I can't help but compare it - in some parts anyway - to LA Noire. That really hit the nail on the head and allowed you to make decisions that we were right or wrong and those decisions had a quantifiable consequence (i.e. you being a good or bad detective). I was hoping some element of this would be in TWAU.
As an example I thought the Crooked Man's trial would result in the Fabletown community backing either you or the Crooked Man, with the consequence that you may have an option to just have to let him go in the absence of evidence. As it transpired, the only options you had were to murder him, throw him down the Witching Well (which has no significance as it was never explained) or lock him up. I didn't feel gratified that I'd solved anything, or worked anything out. The murderer was handed to me on a plate and the detective work that I supposedly did in the previous episodes wasn't made to feel worthwhile.
I think it was both, as in, Faith was sometimes glamoured as Nerissa, and Nerissa was sometimes glamoured as Faith, but in episode one, Faith wasn't glamoured because she had her magic coat. And anyway, if it was just Nerissa glamoured as Faith, why would she answer the note Lily left and show up at the Woodsman's with Faith's donkeyskin coat? To me, that doesn't add up.
Like (as in, really liked) Faith's line in the last scene: "It's true enough." Just more evidence to admire intelligent characters over ones… more who simply look good.
DIslike Some of Georgie's audio came through pretty rough, and the quality didn't sound very good, like the VA was too close to the mic or something. Also, some of the scenes which relied on what characters remembered came across as patchy and disruptive, as in, the flow of the conversation felt broken up because of how quickly those lines came in and didn't leave a pause at the beginning to bridge the previous line into the next.
Other thoughts It seemed like the Crooked Man needed his walking stick for support due to some physical disability, but when he was walking around without it, I was like, "Um... OK, then."
Ah ok, there being not much of a difference is something I read from other users from this site so I'm not speaking from personal experience just from others perspectives.
I watched my brother play more of a harsh/unmerciful Bigby in Cry Wolf, and the experience was WAY different than my own. Of course the ultimate ending is going to be the same, but it was undoubtedly different.
I agree and not just given their background, but given the fact that they're living beings. All living creatures (magical and mundane) are mostly concerned with self-preservation and maintaining comfort for themselves. Yes, we do try being generous, charitable, and altruistic, but deep down, most people don't want to give up their comfort. It's human and animal (and even plant) nature. It doesn't make us bad, it's actually pretty normal. What's wrong though is going out of your way to hurt people (or not caring when you do) to further your power or station in this world, which is what people like the Crooked Man, Georgie, Bloody Mary, Jersey Devil and the Tweedles did. The rest of Fabletown was pretty neutral though. They're not bad people, they're just people (albeit magical ones).
I couldn't help but think that the whole bunch of people present at trial were nothing else but selfish bastards whining about their situati… moreon and denying any personal responsibility for their actions. It was their selfishness that allowed Crooked Man to exploit them in the first place and get whole Fabletown community into his grasp.
This I liked. It made them feel like real people. It showed that everyone in Fabletown is really only out for themselves, trying to twist the situation to their advantage at every opportunity. And that makes sense, given their background.
Lol. I hate button mashing, especially on the keyboard that I have. That's why I like my tablet version of this game. It's way easier to do the QTEs on it than on my computer, at least for me.
As much as I despised Georgie, I didn't want to kill him because I thought it was an "old Bigby" kind of thing to do. I wanted to show mercy and just imprison him or leave, like you. I was surprised when the prompt said that I chose to let him suffer. That's not what I was going for, not that he didn't deserve it though. I don't feel that bad about it, I was surprised is all.
liked the bloody mary fight (I was so surprised there were multiple bloody marys), the fact that my choices did matter in the end, the ambig… moreuity of nerissas identity (the ending reminds me of inception where no matter how many times I watch it I keep thinking and rethinking new theories, which is fine with me), a lot more action, finding out georgie was the killer.
disliked georgie dying because I wanted to put him in jail, the fact that the game said I let georgie suffer because I didn't wanna kill him (I saw it as mercy but whatever)
what I thought was funny Bigbys true wolf form (it looked like an overgrown puppy to me but thats what he looked like in the story book. Not complaining, he just looked cute. He looked more badass as a werewolf), and the fact that CM offered him a drink in the beginning and I said yes, but he was out of scotch and didn't give me anything. What a rude host xD
I play with an old gamepad that has the same button layout like the 360 controller. But sadly the wire is almost nearly snapped off and I think TWAU finale was it's last game. R.I.P my old gamepad. I have a ps2 controller adapter but It never wants to work with any telltale game sigh oh well...
Lol. I hate button mashing, especially on the keyboard that I have. That's why I like my tablet version of this game. It's way easier to do the QTEs on it than on my computer, at least for me.
Great episode! The ending made my jaw drop. Great writing that made me go against my own principles in the end. I had to let her walk. I knew it wasn't right but, I had to let her walk.
Agreed with both of you. It's just that their reluctance to acknowledge their part in all of this made it seem like they did not learn, did not regret and you did not succeed in teaching them a lesson. Thus the initial shadow of lack of accomplishment. But further away from that I am, the more I like it. I just would not care so much if they think that Bigby is a redeemed Fable on my next playthrough
I agree and not just given their background, but given the fact that they're living beings. All living creatures (magical and mundane) are m… moreostly concerned with self-preservation and maintaining comfort for themselves. Yes, we do try being generous, charitable, and altruistic, but deep down, most people don't want to give up their comfort. It's human and animal (and even plant) nature. It doesn't make us bad, it's actually pretty normal. What's wrong though is going out of your way to hurt people (or not caring when you do) to further your power or station in this world, which is what people like the Crooked Man, Georgie, Bloody Mary, Jersey Devil and the Tweedles did. The rest of Fabletown was pretty neutral though. They're not bad people, they're just people (albeit magical ones).
The only thing I had a problem with was the length and that they didn't save the action for the last moments. The whole first half of the episode was awesome, then it just went to trials and conversations for the second half. If the beginning half was full of conversations and the second half was non stop action packed, I would have liked it more.
Above all I disliked it to end in a cliffhanger. I could have accepted if for example Bigby realized it as she gets into a taxi and it's too… more late to get to her and he sees her go with a smile on her face, and he watches her go not knowing what to do. A black screen as he moves to her (if you choose to catch her) was too cheap. We need answers! :-p
liked the bloody mary fight (I was so surprised there were multiple bloody marys), the fact that my choices did matter in the end, the ambig… moreuity of nerissas identity (the ending reminds me of inception where no matter how many times I watch it I keep thinking and rethinking new theories, which is fine with me), a lot more action, finding out georgie was the killer.
disliked georgie dying because I wanted to put him in jail, the fact that the game said I let georgie suffer because I didn't wanna kill him (I saw it as mercy but whatever)
what I thought was funny Bigbys true wolf form (it looked like an overgrown puppy to me but thats what he looked like in the story book. Not complaining, he just looked cute. He looked more badass as a werewolf), and the fact that CM offered him a drink in the beginning and I said yes, but he was out of scotch and didn't give me anything. What a rude host xD
Liked: The courtroom scene, the chase, the Pudding and Pie scene, Lawrence's/Nerissa's role, the ending scenes of the new Fabletown, the cliffhanger,the fight with Bloody Mary, the writing/art style/graphics overall
Disliked: The subtitles were confusing at times- especially during the court scene -, the audio was poor sometimes, loading issues - it would pause and have a blank screen for a while, and would sometimes pause during a fight -, the fact that Jersey and the Tweedles weren't dealt with by the end.
The ending scene was great at providing some sort of closure for the franchise for now, and it will be interesting what TellTale choose to do with it now. Whether it was a "Happy ever after" ending is debatable, but I think it showed that things were starting to improve.
As much as I despised Georgie, I didn't want to kill him because I thought it was an "old Bigby" kind of thing to do. I wanted to show mercy… more and just imprison him or leave, like you. I was surprised when the prompt said that I chose to let him suffer. That's not what I was going for, not that he didn't deserve it though. I don't feel that bad about it, I was surprised is all.
Comments
I can't help but compare it - in some parts anyway - to LA Noire. That really hit the nail on the head and allowed you to make decisions that we were right or wrong and those decisions had a quantifiable consequence (i.e. you being a good or bad detective). I was hoping some element of this would be in TWAU.
As an example I thought the Crooked Man's trial would result in the Fabletown community backing either you or the Crooked Man, with the consequence that you may have an option to just have to let him go in the absence of evidence. As it transpired, the only options you had were to murder him, throw him down the Witching Well (which has no significance as it was never explained) or lock him up. I didn't feel gratified that I'd solved anything, or worked anything out. The murderer was handed to me on a plate and the detective work that I supposedly did in the previous episodes wasn't made to feel worthwhile.
I think it was both, as in, Faith was sometimes glamoured as Nerissa, and Nerissa was sometimes glamoured as Faith, but in episode one, Faith wasn't glamoured because she had her magic coat. And anyway, if it was just Nerissa glamoured as Faith, why would she answer the note Lily left and show up at the Woodsman's with Faith's donkeyskin coat? To me, that doesn't add up.
Haha yeah :P
I didn't notice that about CM. Looks like he uses a walking stick to gain unnecessary sympathy in appearing weak
maybe you should use your fingers/thumb to mash the buttons instead of your head ?
or i dunno just try breathing and relaxing ?
:P
Oh. Then I hope they introduce this feature in TWD as well.
Ah ok, there being not much of a difference is something I read from other users from this site so I'm not speaking from personal experience just from others perspectives.
Very wow
I agree and not just given their background, but given the fact that they're living beings. All living creatures (magical and mundane) are mostly concerned with self-preservation and maintaining comfort for themselves. Yes, we do try being generous, charitable, and altruistic, but deep down, most people don't want to give up their comfort. It's human and animal (and even plant) nature. It doesn't make us bad, it's actually pretty normal. What's wrong though is going out of your way to hurt people (or not caring when you do) to further your power or station in this world, which is what people like the Crooked Man, Georgie, Bloody Mary, Jersey Devil and the Tweedles did. The rest of Fabletown was pretty neutral though. They're not bad people, they're just people (albeit magical ones).
Lol. I hate button mashing, especially on the keyboard that I have. That's why I like my tablet version of this game. It's way easier to do the QTEs on it than on my computer, at least for me.
As much as I despised Georgie, I didn't want to kill him because I thought it was an "old Bigby" kind of thing to do. I wanted to show mercy and just imprison him or leave, like you. I was surprised when the prompt said that I chose to let him suffer. That's not what I was going for, not that he didn't deserve it though. I don't feel that bad about it, I was surprised is all.
I play with an old gamepad that has the same button layout like the 360 controller. But sadly the wire is almost nearly snapped off and I think TWAU finale was it's last game. R.I.P my old gamepad. I have a ps2 controller adapter but It never wants to work with any telltale game sigh oh well...
Great episode! The ending made my jaw drop. Great writing that made me go against my own principles in the end. I had to let her walk. I knew it wasn't right but, I had to let her walk.
Agreed with both of you. It's just that their reluctance to acknowledge their part in all of this made it seem like they did not learn, did not regret and you did not succeed in teaching them a lesson. Thus the initial shadow of lack of accomplishment. But further away from that I am, the more I like it. I just would not care so much if they think that Bigby is a redeemed Fable on my next playthrough
The only thing I had a problem with was the length and that they didn't save the action for the last moments. The whole first half of the episode was awesome, then it just went to trials and conversations for the second half. If the beginning half was full of conversations and the second half was non stop action packed, I would have liked it more.
I know, what i meant by that is as soon as bigby went wolf the fight was so one sided, i wanted her to put up a fight at least.
Same the whole season was incredibly awesome!
what answers? It was clear what happened it just required a little bit of putting the pieces together because it strikes you out of nowhere.
LOL I thought he looked cute too.
Liked: The courtroom scene, the chase, the Pudding and Pie scene, Lawrence's/Nerissa's role, the ending scenes of the new Fabletown, the cliffhanger,the fight with Bloody Mary, the writing/art style/graphics overall
Disliked: The subtitles were confusing at times- especially during the court scene -, the audio was poor sometimes, loading issues - it would pause and have a blank screen for a while, and would sometimes pause during a fight -, the fact that Jersey and the Tweedles weren't dealt with by the end.
The ending scene was great at providing some sort of closure for the franchise for now, and it will be interesting what TellTale choose to do with it now. Whether it was a "Happy ever after" ending is debatable, but I think it showed that things were starting to improve.
Glad to see someone else had the same mindset as me!
Liked: The awesome jump scene when you're trying to get to Vivian's car. I also liked how Bloody Mary looked like a Silent Hill monster.
Disliked: That long courtroom scene.
The only thing I disliked is the lack of Woody.
I love the fact that Lawrence survived all the way to the end to defend me at the trial