How did you respond to the Crooked Man?

2

Comments

  • [Smoke] master race.

  • I replied just that I'd hear him out

  • chose to shoot him in the groin like jane did to troy

  • edited June 2014
    • Wrong game

    • Not an option

    • Bad sentence structure

    • Terrible punctuation

    1/10

    chose to shoot him in the groin like jane did to troy

  • I sat down and talked to him

  • No. Dead or alive, you're coming with me.

  • first time : Alright. Let's talk,second time: Threaten him.

  • Same here XD. I was thinking, "Welp. I'm outnumbered. No backup is coming. Smoke if you got 'em."

    TWD PDX503 posted: »

    smoke.

  • Doesn't wait for Tim.

    Smashes door.

    Threaten him.

  • I chose [smoke].

  • "Alright, let's talk."

    While I doubt we'll be able to come to some peaceful solution, I want to at least start by not tearing anyone's head off. I didn't make any promises about bringing him back alive, but if I have the option to I might just let the kinder side of my Bigby take the reigns.

  • Out of interest, since so many people here chose [Smoke]... Doesn't every decision lead you to smoking regardless? I chose "Let's talk" and the episode ended with the litting of his cigarette anyway, so the whole smoke-like-a-badass trend here seems redundant, considering how everyone generally just chose the silence option.

  • And that's what's so good about the [Smoke] option.

    You don't even acknowledge him.

    Reusou posted: »

    Out of interest, since so many people here chose [Smoke]... Doesn't every decision lead you to smoking regardless? I chose "Let's talk" and

  • MrLeeMrLee Banned

    I ended with let's talk I'm gonna change that to smoke or threaten him

  • "Threaten him"

  • Grammar Nazi alert, and true wrong game and not an option

    ackwell posted: »

    * Wrong game * Not an option * Bad sentence structure * Terrible punctuation 1/10

  • [Threaten him] , cause i want to spice things up

  • "Pass me that can, Duck."

  • Wrong game

    Butt-head posted: »

    "Pass me that can, Duck."

  • Either way if you kill Dee, or not he still shows up at the ending.. anyone else notice? he's not dead?! or was that a fake Dee

  • edited June 2014

    *Dum. I didn't kill him but it's probably a glitch.

    Either way if you kill Dee, or not he still shows up at the ending.. anyone else notice? he's not dead?! or was that a fake Dee

  • The "[threaten him]" option has Bigby punching his palm, which acts as the cut to black in place of the flicking of the lighter.

    Reusou posted: »

    Out of interest, since so many people here chose [Smoke]... Doesn't every decision lead you to smoking regardless? I chose "Let's talk" and

  • You didn't kill Dee, you killed Dum. If both of them are there after you killed them, then you either loaded the wrong save file, or it's a glitch.

    Either way if you kill Dee, or not he still shows up at the ending.. anyone else notice? he's not dead?! or was that a fake Dee

  • I smoked because in the beginning of the game, after Bigby talked to Faith, he got out his lighter and lit his cigarette, and it made a cool zippo sound effect and made the scene black, so I figured that's what should happen when Bigby arrives in the Crooked Man's room because it does the same thing at the end of the episode. He just doesn't say a thing in both situations and lights his cigarette.

  • I wanted to talk. Mostly because Bigby is outnumbered and starting a fight would be crazy for him with all those lunatics there. Also because I'm keen to hopefully have him explain exactly what's really been going on all season long.

  • Threatened him

  • 1st time: [Kick the door] > [Smoke]

    2nd time: [Kick the door] > [Threaten him]

  • The best choice in my opinion is 'No, you're coming with me' in which Bigby says "No. Dead or alive you're coming with me" and lights a cigarette. Threatening is kinda good with the neck snapping. Smoke is a bit too short considering everything else. Talking, I don't know why someone would choose this, I won't believe a word he says.

  • It's a glitch, and sorry for the typo it was late at night for me

    Piggs posted: »

    You didn't kill Dee, you killed Dum. If both of them are there after you killed them, then you either loaded the wrong save file, or it's a glitch.

  • 1st Save File (Nice): [Open the door] > Let's talk.

    2nd Save File (Evil): [Kick the door] > [Threaten him]

  • Alright, let's talk

  • So he is basicly Captain America?

    No. Also, Bigby can't even get drunk(he is an exception, other fables can).

  • 2nd time: [Kick the door] > [Threaten him]

    Same for me in my second play through. High Five.

    Insert2 posted: »

    1st time: [Kick the door] > [Smoke] 2nd time: [Kick the door] > [Threaten him]

  • No. You're coming with me.

  • Bigby lit a smoke. lol

  • Georgie and Vivian can't do anything. The Tweedles can't do anything. The Jersey Devil just got knocked the fuck out barely an hour ago, and I don't see Bloody Mary anywhere. And I don't see any guns. So I told him, "this is happening."

  • Both same!

    Insert2 posted: »

    1st time: [Kick the door] > [Smoke] 2nd time: [Kick the door] > [Threaten him]

  • Smoke FTW. It just fits Bigby best.

  • Smoke, because it's more nice!

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