Alright, I've calmed down since I've finished the episode, now I can make a more objective comment.
It wasn't a brilliant 75 minutes. Hal… moref of them were touching (the funeral),entertaining (the Trip Trap) or awesome (the finale). The rest was boring (DumDee office, usual click-on-everything-to-get-clues) or downright cringeworthy. "Do you think Crane is the killer?" "I'm not sure he's the killer." "I swear I'm not the killer!" We know Crane isn't the killer goddammit, we're only halfway through the season! Way too much time spent on this particular aspect, and time is already extremely spare.
The witch scene didn't catch me either. It was so painfully obvious that the little girl was a glamour (though I thought it was Crane, so I kind of got tricked), how could Bigby fall for that ? Isn't he supposed to be a badass detective, with a "nose" for tricks, who can see through lies?
Well, fair enough.
I can see the points you make, and they are indeed valid ones. I personally thought the good bits were enough to make up for the not-so-great bits, but I can understand if they weren't for you.
took me about 90 minutes. dont know how long it took me to finish previous episodes cause i never stopped time, but i dont care that much either, as long as im entertained.
Don't, man. I was pretty certain from when she opened the door that she was more than just a young girl, but I didn't guess her true identity. I just kept feeling like something was very off.
Holy fuck,I want to live in UK. In the states,food and drinks at the movies,would cost you $80. So paying only 5$ for a whole interactive mini-movie every two months is AWESOME.
Please god, no hub areas. They are essentially pointless and offer nothing to the story besides making it longer. I might be in the minority, but I had no problems with the length. The story was very well put together and it adds a lot to the replay value of the game. You have to keep in mind the episode is only $4.99, and with all the variety of choices you're getting, complaining that it isn't 2 hours is kind of silly.
Every time a new episode is released, for any Telltale series, there seems to come the inevitable post from someone or other about how utter… morely shit it is and how the poster will NEVER. BUY. A SEASON PASS. AGAIN.
I wish the episode were longer, too, but the drama queen routine is rather tiring. It was a good episode that could have been much better by being of reasonable length (is 2 hours really too much to ask for? Wasn't TWD Season 1 Episode 2 around that length?) and having hub areas.
You're against hub areas? You're against giving the player a moment of freedom to pursue non-essential dialogue with other characters or examine the area he's in for a few minutes without fear of being shunted back onto the rails of the storyline by examining the wrong object at the wrong time?
You are in the minority, I'd wager.
As for the length, I'm baffled that a company which once was able to reach 2 hour episodes relatively consistently has actually regressed to shorter episodes with less freedom after achieving an overwhelming critical and commercial success with one of their series. Shouldn't a new series improve upon what came before when the company has a lot more money at its disposal?
Please god, no hub areas. They are essentially pointless and offer nothing to the story besides making it longer. I might be in the minority… more, but I had no problems with the length. The story was very well put together and it adds a lot to the replay value of the game. You have to keep in mind the episode is only $4.99, and with all the variety of choices you're getting, complaining that it isn't 2 hours is kind of silly.
And I completely disagree. I love being able to actually explore for myself and also get a bit of a breath from the constant dialogue or quicktime events. And when every game of the past was 2 hours or longer per episode I dont think that is too much to expect really. Walking dead s1 was already shorter than their previous titles.
Either way I think this episode was a big improvement over episode 2.
Please god, no hub areas. They are essentially pointless and offer nothing to the story besides making it longer. I might be in the minority… more, but I had no problems with the length. The story was very well put together and it adds a lot to the replay value of the game. You have to keep in mind the episode is only $4.99, and with all the variety of choices you're getting, complaining that it isn't 2 hours is kind of silly.
Wow. Guess it sucks to be you. By all means, exit stage right. I thought it was well worth the wait and, if anything, Telltale has reminded it's audience why it excels at the storytelling medium. Also, not sure what you did that it lasted only 75 minutes. Perhaps you made poor dialog choices or story progression decisions but I got far more run time out of Crooked Mile than that. Regardless, for a download episode that's not a full game on it's own, nearly two hours of content is fair.
I buy a comic book for 4$ and it never takes more then 15mins to read. So 75mins an episode for 5$ is actually a good deal. Plus, with different choice, it as replay value.
Honestly, they never feel that short to me. Would I love to have more game to enjoy, absolutely, but it never felt like an episode was over before I knew it, especially when I throw in replays.
When she started protesting, I thought she was going to turn into Crane so I was sort of fooled. I thought she was a convincing kid with all her silly kid questions so I can see how anyone would be fooled.
Azurean, you're just hiding the fact that you loved the episode so much, that you made this thread to throw us off track. You kidder, you. If not, however, be prepared for Bloody Mary to give your house a new coat of 'paint' by splattering your blood and organs everywhere.
To give it a... cozy warmth feel for the average houseguest, ya dig?
None of the episodes are short. The first chapter of episode 3 might have been short, but the rest were far from short. Especially with the amount of replay value. There is a way to elongate the episode to it's full potential. Talk to Snow, after that Bufkin, and Snow again. Look at every note on the desk and don't forget the key. Allow the personal talk with Snow. Support Snow all the time. Go to Crane's apartment first, than go to Tweedle Office. Snow will allow you to be Big and Bad, except killing Dum. After Snow says she doubts Crane's the killer just let Snow talk and always agree with her.
The shaking thunder should have given out the identity though, Crane wouldn't be able to cause especially shaking thunder. I was in a Bigby mind set so I wasn't fooled. Expressions spoke louder than words at her apartment. People that listened to her talking voice would be fooled, but her expressions give her away, especially if investigating the picture first.
When she started protesting, I thought she was going to turn into Crane so I was sort of fooled. I thought she was a convincing kid with all her silly kid questions so I can see how anyone would be fooled.
I think the time on each game is fine.
Remember, these are like pieces of a game at a time.
Plus, if you mess up and have to start over, it won't take as long. It feels longer when you actually look at everything before doing the main points you have to focus on.
Also, there are so many paths to take and you have a lot of decisions you can try that makes it longer.
Make a paragon and a renegade Bigby.
Mess around a lot.
It will feel super short if you rush through the game and not bother trying anything else.
Hat these moron apologists dont realise is that they ARE being taken advantage of, and the more they defend the short lengths, the short they will get. You see, these same people who are defending TTG are also defending or have defended the school bully, pathetically sucking him to him in the hopes they wont get picked on. So pathetic.
That's harsh. I do want longer episodes and some more interactivity back, but I can't say I was bothered that much by this episode's duration. Does that make me or anyone else who can enjoy it a suck-up?
Hat these moron apologists dont realise is that they ARE being taken advantage of, and the more they defend the short lengths, the short the… morey will get. You see, these same people who are defending TTG are also defending or have defended the school bully, pathetically sucking him to him in the hopes they wont get picked on. So pathetic.
That's harsh. I do want longer episodes and some more interactivity back, but I can't say I was bothered that much by this episode's duration. Does that make me or anyone else who can enjoy it a suck-up?
Hat these moron apologists dont realise is that they ARE being taken advantage of, and the more they defend the short lengths, the short the… morey will get. You see, these same people who are defending TTG are also defending or have defended the school bully, pathetically sucking him to him in the hopes they wont get picked on. So pathetic.
I've played 5 hours all three episodes together. If five episodes add up to about 7-8 hours, and it looks like it, then that's a pretty okay playing time for an excellently atmospheric story-driven game. More worth it than 150 hours of Skyrim, no contest.
It's kinda funny when I see people complain about short playing times. Usually they're the ones who just rush the game and don't really play it. I've seen people complain about Stick of Truth being awfully short too, but I played about 18 hours. WTF?
As I stated above, I know I'm probably in the minority. I only play Telltale's games for their story. I feel as though Telltale already has exploration that feels more natural than hub areas because you can have non-essential dialogue and explore already without having to be taken out of the story. In my opinion, Telltale's games are more for people that want to be "shunted" onto the rails of the storyline because of its unique story-focused gameplay. I'm glad I can be immersed and invested into the story from the beginning until the end without having any breaks. To me, hub areas just feel like padding, usually break immersion, and slows the story to a drag. But of course, this is just an opinion of mine.
As for the length, I don't mind the current state of the episodes. The length hasn't been too noticeably different for me than The Walking Dead but I can understand the reasoning in the episodes not being as long. The Wolf Among Us has much more variety in the choices and it helps with the replayability of the game. I think with the price only being $4.99, the improved replay value of the game, and the fact that they are great games, it all comes together to make the episodes well worth the price.
You're against hub areas? You're against giving the player a moment of freedom to pursue non-essential dialogue with other characters or exa… moremine the area he's in for a few minutes without fear of being shunted back onto the rails of the storyline by examining the wrong object at the wrong time?
You are in the minority, I'd wager.
As for the length, I'm baffled that a company which once was able to reach 2 hour episodes relatively consistently has actually regressed to shorter episodes with less freedom after achieving an overwhelming critical and commercial success with one of their series. Shouldn't a new series improve upon what came before when the company has a lot more money at its disposal?
Hat these moron apologists dont realise is that they ARE being taken advantage of, and the more they defend the short lengths, the short the… morey will get. You see, these same people who are defending TTG are also defending or have defended the school bully, pathetically sucking him to him in the hopes they wont get picked on. So pathetic.
Comments
Was i the only one fooled by that kid? God i feel so stupid.
WHAT not so good bits? The entire episode was goddamn great.
Even though this is one of the shortest episodes that Telltale's made, I was too enthralled by the outstanding storytelling to notice.
Fu**ing joke is playing TWAU with a stopwatch in one hand. You're missing the point.
I think I speak for all of us. If you don't like it don't buy it. Stop telling the world your pissed and deal with it.
http://www.youtube.com/watch?v=JXfS8Zv3Fds
took me about 90 minutes. dont know how long it took me to finish previous episodes cause i never stopped time, but i dont care that much either, as long as im entertained.
and dont forget the replay value.
It felt pretty long to me, it was a great episode
Don't, man. I was pretty certain from when she opened the door that she was more than just a young girl, but I didn't guess her true identity. I just kept feeling like something was very off.
I don't know where you live or how much you're buying, but wow.
Please god, no hub areas. They are essentially pointless and offer nothing to the story besides making it longer. I might be in the minority, but I had no problems with the length. The story was very well put together and it adds a lot to the replay value of the game. You have to keep in mind the episode is only $4.99, and with all the variety of choices you're getting, complaining that it isn't 2 hours is kind of silly.
It was the best 75 minuites of my telltale game experince ever. It sure didnt feel that short and was packed full of awesomeness.
It was the best thing ever!
You're against hub areas? You're against giving the player a moment of freedom to pursue non-essential dialogue with other characters or examine the area he's in for a few minutes without fear of being shunted back onto the rails of the storyline by examining the wrong object at the wrong time?
You are in the minority, I'd wager.
As for the length, I'm baffled that a company which once was able to reach 2 hour episodes relatively consistently has actually regressed to shorter episodes with less freedom after achieving an overwhelming critical and commercial success with one of their series. Shouldn't a new series improve upon what came before when the company has a lot more money at its disposal?
And I completely disagree. I love being able to actually explore for myself and also get a bit of a breath from the constant dialogue or quicktime events. And when every game of the past was 2 hours or longer per episode I dont think that is too much to expect really. Walking dead s1 was already shorter than their previous titles.
Either way I think this episode was a big improvement over episode 2.
Okay here's the whole thing.
1 movie,three people,two things of popcorn,three drinks,2 bags of M&Ms. And I live in Texas.
Personally, I don't mind how long it last. We get these episodes literally every single month, so I try and cut TellTale a little slack
75 minutes or 0? I would say its fine
Wow. Guess it sucks to be you. By all means, exit stage right. I thought it was well worth the wait and, if anything, Telltale has reminded it's audience why it excels at the storytelling medium. Also, not sure what you did that it lasted only 75 minutes. Perhaps you made poor dialog choices or story progression decisions but I got far more run time out of Crooked Mile than that. Regardless, for a download episode that's not a full game on it's own, nearly two hours of content is fair.
I buy a comic book for 4$ and it never takes more then 15mins to read. So 75mins an episode for 5$ is actually a good deal. Plus, with different choice, it as replay value.
The 75 minutes among us
No okay but seriously that 75 minutes was pure brilliant
Honestly, they never feel that short to me. Would I love to have more game to enjoy, absolutely, but it never felt like an episode was over before I knew it, especially when I throw in replays.
When she started protesting, I thought she was going to turn into Crane so I was sort of fooled. I thought she was a convincing kid with all her silly kid questions so I can see how anyone would be fooled.
Azurean, you're just hiding the fact that you loved the episode so much, that you made this thread to throw us off track. You kidder, you. If not, however, be prepared for Bloody Mary to give your house a new coat of 'paint' by splattering your blood and organs everywhere.
To give it a... cozy warmth feel for the average houseguest, ya dig?
None of the episodes are short. The first chapter of episode 3 might have been short, but the rest were far from short. Especially with the amount of replay value. There is a way to elongate the episode to it's full potential. Talk to Snow, after that Bufkin, and Snow again. Look at every note on the desk and don't forget the key. Allow the personal talk with Snow. Support Snow all the time. Go to Crane's apartment first, than go to Tweedle Office. Snow will allow you to be Big and Bad, except killing Dum. After Snow says she doubts Crane's the killer just let Snow talk and always agree with her.
Really, I think I get about an hour and thirty minutes to two hours out of one Episode.
I play a bit slower when I can and I like to look at everything. You would be surprised by how much it changes the story.
There is multiple save files, why don't you try again, but perhaps this time a bit slower.
It's worth because you get these random short one-liners from Bigby that are either funny, sad, or just a plain comment related to the story.
The shaking thunder should have given out the identity though, Crane wouldn't be able to cause especially shaking thunder. I was in a Bigby mind set so I wasn't fooled. Expressions spoke louder than words at her apartment. People that listened to her talking voice would be fooled, but her expressions give her away, especially if investigating the picture first.
I think the time on each game is fine.
Remember, these are like pieces of a game at a time.
Plus, if you mess up and have to start over, it won't take as long. It feels longer when you actually look at everything before doing the main points you have to focus on.
Also, there are so many paths to take and you have a lot of decisions you can try that makes it longer.
Make a paragon and a renegade Bigby.
Mess around a lot.
It will feel super short if you rush through the game and not bother trying anything else.
Hat these moron apologists dont realise is that they ARE being taken advantage of, and the more they defend the short lengths, the short they will get. You see, these same people who are defending TTG are also defending or have defended the school bully, pathetically sucking him to him in the hopes they wont get picked on. So pathetic.
That's harsh. I do want longer episodes and some more interactivity back, but I can't say I was bothered that much by this episode's duration. Does that make me or anyone else who can enjoy it a suck-up?
I can enjoy a slice of bread withiut running through the streets praising it as the best bread to ever exist.
You make no sense.
I've played 5 hours all three episodes together. If five episodes add up to about 7-8 hours, and it looks like it, then that's a pretty okay playing time for an excellently atmospheric story-driven game. More worth it than 150 hours of Skyrim, no contest.
It's kinda funny when I see people complain about short playing times. Usually they're the ones who just rush the game and don't really play it. I've seen people complain about Stick of Truth being awfully short too, but I played about 18 hours. WTF?
As I stated above, I know I'm probably in the minority. I only play Telltale's games for their story. I feel as though Telltale already has exploration that feels more natural than hub areas because you can have non-essential dialogue and explore already without having to be taken out of the story. In my opinion, Telltale's games are more for people that want to be "shunted" onto the rails of the storyline because of its unique story-focused gameplay. I'm glad I can be immersed and invested into the story from the beginning until the end without having any breaks. To me, hub areas just feel like padding, usually break immersion, and slows the story to a drag. But of course, this is just an opinion of mine.
As for the length, I don't mind the current state of the episodes. The length hasn't been too noticeably different for me than The Walking Dead but I can understand the reasoning in the episodes not being as long. The Wolf Among Us has much more variety in the choices and it helps with the replayability of the game. I think with the price only being $4.99, the improved replay value of the game, and the fact that they are great games, it all comes together to make the episodes well worth the price.
You're joking, right?
My playthrough took 105 minutes. I went to the Trip Trap first, then to the Tweedles' office. I let Snow finish too. I am happy with the length.