Shame On You, Telltale (SPOILERS)

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Comments

  • Agree, season 2 was a huge letdown. Odd how this completely mirrors the show.

  • Yeah I really like the hubs in episode 4.But I think episode 3 is behind us now.and for the record we were in a goddamn prison with a slight freedom.

    J-Master posted: »

    It didn't really have great development in my eyes, yeah episode 4 had hubs and I appreciated that, but everyone was asking for hubs in episode 3 and we really didn't get proper hubs.

  • I couldn't agree more. Telltale is losing some big oportunities to develop incredible characters, instead, they rather change completely their personality, making non sense changes and just going with convenience. I'm disappointed with this season, it hasn't come even close to season 1.

  • Am I the only one who disagreed? I think the character designs are realistic...but Im too lazy to write a book about it sry

  • Season 2 isn't as good as season 1 imo. But it wasn't a huge letdown or a train wreck it just wasn't as good. I think it was still amazing game, yes the deaths in episode 4 weren't the best but every game has its flaws.

  • edited July 2014

    There is no need to be so condescending.

    And let me put it this way, if Telltale does read these threads or pays any mind to fan reaction, then this entire season is even more of a big middle finger to the fans.

    Fans: Don't be predictable, Telltale! We didn't save Nick in episode 2 for nothing!

    Telltale: Can't wait to see how you enjoy his character assassination in episode 3 and his offscreen death in episode 4 :)

    Fans: Sarah is important, we don't get to see much of this type of character.

    Telltale: Well we want her dead, so...

    Fans: whoa after that moment in the trailer I bet Luke and Clem are finally going to get to talk about what's happened.

    Telltale: lol.

    Fans: I can't wait to see the impact of our choices and the characters from 400 Days.

    Telltale: Enjoy the OOC cameos!

    Fans: wow Carver even has his own theme song, he's going to be such a cool and interesting villain!

    Telltale: :D

    Fans: aw Nick is cute, I wonder what his hair looks like without his hat.

    Telltale: enjoy! ;)

    aldimon posted: »

    Oh god, please, of course they read it. Do you really think that they don't see this or read this? They just won't answer because everything

  • Well thank you OP for typing all that out for me. And here I was about to start and thread about all my outrages about this season- but, you hit the nail on the head WITH EVERY SINGLE POINT YOU MADE.

    I feel the exact same way.

  • God dammit, Telltale.

  • Hmmm okay he is right at some points, but i can argue against it

  • Man that is too much to read o-o . I didn't even attempt.

  • Yeah Yeah, just give everyone a super epic death, which makes you crying rivers. Its a goddamn apocalypse and death fitted perfectly to him. Dying while doing a stupid thing. Seriously instead of crying about every shit, enjoy the game or simply stop buying/playing it, nobody forced you. And dont even dare calling raging s*** like that, constructive critisicm. Its not!

    TT247 posted: »

    But Telltale didn't do their best. I've read multiple ways from FANS that could have handled any of the character's deaths better and would

  • The moral choices in S2 are flimsy and inconsequential, oftentimes unexplained. They make no difference with how the characters talk to you or what happens in the game.

    It is completely disappointing and I agree that Telltale just isn't investing time in TWD anymore. I was once proud to say that this was one of my favorite games of all time. Now I will tell people to play the shit out of S1 and completely avoid S2.

  • OK to everyone who can't read my wall of text, there is a TLDR right up there. -_-

    Well if you don't want to look at that either, here's the gist.

    From a storytelling point of view, Telltale has ruined just about every arc, every character, every plot point that has been built up in the previous episodes. You can't defend their writing because "This is supposed to be realistic, people die and you can't do anything about it."

    NO.

    Telltale is telling a story. Not "this is what would realistically happen so suck it up".

    And Telltale continues to treat the narrative as if they ARE in fact being consistent and deep and thematic, but then they turn around and completely disrespect their characters, prematurely cutting off their arcs and dropping plot points for no reason.

    Ok I need to stop typing before this gets a TLDR.

  • THIS. A million times over.

    I think the realistic theme is necessary because it's a crucial part of what makes us relate to the characters and their struggles. Every season 1 character served a realistic purpose whilst remaining true to the story directive. In contrast, season 2 uses the illusion of 'realism' to excuse over-developed characters dying meaningless deaths.

    TT247 posted: »

    OK to everyone who can't read my wall of text, there is a TLDR right up there. -_- Well if you don't want to look at that either, here's

  • You didn't have to LIKE Sarah but to say she didn't add anything worthwhile is not just morally kind of messed up, but wrong on a storyteller perspective. Aside from Duck in S1 and to a lesser extent Ben, Clem NEVER had a friend that was on equal terms with her.
    Sarah wanted to be your friend. She was sheltered and innocent and defenseless but She had the oppurtunity to grow.
    Clementine could have had a tiny sense of NORMALCY with Sarah. And Sarah was essentially what Duck/Clem was in S1. Someone to protect and guide especially after Carlos. Her character potential was amazing for not only her own development as a survivor or someone who impacted Clementine's character. She was meant to be a loss of normalcy and innocence as well as maybe grow to be her own person.
    How would she have grown as a survivor? maybe she IS crap at shooting but maybe she'd want to take after her father? be the moral compass like Clem was to lee? Since when did Clem experience a best friend that we've seen on screen? Why couldn't we the player fall in love with the idea that Sarah was your best friend beside you? That you can't rely on but touch us atleast on an emotional level? Since when did we ever explore (in any videogame) a FRIENDSHIP between two girls? In a survival situation? How does that NOT sound interesting?

    Maybe Sarah was the nieve optimism clem needs? The baby needs? the group needs?

    How she'll overcome her anxiety. How she may try and hold her own. what Clem can teach her and maybe what Clem can learn from her as well?
    Even if she did die, maybe Clem will finally feel it. A heavy loss of a friend she met on her own.

    Sarah had amazing potential and that was thrown out for JANE who ups and leaves and who has a back story too similar and bland Molly?
    So no. sarah COULD have been great and now it's gone.

    evr0-89 posted: »

    After skimming through this thread, I know a lot of you will probably not like my opinion, but I never liked Sarah. I never felt like she ad

  • edited July 2014

    We don't need to have an epic or heroic death in order to "cry rivers". I can tell you, I haven't cried one drop*, and I am the type of person who tears up at kids cartoons.

    *tears of rage don't count.

    The deaths are not being treated as "people die left and right, it's the apocalypse and people have become numb to it." It's just "OK fill the quota of dead characters so we look like we're all deep and nihilistic." What is the point of having a narrative and character-focused drama if characters are killed off left and right without evoking any emotion of any kind?

    Dwainxx posted: »

    Yeah Yeah, just give everyone a super epic death, which makes you crying rivers. Its a goddamn apocalypse and death fitted perfectly to him.

  • edited July 2014

    You are so right.There were some little things that I noticed that I'll happily mention in this thread.

    Remember in EP2, when the wind turbine was turned off,Nick gave Clementine a gun(despite Pete saying that "not everybody was at that point of trust yet",Nick is the 1st person that gave Clem a gun, back on topic), remember how Clementine was really terrible at aiming she couldn't even shoot a zombie in the head that was 5 feet away from her without wasting 2-3 bullets,I was thinking like "Hey,maybe she'll get a chance to practice again."Then after EP3 Clemmy didn't even held a gun,then all of a sudden Clementine shoots almost 4 zombie heads when they were crowded against the gates. What the hell Telltale?

    Also Clementine's character,to be honest when I heard that we are gonna play as Clem this season, I wasn't thrilled "How is an 9 year old gonna make tough decisions that will affect other people?",then when I saw the trailer it was clear that this will be set in future "Okay...but still how is an 11 year old gonna bring tough choices".The perfect example of a choice was ,in EP2, when Walter found out that Matthew was dead...This choice shows that an 11 year old can change people's perspective on things...BUT there is so much for an 11 year old to take...I also noticed Clementine swearing when something happens like "shit" dropped hammer "Holy shit Kenny!"...I thought it was foreshadowing Clem's swearing...

    When people saw the episode 4 slidder ,everybody was worried about Clem "Why is she rubbing blood on her face? Where is her hat?! (btw No Eddie in this episode despite him being in the slidder),somebody said that "Clem losing her hat will have a symbolic meaning losing her innocence." When I played this episode, I was waiting for a moment when she will snap...curse at somebody...never happened(expect calling Kenny an asshole)...Clem's is acting like a mature adult that has good ideas and solves problems rationally, that's not how kids work Telltale, they have limits like other people in this game too.

    But what really pissed me of was how can you have an emotional scene about the miracle of birth,when a girl fell & was eaten alive 20 seconds ago I really thought that everybody will be neutral, but nope,everybody smiling, even Clementine...

    There is "No going back" on this Telltale...

  • edited July 2014

    Realism was Omid's sudden and tragic death.
    Realism was the slow agonizing tragedy that was Duck's death.
    Realism was Ben's untimely and cruelly ironic unfortunate demise
    Realism was separating from Christa and not knowing what happened to her despite the great potential she had.

    Laziness is the fact that Nick did absolutely nothing nor say anything beyond 2 lines in Episode 3 and died offscreen.
    Laziness is that Carlos was killed off and hoping to have meaningful impact Sarah who you built a friendship with suddenly died despite efforts on saving her.
    Laziness is that Sarita was also off'd for Kenny's development and we know absolutely nothing about her.
    Laziness is suddenly everyone gets quick deaths with very little variation.
    Laziness is everyone's quick and 'Too bad, so unfortunate' death with no knowledge of them outside of their plot device.

    Realism is Variety. and Variety makes for spice of life. character means giving characters some good potential and making us care.

    TT247 posted: »

    OK to everyone who can't read my wall of text, there is a TLDR right up there. -_- Well if you don't want to look at that either, here's

  • i never really read long stuff , but the high rating made me read it and i am 100% sure this is the best thing i ever read in the forum .. it express all of my thoughts,anger about episode 4 .. well done i felt like clapping at the end .

  • Telltale: Your season 1's choices will affect the 400 DAYS gameplay, and your 400 DAYS' choices will affect season 2's gameplay.

    AND NONE OF THAT WILL FUCKING MATTER BECAUSE EVERYONE WHO IS SUPPOSED TO DIE WILL DIE AND ALL THE PLAYERS WILL HAVE THE SAME ENDING.

    LOL LOL LOL LOL
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  • Totally agree with the topic creator.

  • No going back indeed.It seems Nick Breckon need to correct a lot of things in the finale.

    TheMPerson posted: »

    You are so right.There were some little things that I noticed that I'll happily mention in this thread. Remember in EP2, when the wind tu

  • You think telltale actually care about your opinion? Really? You think they're gonna read this and say "holy shit, this person is right! let's try and improve!"

    You're wrong.

    They hit the fuckin' jackpot with season one. It got such a massive suprising following, people fuckin' loved it. Telltale now thinks that because they've basically made the foundation of a series for themselves, they can shit out another season and it will sell like cheap gold. Wrong. The writers are cutting corners to save on episode costs and most people are lapping it up. What happened with Sarah, I agree 100% with you, i never even thought about all that stuff before you mentioned it. What they did with sarah is what they did with chuck. They want to kill them off because it's easier on everyone.

    I liked this episode to be honest. It was my favorite in the series. But telltale are cutting corners like crazy and people ARE noticing that, and it's going to hurt the reputation of telltale.

  • edited July 2014

    You're right! Although I was a bit disappointed after episode 3 (I loved episode 1 and enjoyed pretty much episode 2) i felt very excited for episode 4. What a fool...

    Sarah, my favourite character, handled so poor and nick... what's the point?

    What's saddest is that i won't feel excited anymore for a TWD episode and this will be probaby the last telltale game i'm gonna play. And once TWD was my favourite game ever...

  • This is the best post I have seen on the subject of S2's flaws by far, and probably the best post I've ever read on this forum, period. It honestly should be pinned at the top until someone from TellTale gives a legitimate response to it, beyond, sorry, you don't like it, I promise we worked really hard on it though.

    It's just such a shame that this is the direction they took the series after such a stellar, unique experience and story in S1. Success for TellTale apparently hasn't improved anything about them but their bottom line.

  • We have no choice in this game anyone we chose to live dies soon or late like the last season. Carley and Doug both died like Pete and Nick. The only choice we have is how they feel about us before they die. Soon kenny and Luke are going to die so the game will be more "dramatic".

  • Finally someone made this thread. Thank you TT247 ! I totally agree with everything you said. Episode 4 is a mess, I don't know why season 2 has gone so wrong.. I think they made some pretty bad decisions from the start. People love Clem and that's perfectly understandable, I do love her too but maybe (just maybe) she was not the right protagonist for this season. I won't remember her like the character she was in season 1. I will remember her the way she is depicted in S2, the improbable tough girl who kills walkers Jane's style without any trouble. That tells me how much things have gone wrong with the writing... Sarah was certainly one of the best character of the first episode and look what they did with her. Anyway you summed up my feelings, I hope TTG will read this but I wouldn't bet on it..

  • Yeah, nearly perfect.
    What 11 year-old girl doesn't know how to turn off a wind turbine?

    aldimon posted: »

    Their vision or your vision? I think that the second season is the story of a little girl growing up in a ruthless world plagued by zombies. And that story is delivered nearly perfect IMO.

  • They should have just kept the season 1 format as far as gameplay, camera angle, hubs, puzzles, and episode length.

  • Agreed, it's much easier to kill the current ones and replace them with new characters that don't even have screen time.

    PaganiBR posted: »

    I couldn't agree more. Telltale is losing some big oportunities to develop incredible characters, instead, they rather change completely the

  • Great thread man, and I think this is what most of us (except ass kissers) think. I honestly had no problem with Season 2 until this last Episode (whenever someone said ¨It ain't as good as Season 1¨ I said ¨Maybe... but it's still pretty good¨) but the way things were handled are not even decent writing. Which is really sad, considering how much potential is wasted and how good things could be.

  • This.

    CiscoKidd81 posted: »

    They should have just kept the season 1 format as far as gameplay, camera angle, hubs, puzzles, and episode length.

  • Honestly, I can see this guy having a point - this episode felt heavily railroaded, and whilst I enjoyed it I feel a little let down by the fact that our choices have made even less of an effect in this instance. Don't get me wrong, episode four had a great start and set-up with Sarita and honestly, I saw plenty of potential in convincing Sarah to escape with Clem from the trailer, but it honestly felt like a slap in the fact to have her killed off as she was. Same for Nick.

  • I can't stand the fact that you couldn't save Sarah either way..I mean wtf was the point of saving her the first time? And Kenny being obnoxious and nasty again was just annoying. It was like him losing duck all over again

  • First 2 episodes were good but last 2 went totally astray, the plot was severely weak, characters act independently of what we do, determinants have been treated as joke and our decisions are irrelevant completely. TTG please stop taking TWD for granted, it gets us in doubt whether to continue purchasing this game in future or not

  • sigh Its a good read. Anyways look at pg. 2 for main points.

    OmegaTise posted: »

    Man that is too much to read o-o . I didn't even attempt.

  • I can almost see a "TWD Season 2: Extended Cut" being released...

  • Lets just face the facts. Telltale is killing people off all willy-nilly so they don't have to pay as many voice actors. They're going to milk this walking dead thing for as much as they can squeeze.

    tommywx posted: »

    You think telltale actually care about your opinion? Really? You think they're gonna read this and say "holy shit, this person is right! let

  • My god, I hope so. I'd throw money down for them to fix the mess and give us a more moving and dramatic story.
    I'm hoping that TT will be like "THANKS FOR PARTICIPATING IN OUR BETA. HERE'S THE REAL ONE"

    iorek21 posted: »

    I can almost see a "TWD Season 2: Extended Cut" being released...

  • In Breckon we trust. Cuz goddamn, the characters he tried to build was thrown into the river.

    poplee posted: »

    No going back indeed.It seems Nick Breckon need to correct a lot of things in the finale.

This discussion has been closed.