would of rather waited another month and got a complete S1-type experience from episode 2. Then again, I was never one to complain about delays and how long it was taking.

Sign in to comment in this discussion.