The Road to Hell
I feel like most of the criticism on here is mostly whining and complaining from gamers who feel themselves to be fully entitled to some sort of 'special treatment and care' from Telltale. But there are plenty of valid complaints too and a lot of legit criticism, a lot of which I agree with. I loved and still love Season 2, and Wolf Among Us, and Telltale, but I'm worried they're on a downward slope.
They're taking on too many projects and too many major licenses at once. What made Season 1 so grand was that it had so much love and care poured into it. The staff truly loved what they were doing, it was a project that all their efforts were poured in to. Now, Season 2 is one of 4 products their attention is going towards. Adopting major licenses one after the other makes me worry that, indeed, Telltale's not exactly laboring in love any more. They're biting off more than they can chew, and are deciding, instead, to push their abilities to the limit, spreading themselves too thin. Instead, we get a group of 4 decently good games, rather than 1 or 2 gigantic successes. Telltale has every right to do as they choose and form as many games as they want, but if fans, and game critic scores, are all a little bit lower on opinion of their games now, isn't that a sign that they're running themselves into the ground?
Season 2 is still fantastic, but it's not extraordinary like Season 1 was. I don't feel this is because "Oh, we've done this before" or something. I feel like it's because Telltale isn't able to devote enough attention to a single product. They're taking on zombies, comic noir, fantasy-medieval, and now futuristic FPS licenses for each of their games. They're going the Capcom - Resident Evil 6 route, trying to please every single potential audience regardless of game taste. That's fine, but doing it all at once is disastrous. Capcom tried to make roughly four different storylines in a single game, each with a different type of gameplay, and it ended up being one of the worst games they'd ever produced, slammed by critics and fans of the series alike.
Telltale is heading in this direction, I fear. They've become big on success, and now think they can tackle the world. But they can't. No one can. And I hope Telltale quits while it's ahead.
They're taking on too many projects and too many major licenses at once. What made Season 1 so grand was that it had so much love and care poured into it. The staff truly loved what they were doing, it was a project that all their efforts were poured in to. Now, Season 2 is one of 4 products their attention is going towards. Adopting major licenses one after the other makes me worry that, indeed, Telltale's not exactly laboring in love any more. They're biting off more than they can chew, and are deciding, instead, to push their abilities to the limit, spreading themselves too thin. Instead, we get a group of 4 decently good games, rather than 1 or 2 gigantic successes. Telltale has every right to do as they choose and form as many games as they want, but if fans, and game critic scores, are all a little bit lower on opinion of their games now, isn't that a sign that they're running themselves into the ground?
Season 2 is still fantastic, but it's not extraordinary like Season 1 was. I don't feel this is because "Oh, we've done this before" or something. I feel like it's because Telltale isn't able to devote enough attention to a single product. They're taking on zombies, comic noir, fantasy-medieval, and now futuristic FPS licenses for each of their games. They're going the Capcom - Resident Evil 6 route, trying to please every single potential audience regardless of game taste. That's fine, but doing it all at once is disastrous. Capcom tried to make roughly four different storylines in a single game, each with a different type of gameplay, and it ended up being one of the worst games they'd ever produced, slammed by critics and fans of the series alike.
Telltale is heading in this direction, I fear. They've become big on success, and now think they can tackle the world. But they can't. No one can. And I hope Telltale quits while it's ahead.
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Comments
Episode 3 is probably my least favorite episode of both seasons. That's not to say I didn't enjoy it, but I felt like so much was missing. The time constraint forced the 400 Days characters into small cameos unworthy of their status as DLC protagonists. Overall Carver's camp to me didn't feel like a camp that had survived for two years since I barely got to know anyone from the camp or see much of the camp itself. The entire camp felt like a wasted opportunity to me, so yeah, I agree, Telltale's new direction isn't an improvement. It's been highly successful 1/3 of the time.
This is irrelevant to the thread itself, but the title made me think of this so I decided to share.
youtube.com/watch?v=vceY27HUAK4