Scene Trigger awkwardness?

edited May 2014 in The Walking Dead
This isn't a complaint, just a minor issue I suppose, but does anyone else feel the game kind should be a bit more clear about interactions sometimes? I mean, I'm the kind of player who likes to interact with everything in an area in this game before say, talking to so and so to trigger the next scene.
Example: S1 Ep2, the St Johns intro scene only appeared when we'd interacted with everything in the Motor Inn. In S2 Ep3, Kenny tells Clem to look around in the yard while he distracts Regi. I looked around carefully choosing what to check out in case I triggered the next scene before exploring. The fence has the option to peek outside it so I left that assuming it was the scene trigger. I interacted with the door to the yard and bam, Troy, next scene. Hopefully this doesn't seem like a complaint, I know it's very minor, just it'd be good if the scene triggers were more obvious so we can explore before being forced forward if we want to. Either by us talking to a character which begins the next scene or just interacting with each detail :3

Comments

  • edited May 2014
    Yeah, I agree. It was more clear in S1, you'd talk to someone and they'd be like "hey Lee, ready to run this and that errand?" and you could reply with "yup, I'm ready" or "no, I need to do some more shit first". It would be nicer if they could include this into the S2 hubs or hub-like sequences too. For example, when you look around the yard and then talk to Kenny and he says "found anything?", you should've been able to say "no, sorry" and "let me look some more".
  • Yeah, it helps the setting feel more like an actual location. I suppose it could be because Clem isn't an adult like Lee but then they give her important adult tasks so eh :P Hopefully they do something like you say, just those two options would make it that little bit more fun
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