Yeah, well... it won't happen. Maybe if Breckon wasn't a lead writter. I mean... his episodes are really awesome but they are short at the s… moreame time. Season 2 is great because of the quality of the episodes. I miss lead writter from the season 1. It's a shame that he left Telltale. Also if I remember correctly then Laura Perusco said something about "why episodes of the season 2 are only 90-100 minutes long?". ;) Answer was hilarious to me.
Yeah, well... it won't happen. Maybe if Breckon wasn't a lead writter. I mean... his episodes are really awesome but they are short at the s… moreame time. Season 2 is great because of the quality of the episodes. I miss lead writter from the season 1. It's a shame that he left Telltale. Also if I remember correctly then Laura Perusco said something about "why episodes of the season 2 are only 90-100 minutes long?". ;) Answer was hilarious to me.
I won't quite it because it too long but you can see what puzzlebox wrote along with bubbledncr's comments about game play length here www.telltalegames.com/community/discussion/63090/why-telltale-making-their-games-shorter/p3
Let's see our Telltale Dictionary shall we?
We will get either;
Soon: Basic soon. 4-5 weeks to the release.
Around The Corner: Another… more Way Of Saying SOON Maybe a week or two less.
Less Than A Mile Away: Longer than Around the corner but sooner than SOON
Something For you to sink your teeth into: Episode Cover
-So when you see these, be prepared for them. A Quick heads up.
It will be a looong wait.
"Also, I forget which series we started this one (I've worked on way too many), but it was decided a few years back that about 90 minutes was our goal for game play length - mostly because we feel like our games are best experienced when played in one sitting."
Yeah. Well... puzzlebox has good arguments sometimes in this post. Still you have to admit that it's a big diffrence between season 1 and 2. Season 1 (episodes at least 2 hours long, sometimes 2,5 hours long) and season 2 (episodes at least 1 hours 30-40 minutes long).
I won't quite it because it too long but you can see what puzzlebox wrote along with bubbledncr's comments about game play length here www.telltalegames.com/community/discussion/63090/why-telltale-making-their-games-shorter/p3
I didn't find any of the episodes in season 1 too long, the only thing i didn't like about season 1 was in episode 4 when we had the constant backtracking in Crawford.
Maybe he's right. I don't know. Like I said season 2 is really awesome, can't argue with that. I just have a feeling that episodes are rushed or something compare to season 1.
Actual quite from bubbledncr
"Also, I forget which series we started this one (I've worked on way too many), but it was decided a few y… moreears back that about 90 minutes was our goal for game play length - mostly because we feel like our games are best experienced when played in one sitting."
"I think from a "lines of dialog per episode" basis, we have a goal we try to meet per episode, that I believe is what was similar to season 1. As many people on the forums have pointed out, probably having less hubs where you go around and talk to people at your own pace detracts from how long you spend playing the game. But I think from a story standpoint, it hasn't made as much sense in season 2 so far to have many hubs where you casually walk around and talk to people.
Also, I forget which series we started this one (I've worked on way too many), but it was decided a few years back that about 90 minutes was our goal for game play length - mostly because we feel like our games are best experienced when played in one sitting. " - bubbledncr
EDIT: Here's a link to a related article about single-sitting games:
I won't quite it because it too long but you can see what puzzlebox wrote along with bubbledncr's comments about game play length here www.telltalegames.com/community/discussion/63090/why-telltale-making-their-games-shorter/p3
Heres some from that thread:
"I think from a "lines of dialog per episode" basis, we have a goal we try to meet per episode, that I bel… moreieve is what was similar to season 1. As many people on the forums have pointed out, probably having less hubs where you go around and talk to people at your own pace detracts from how long you spend playing the game. But I think from a story standpoint, it hasn't made as much sense in season 2 so far to have many hubs where you casually walk around and talk to people.
Also, I forget which series we started this one (I've worked on way too many), but it was decided a few years back that about 90 minutes was our goal for game play length - mostly because we feel like our games are best experienced when played in one sitting. " - bubbledncr
EDIT: Here's a link to a related article about single-sitting games:
"www.buzzfeed.com/josephbernstein/the-after-dinner-video-game" (just remove speech marks).
Heres some from that thread:
"I think from a "lines of dialog per episode" basis, we have a goal we try to meet per episode, that I bel… moreieve is what was similar to season 1. As many people on the forums have pointed out, probably having less hubs where you go around and talk to people at your own pace detracts from how long you spend playing the game. But I think from a story standpoint, it hasn't made as much sense in season 2 so far to have many hubs where you casually walk around and talk to people.
Also, I forget which series we started this one (I've worked on way too many), but it was decided a few years back that about 90 minutes was our goal for game play length - mostly because we feel like our games are best experienced when played in one sitting. " - bubbledncr
EDIT: Here's a link to a related article about single-sitting games:
"www.buzzfeed.com/josephbernstein/the-after-dinner-video-game" (just remove speech marks).
Because working on all those games they have right now is too much. Just because they tell you "nah, our goal now is 90 minutes" does not mean it's true. Transparency has really never been something that takes place in the gaming industry.
Well, it's your opinion. You're right that it doesn't mean that they're telling the truth but it also not a proof that what YOU are saying is the truth, you know? Anything is possible right now.
Because working on all those games they have right now is too much. Just because they tell you "nah, our goal now is 90 minutes" does not mean it's true. Transparency has really never been something that takes place in the gaming industry.
Well my friend i'm only looking at the evidence.We get TWAU's first episode and it lasts 120 minutes. It has lots of places to click lots of things around and it even has options to ask questions without the timer(Magic Mirror). It felt like they managed to translate TWD's system into TWAU very well. Now they announce that they need to ship TWD Season 2 by November and then there's no word of of EP2 of TWAU for some months. Logically you would think this is caused by the fact that they also had to work on trying to meet the TWD Season 2 deadline but then it was pushed back to December. Anyone with the right mind would know that there's something wrong with these constant switches of having to work between 2 games. Now it feels like it's happening again after seeing the drop of quality in episode 3 because they need to meet the summer deadline of Borderlands.
Well, it's your opinion. You're right that it doesn't mean that they're telling the truth but it also not a proof that what YOU are saying is the truth, you know? Anything is possible right now.
Alright guys, the Episode 3 discussion thread missed the 10,000 comment mark by just a little. It's a shame, I know, but we can still come back from that. You guys think we can make this thread have 10,000 comments before the episode releases? I'm not talking about spam or useless comments to help boost the count, but do you think we can legitimately make our way to 10,000 comments?
Well my friend i'm only looking at the evidence.We get TWAU's first episode and it lasts 120 minutes. It has lots of places to click lots of… more things around and it even has options to ask questions without the timer(Magic Mirror). It felt like they managed to translate TWD's system into TWAU very well. Now they announce that they need to ship TWD Season 2 by November and then there's no word of of EP2 of TWAU for some months. Logically you would think this is caused by the fact that they also had to work on trying to meet the TWD Season 2 deadline but then it was pushed back to December. Anyone with the right mind would know that there's something wrong with these constant switches of having to work between 2 games. Now it feels like it's happening again after seeing the drop of quality in episode 3 because they need to meet the summer deadline of Borderlands.
Alright guys, the Episode 3 discussion thread missed the 10,000 comment mark by just a little. It's a shame, I know, but we can still come b… moreack from that. You guys think we can make this thread have 10,000 comments before the episode releases? I'm not talking about spam or useless comments to help boost the count, but do you think we can legitimately make our way to 10,000 comments?
www.telltalegames.com/community/discussion/61134/season-2-episode-3-release-date-discussion-out-now-pcmacps3xbox-360-515-ios/p1
It surpassed 10,000 now, but it was just a few hundred short of it before the episode was released. Let's make this happen guys! Useless goal, I know.
Comments
EDIT: Ah, I saw TWDFan86's post. Never mind :D
P.S Well... too late. :D
"Also, I forget which series we started this one (I've worked on way too many), but it was decided a few years back that about 90 minutes was our goal for game play length - mostly because we feel like our games are best experienced when played in one sitting."
"I think from a "lines of dialog per episode" basis, we have a goal we try to meet per episode, that I believe is what was similar to season 1. As many people on the forums have pointed out, probably having less hubs where you go around and talk to people at your own pace detracts from how long you spend playing the game. But I think from a story standpoint, it hasn't made as much sense in season 2 so far to have many hubs where you casually walk around and talk to people.
Also, I forget which series we started this one (I've worked on way too many), but it was decided a few years back that about 90 minutes was our goal for game play length - mostly because we feel like our games are best experienced when played in one sitting. " - bubbledncr
EDIT: Here's a link to a related article about single-sitting games:
"www.buzzfeed.com/josephbernstein/the-after-dinner-video-game" (just remove speech marks).
I doubt it will happen, but Telltale, would you be so kind to allow us explore the museum? :D
www.telltalegames.com/community/discussion/61134/season-2-episode-3-release-date-discussion-out-now-pcmacps3xbox-360-515-ios/p1
It surpassed 10,000 now, but it was just a few hundred short of it before the episode was released. Let's make this happen guys! Useless goal, I know.
The only reason Clem survived so long is because of the kindness of strangers. I will make sure as hel that she doesn't lose or forget that.
But, wtf, what can happen in the next episode? Anything can happen to be honest. Well, Rebecca's gone give a birth for sure, but what else?