I already agreed with TT247, but I wanted to add something. I really respect Telltale and I wish them all the best, they are like some kind … moreof friend to me. And when you care about someone, when you see your good friend doing something stupid, you try to knock some sense into him or her, just like Lee did with Kenny on the train in s1 e3. That's why this thread is so important and they should see it. Sometimes it hurts, but it needs to be done.
Players, who've only known Nick since the series started (8 months), reacted more in both determinate deaths, than Luke, his best friend of nearly 20 years, did.
Yeah, I don't know what I was defending. Sorry for the lame arguments, I admit it was hard for me to even draw out a theme and I was just very tired, not emotionally, like just sleeping tried. I admit I was just acting very biased sorry again.
Sarah did realize her dad was gone deep down because she said that her dad is coming back. It showed she was going through the five stages o… moref grief.
This is not portrayed as the first stage of grief. It's portrayed as "she's crazy, back away."
Clem helped her realize that just because things are looking down you shouldn't give up
The writing hardly portrays that. Everything that Sarah was given to say in this episode presented a complete breakdown and Clem was not allowed to support her or try to bring her out of it.
Yeah, you right, I have been seeing great characters being killed off easily and some are cheesy. I think Nick's death was fine cause I was expecting to die in a one episode and his death kinda remains of Chuck, but that just on me. Also, yeah I do notice that there not a lot of themes you can pull out and story feels more of a roller coaster.
sigh. Copying and pasting again.
Telltale Games is telling a STORY.
A story has themes. It has characters. It has events that happen a… morend are relevant to those themes and characters.
This isn't a zombie apocalypse realism simulator. And it was never meant to be.
It is a STORY, told by the critically acclaimed storytellers who claim to specifically develop the episodes live in order to incorporate fan feedback. Why kill off or perform character assassination on these characters with huge fanbases? Why build up a plot or theme that is heavily debated by fans only to drop in the next episode with no explanation?
You don't mash together a group of highly interesting characters with large potential only to kill them off with no purpose to the plot or themes whatsoever.
That's not being realistic. That's being lazy.
Players, who've only known Nick since the series started (8 months), reacted more in both determinate deaths, than Luke, his best friend of nearly 20 years, did.
The hell is wrong with you, Telltale?
I didn't mean mean HE Knew nick was already in trouble, it was part of the joke. He also clearly explained what he had to do when he found her. Chase her down for who knows how long and she ran straight for the trailer and just sat on the floor. He does KNOW that she was completely sheltered, but who says hes ever seen her seen her in this condition before. Being sheltered has nothing to do with having a rational mind which she obviously did not have. Her dad died yes, so you run off into the abyss of the night leaving everyone behind? your stuck in a trailer with zombies who are literally in the next room, escape route right in front of you and you just sit there waiting to be eaten? Oh she has the privilege to feel pain and have feelings but when you start making decisions like that (which are stupid) yeah you deserve to be yelled at least once. Idk who to blame for this, but if telltale made sarah say "I want to die" then these would make more sense but she just continued to be one big ball of confusion and borderline insanity
Luke's behavior with Sarah was NOT acceptable in any way and it never will be. Not only because it was completely OOC for him, but Luke was … moreyelling at Sarah way before he knew that Nick was in trouble, and even then he wasn't shown to even really give that much of a damn, so you really can't say that that's why he was yelling at her. And what even makes you think Luke "saved her ass"? It gave me the impression that he just happened to get lucky... real lucky... and found her in the trailer. Then proceeded to scream and yell in her face that he didn't know was wrong with her. Really Luke? Sarah, who he KNOWS has been completely sheltered and naive, has her father eaten alive in front of her, and he doesn't know WTF is wrong with her?
"coming from the mind of a completely sane person....Luke let that little girl off easy."
Ok, so because you are "sane", that means that her pain is just stupidity, it doesn't matter as much as yours, and she doesn't deserve the privilege to have feelings? Alright then.......
I have to admit that I'm really disappointed by Sarah's attitude which doesn't change until her death. Makes me fell that what I spent on her was such a waste....
This was a really impressive read; thank you for this.
I agree absolutely that the narrative in this episode, and in Season 2 by extension for the most part, seems skewed. Nick and Sarah's deaths were clearly implemented in such a way to avoid inconveniencing Telltale any more than they had to rather than because they were fitting ends to the character's storylines, or adequate in any way. I find it galling to read posts by other users on this subject and to see them arguing that: A) it's Telltale's product and they should be able to do what they want with the story, including completely wasting any potential that these characters had, or build-up in previous episodes, and that most of the story decisions made in this episode were probably consciously implemented by Telltale to "teach us a lesson, that sometimes people die in underwhelming ways", and that it's all done in the name of realism.
Well, A) it is indeed Telltale's product to do with as they will, but if they want people to buy and support future instalments then they probably should listen to the people who were underwhelmed with this episode, and this season. And even if Telltale is indeed pushing a pseudo-sage message of futility and nihilism in their latest episodes (it seems more like laziness and confused storytelling to me, but I'll humour them), it's not benefiting the plot and needs to be dropped in future in favour of... you know... actually using characters and storylines to their full potential and not dropping them four-fifths of the way through the season in favour of "realism".
And also, I have to say that I was less "upset" when Sarah died and more "annoyed" because, after Convenient Plot Plank fell on top of Jane's head while she was trying to save the poor girl, it was abundantly clear that Telltale really wasn't going to let any of that stuff about teaching her to shoot or trying to toughen her up slide, and was more interested in seeing a walker tear her throat out so that they wouldn't have to bother about putting her in the background of episodes anymore.
Players, who've only known Nick since the series started (8 months), reacted more in both determinate deaths, than Luke, his best friend of nearly 20 years, did.
The hell is wrong with you, Telltale?
Very well said, I completely concur. I love that term.. "Convenient Plot Plank". It concisely sums up just how absurd and lazy Sarah's death was.
I also agree that it was less emotionally shocking and more annoying, because I instantly knew that Telltale was cutting corners as soon as they dropped that poor girl from the platform. Welcome to the forums, btw!
The characters are so bipolar episode to episode, Nick goes from relatable in E2 to fangirling over Luke in E3. We need one writer, maybe two collaborating this entire season because they change the characters too much from episode to episode.
Thanks very much! Yeah, I have to say that I was more affected by Sarah's death than Nick's, even though I preferred the latter as a character, purely because we actually got to SEE and hear her die as opposed to finding her sprawled across a chain-link fence. Like you say though, when you start to see character deaths as annoyances and means of "cheating" rather than the emotionally-charged elements of storytelling that they're supposed to be, you know that something's gone wrong in the narrative process.
Very well said, I completely concur. I love that term.. "Convenient Plot Plank". It concisely sums up just how absurd and lazy Sarah's death… more was.
I also agree that it was less emotionally shocking and more annoying, because I instantly knew that Telltale was cutting corners as soon as they dropped that poor girl from the platform. Welcome to the forums, btw!
I don't know, I've enjoyed the season a lot so far, and I haven't bothered to really nitpick anything. I already accepted it most likely wouldn't be as good as the first season, and so far that seems to be the case, but otherwise I love the season. Ignorance is bliss I guess.
EDIT: Sheesh, I don't know why I even bothered posting in this thread. Anyone who even tries to defend Telltale is just called an ass kisser. Talk about extreme negativity, I'm guessing most of you people don't know how to discuss your disappointment without being aggressive.
I think that’s the point of episode four. The fact that this outlook is forced and voices itself strongly that no matter what you can do there is no saving everyone because eventually everyone’s luck runs out as Jane pointed out as a sort of warning to Clementine. Nick’s death was abrupt at it was to target your emotional connection with the character—Sarah was no different even if you convince her to move on to this sort of ‘death march’ as she struggled with a mental breakdown as her anxiety festered. I think this is the way the writers are voicing Jane’s point-of-view that no matter how moral and optimistic you are that it can and will be attacked as you lay helpless watching the darkness take you down. In my playthrough my Clementine definitely acknowledges this even if she doesn’t like it as anxiety is starting to take to her.
I replayed the episode for only as long it took to see what happened in that moment. Believe me, I have no desire to go back and replay this… more episode ever again lol.
Stop investing your soul into that game.
...I guess you are just playing for the quick time events too? Telltale has specifically built this game as a STORY, one that was supposed to be purposeful and hard-hitting. I haven't read up to issue 100 of the comic, but it is completely different. There is a constant theme of nihilism and hopelessness in the comic, so what happened in issue 100 as horrible as it was, fit with the themes of the comic and made sense to the plot. Telltale's game on the other hand, has never been about that. Not to the extent that Kirkman is. There has always been a choice whether we accept this kind of outlook or reject it, but in this episode it was completely forced.
I agree 100%, but I'm no writer and I certainly can't tell those people how to do their jobs. However, there are great suggestions on these forums about how to handle some characters and the plot that are way better than what made it into the episode. Although I really liked the episode because it has a better story than most 60$ games in the market, I agree that the writing could have been much better.
Hey, this is an opinion. Not everyone has to have the same opinion. Some people prefer some things over some other things. Don't get mad, but it's just an opinion.
Season 2 is almost better than Season 1 if you ask me. I like it better and it's not finished yet.
-14 downvotes, my downvote record!!! Let's get to 20.
I'm very sorry if you've experienced any hostility in response to your view; I for one don't begrudge people their enjoyment of the season and I realise that not everyone is as concerned as I am over some of the aspects of the more recent episodes. Since I don't know if you're referring to anyone in particular I can't really be too specific, but I think that the problem is that many people who are "defending" Telltale (and I don't mean you necessarily, but some of the people on this website) ARE too keen to condemn us as being "nitpicky", "too negative", "whiners", rather than players who have legitimate grievances and would very much like it if Telltale could rectify these issues. This season didn't HAVE to be substantially worse than the first, and indeed I think there are characters and plotlines in the earlier episodes which are promising and could, if handled correctly, have been ever better than those in Season 1. More often than not, the people criticising Season 2 seem to be people who, rather than blindly accepting that Season 1 was always going to be the best, and all subsequent seasons inferior, and that there's no use fighting it, are in fact simply trying to report on these issues so as to create awareness and ensure that subsequent episodes are at least just as high in quality as those in Season 1. It's just a shame that, without some kind of "director's cut" or the like coming into fruition, there's no changing the arguably-poor storytelling decisions that have come out of this season. Again, I'm sorry if those criticising Telltale and episode 4 seem overly aggressive, but unfortunately without some degree of urgency it is unlikely that any of these qualms are going to be considered by anyone with the power to improve things in future.
I don't know, I've enjoyed the season a lot so far, and I haven't bothered to really nitpick anything. I already accepted it most likely wou… moreldn't be as good as the first season, and so far that seems to be the case, but otherwise I love the season. Ignorance is bliss I guess.
EDIT: Sheesh, I don't know why I even bothered posting in this thread. Anyone who even tries to defend Telltale is just called an ass kisser. Talk about extreme negativity, I'm guessing most of you people don't know how to discuss your disappointment without being aggressive.
No one has freaked out at me yet, I've just seen rude things said to people who try to defend Telltale in a mature way, other way around too. I'm just annoyed that people can't learn to have opinions without considering that others can have them as well.
I'm very sorry if you've experienced any hostility in response to your view; I for one don't begrudge people their enjoyment of the season a… morend I realise that not everyone is as concerned as I am over some of the aspects of the more recent episodes. Since I don't know if you're referring to anyone in particular I can't really be too specific, but I think that the problem is that many people who are "defending" Telltale (and I don't mean you necessarily, but some of the people on this website) ARE too keen to condemn us as being "nitpicky", "too negative", "whiners", rather than players who have legitimate grievances and would very much like it if Telltale could rectify these issues. This season didn't HAVE to be substantially worse than the first, and indeed I think there are characters and plotlines in the earlier episodes which are promising and could, if handled correctly, have been ever better than those in Season 1. More often than not, t… [view original content]
No one has freaked out at me yet, I've just seen rude things said to people who try to defend Telltale in a mature way, other way around too… more. I'm just annoyed that people can't learn to have opinions without considering that others can have them as well.
I strongly agree with every single point
It irks me that a lot of sheeple think that 'Duuuuh its more realistic it this way' is a sound argument as opposed to TTG genuinely screwing up.
It CAN be meaningful and have a point whilst being realistic, otherwise theres no point to the story!
"Once upon a time a guy bought a banana, the end". There, I just told a story. It had a character and a scenario, and was realistic. But was it interesting? No! But I bet if we slapped a TTG sticker on it the fanbois will just say its good regardless.
I agree 100%, but I'm no writer and I certainly can't tell those people how to do their jobs. However, there are great suggestions on these … moreforums about how to handle some characters and the plot that are way better than what made it into the episode. Although I really liked the episode because it has a better story than most 60$ games in the market, I agree that the writing could have been much better.
I'll say this again, again, and again and again - TTG had a little too much on their plate this time. If one thinks that this isn't a central issue, then they are overestimating the capabilities of TTG.
If you look at TTG's history, then tend to have one single large project at the forefront, while a couple of smaller projects, and/or bigger projects that are on the backburner.
In the beginning, it was just one major series at a time.Just look at the timeline. When TTG had to do both BTF and Jurassic Park, Jurassic Park ended up being a really bad game by their standards, while BTF had a few rough patches but ended on a pretty good note. After that, it was only TWD as their major project. It was then TWAU after that, but the considering they rushed to make a TWD season 2, it ended up being two major projects again.
So, if anyone looks at the timeline, it is almost certainly true that not having enough staff to do more than one game at once most likely had SOME considerable effect. It's pretty obvious.
And to add, both TWAU and TWD suffered a little bit from alternating. If they have finished TWAU earlier, they could have focused most of their resources onto TWD. Quite frankly, I think someone felt rushed to release TWD Season 2.
I'll say this again, again, and again and again - TTG had a little too much on their plate this time. If one thinks that this isn't a centra… morel issue, then they are overestimating the capabilities of TTG.
If you look at TTG's history, then tend to have one single large project at the forefront, while a couple of smaller projects, and/or bigger projects that are on the backburner.
In the beginning, it was just one major series at a time.Just look at the timeline. When TTG had to do both BTF and Jurassic Park, Jurassic Park ended up being a really bad game by their standards, while BTF had a few rough patches but ended on a pretty good note. After that, it was only TWD as their major project. It was then TWAU after that, but the considering they rushed to make a TWD season 2, it ended up being two major projects again.
So, if anyone looks at the timeline, it is almost certainly true that not having enough staff to do more than one game at once most likely had SOME considerable effect. It's pretty obvious.
Dwain you have pretty much fitted the view everyone has about a white knight regarding these deaths.
You've characteristically missed the fundemental point of OP's post: MISSED OPPORUNITIES. This isnt real its a bloody narrative ffs and if the narrative isnt going anywhere then there is literally no point in caring about anything or anyone in said narrative. If realism matters so much to you then you need to understand that there are infinite amount of ways TTG could handle each and every death and they, concipusly, decided to do the most needless and boring ones that have no bearing on any plot or theme.
Yeah Yeah, just give everyone a super epic death, which makes you crying rivers. Its a goddamn apocalypse and death fitted perfectly to him.… more Dying while doing a stupid thing. Seriously instead of crying about every shit, enjoy the game or simply stop buying/playing it, nobody forced you. And dont even dare calling raging s*** like that, constructive critisicm. Its not!
It's not that they don't have the right to complain it's when the say stuff like his
but since this forum is full of people who are ta… moreught to just swallow everything without questioning i am just forgetting about TWD and definitely TTG. thanks for making my day though, seems that there are NORMAL THINKING people with a bit of expectations.
Hey, this is an opinion. Not everyone has to have the same opinion. Some people prefer some things over some other things. Don't get mad, but it's just an opinion.
I want to start off by saying that I agree with you on all of this; however, I would like to point out that perhaps everyone decided Kenny k… morenows about babies is because Katja was a veterinarian and he might have possibly witnessed a birth or two while visiting her office. Then again, Katja is never mentioned so the only one who would know this information would be Clem and yet the group assumes he's the one even before Clem is given the option to say that "Kenny knows about babies" or whatever the dialogue is that you get to choose from; and yeah, this would have been a perfect opportunity to find out what happened with Christa, but I guess the writer's had never come up with a backstory for that since they chose to time skip the problem away. I guess they didn't give two shits about fixing that mistake since they did ignore the fact that Clem spent months traveling with a pregnant woman. Well anyway, I just wanted to point out the vet thing because we should try to give the benefit of the doubt when critiquing work.
This, so this. If you have to ask questions about an inconsistancy then the writer has failed.
The writers have already demonstrated that they can reveal personal information about characters without ever seeing them, so theres no excuse for them to fail now.
Take thos single line from Jane (paraphrased) "My sister had a nice jacket, it would be great for you". This single line tells gives us one vital piece of information: that her sister was around Clems age, which we wouldnt have figured given Janes apparent age. They achieved this without having to have the character say this herself.
That's the thing right there. I keep seeing these long complicated theories on why this might have happened or why that character might have… more behaved this way etc etc.
This is not just fan theory and speculation, this is the fan being forced to struggle in order to find a way for the story to possibly work.
You shouldn't have to come up with long elaborate theories on what happened in order to explain away such ridiculous inconsistencies. It's one thing if a story leaves something up to the imagination, and it's another thing for stuff be built up and then dropped for no reason.
I was originally going to argue your points about each character, but I found myself agreeing with most of them save for Sarah. So let's jus… moret talk about Sarah.
Sarah's portrayal goes from sympathetic innocent with her own inner strength to being seen as weak and irredeemable.
There's a pretty damn good reason for this. Her dad, her sole emotional crutch was just eaten alive in front of her. Even a strong character like Kenny collapses into a shell of himself when his emotional crutches are taken away from him. Sarah becoming weak and irredeemable following Carlos's death seems perfectly natural for her character.
Clem is barely allowed to show any emotion to her, and over and over again the plot pushes you to leave her behind. The game treats Sarah like she and Clem had just met, a liability who you obviously are supposed to abandon, not as a friend who you have built mutual trust and affection with.
I completely d… [view original content]
Then it was POORLY done! There are a million betters way to have done it and they went for the laziest and cheapest option, for goodness sake.
Intent =/= success.
Why did the chicken cross the road? To get to the other side!
Hahahahhaah such a lame joke right? Well it was SUPPOSE to be lame! Therefore it is a faultless masterpiece of a joke! According to your logic that is...
I think that’s the point of episode four. The fact that this outlook is forced and voices itself strongly that no matter what you can do the… morere is no saving everyone because eventually everyone’s luck runs out as Jane pointed out as a sort of warning to Clementine. Nick’s death was abrupt at it was to target your emotional connection with the character—Sarah was no different even if you convince her to move on to this sort of ‘death march’ as she struggled with a mental breakdown as her anxiety festered. I think this is the way the writers are voicing Jane’s point-of-view that no matter how moral and optimistic you are that it can and will be attacked as you lay helpless watching the darkness take you down. In my playthrough my Clementine definitely acknowledges this even if she doesn’t like it as anxiety is starting to take to her.
I also saw Sarah as a kind and sympathetic neurodivergent POC. But I still don't see how that makes any more her interesting or complex as a… more character. She did nothing to demonstrate to me that there was any more depth to her character than kindness and weakness. Where that weakness comes from is novel and not something we see portrayed very much in video games, but that's still all it is. It was the same thing I saw in Duck. I didn't hate Duck. There just...wasn't anything to him other than exactly what he appeared to be.
What Clem should have been was someone whose actions make OTHER people feel responsible.
When picking a table to sit at, as a little girl the character you dont sit with shouldnt think "ungreatful b*tch", they should be thinking "I guess I didnt do enough to impress the child...."
That last paragraph is the EXACT reason I didn't want to play Clem as Season 2 protagonist. As Lee, the stuff you said and could do held mor… moree weight. Although the group in Season 1 didn't officially have a leader, Lee's words were always directing the group in some way, as were Lilly's and Kenny's.Now in Season 2, even if Clem has a say in stuff - in the end, she's still a kid. Her opinion is bound to be taken less into account than an adult's, and that, in turn, makes the player more powerless.
Ohhh okay? I mean everyone has their one opinion. For me TWAU felt really...short. And every episode were like "we have to change everything" if u know what I mean. I mean the wait for episode 2 was disrespectful for the fans. 4 fcking month for a boring episode. Than it seems like the whole story changed. The mundis had absolurly no role...Bluebeard never became the chef of the office (i mean becaus eof the prieview for ep 3) and a lot of other stuff
Comments
Walter: "As an artist I like nothing less than a friendly critic."
So I REALLY hope they retweet only good reviews to increase the fanbase and not because it's the only thing they read about their game.
Players, who've only known Nick since the series started (8 months), reacted more in both determinate deaths, than Luke, his best friend of nearly 20 years, did.
The hell is wrong with you, Telltale?
Yeah, I don't know what I was defending. Sorry for the lame arguments, I admit it was hard for me to even draw out a theme and I was just very tired, not emotionally, like just sleeping tried. I admit I was just acting very biased sorry again.
Yeah, you right, I have been seeing great characters being killed off easily and some are cheesy. I think Nick's death was fine cause I was expecting to die in a one episode and his death kinda remains of Chuck, but that just on me. Also, yeah I do notice that there not a lot of themes you can pull out and story feels more of a roller coaster.
i think you're misunderstanding what i'm saying...what i mean is that no matter what choice you make....it will not make any difference.
Nailed it. What pissed me off more was when Luke cared more about Jane leaving... Wtf. >:(
I didn't mean mean HE Knew nick was already in trouble, it was part of the joke. He also clearly explained what he had to do when he found her. Chase her down for who knows how long and she ran straight for the trailer and just sat on the floor. He does KNOW that she was completely sheltered, but who says hes ever seen her seen her in this condition before. Being sheltered has nothing to do with having a rational mind which she obviously did not have. Her dad died yes, so you run off into the abyss of the night leaving everyone behind? your stuck in a trailer with zombies who are literally in the next room, escape route right in front of you and you just sit there waiting to be eaten? Oh she has the privilege to feel pain and have feelings but when you start making decisions like that (which are stupid) yeah you deserve to be yelled at least once. Idk who to blame for this, but if telltale made sarah say "I want to die" then these would make more sense but she just continued to be one big ball of confusion and borderline insanity
So much hate for this amazing little video game, it burns my eyes!........Oh god it burns!
I agree, and Im proud that the majority of people here are atleast trying to get where you're coming from.
The big issue for me is when characters begin to act counter to anything that makes logical sense, with no buildup, rhyme or reason
I have to admit that I'm really disappointed by Sarah's attitude which doesn't change until her death. Makes me fell that what I spent on her was such a waste....
This was a really impressive read; thank you for this.
I agree absolutely that the narrative in this episode, and in Season 2 by extension for the most part, seems skewed. Nick and Sarah's deaths were clearly implemented in such a way to avoid inconveniencing Telltale any more than they had to rather than because they were fitting ends to the character's storylines, or adequate in any way. I find it galling to read posts by other users on this subject and to see them arguing that: A) it's Telltale's product and they should be able to do what they want with the story, including completely wasting any potential that these characters had, or build-up in previous episodes, and
that most of the story decisions made in this episode were probably consciously implemented by Telltale to "teach us a lesson, that sometimes people die in underwhelming ways", and that it's all done in the name of realism.
Well, A) it is indeed Telltale's product to do with as they will, but if they want people to buy and support future instalments then they probably should listen to the people who were underwhelmed with this episode, and this season. And
even if Telltale is indeed pushing a pseudo-sage message of futility and nihilism in their latest episodes (it seems more like laziness and confused storytelling to me, but I'll humour them), it's not benefiting the plot and needs to be dropped in future in favour of... you know... actually using characters and storylines to their full potential and not dropping them four-fifths of the way through the season in favour of "realism".
And also, I have to say that I was less "upset" when Sarah died and more "annoyed" because, after Convenient Plot Plank fell on top of Jane's head while she was trying to save the poor girl, it was abundantly clear that Telltale really wasn't going to let any of that stuff about teaching her to shoot or trying to toughen her up slide, and was more interested in seeing a walker tear her throat out so that they wouldn't have to bother about putting her in the background of episodes anymore.
I don't get the obsession with Nick. He was a whiny little bitch xD
Very well said, I completely concur. I love that term.. "Convenient Plot Plank". It concisely sums up just how absurd and lazy Sarah's death was.
I also agree that it was less emotionally shocking and more annoying, because I instantly knew that Telltale was cutting corners as soon as they dropped that poor girl from the platform. Welcome to the forums, btw!
The characters are so bipolar episode to episode, Nick goes from relatable in E2 to fangirling over Luke in E3. We need one writer, maybe two collaborating this entire season because they change the characters too much from episode to episode.
Thanks very much! Yeah, I have to say that I was more affected by Sarah's death than Nick's, even though I preferred the latter as a character, purely because we actually got to SEE and hear her die as opposed to finding her sprawled across a chain-link fence. Like you say though, when you start to see character deaths as annoyances and means of "cheating" rather than the emotionally-charged elements of storytelling that they're supposed to be, you know that something's gone wrong in the narrative process.
I don't know, I've enjoyed the season a lot so far, and I haven't bothered to really nitpick anything. I already accepted it most likely wouldn't be as good as the first season, and so far that seems to be the case, but otherwise I love the season. Ignorance is bliss I guess.
EDIT: Sheesh, I don't know why I even bothered posting in this thread. Anyone who even tries to defend Telltale is just called an ass kisser. Talk about extreme negativity, I'm guessing most of you people don't know how to discuss your disappointment without being aggressive.
No shit Sherlock
I think that’s the point of episode four. The fact that this outlook is forced and voices itself strongly that no matter what you can do there is no saving everyone because eventually everyone’s luck runs out as Jane pointed out as a sort of warning to Clementine. Nick’s death was abrupt at it was to target your emotional connection with the character—Sarah was no different even if you convince her to move on to this sort of ‘death march’ as she struggled with a mental breakdown as her anxiety festered. I think this is the way the writers are voicing Jane’s point-of-view that no matter how moral and optimistic you are that it can and will be attacked as you lay helpless watching the darkness take you down. In my playthrough my Clementine definitely acknowledges this even if she doesn’t like it as anxiety is starting to take to her.
I agree 100%, but I'm no writer and I certainly can't tell those people how to do their jobs. However, there are great suggestions on these forums about how to handle some characters and the plot that are way better than what made it into the episode. Although I really liked the episode because it has a better story than most 60$ games in the market, I agree that the writing could have been much better.
Hey, this is an opinion. Not everyone has to have the same opinion. Some people prefer some things over some other things. Don't get mad, but it's just an opinion.
I'm very sorry if you've experienced any hostility in response to your view; I for one don't begrudge people their enjoyment of the season and I realise that not everyone is as concerned as I am over some of the aspects of the more recent episodes. Since I don't know if you're referring to anyone in particular I can't really be too specific, but I think that the problem is that many people who are "defending" Telltale (and I don't mean you necessarily, but some of the people on this website) ARE too keen to condemn us as being "nitpicky", "too negative", "whiners", rather than players who have legitimate grievances and would very much like it if Telltale could rectify these issues. This season didn't HAVE to be substantially worse than the first, and indeed I think there are characters and plotlines in the earlier episodes which are promising and could, if handled correctly, have been ever better than those in Season 1. More often than not, the people criticising Season 2 seem to be people who, rather than blindly accepting that Season 1 was always going to be the best, and all subsequent seasons inferior, and that there's no use fighting it, are in fact simply trying to report on these issues so as to create awareness and ensure that subsequent episodes are at least just as high in quality as those in Season 1. It's just a shame that, without some kind of "director's cut" or the like coming into fruition, there's no changing the arguably-poor storytelling decisions that have come out of this season. Again, I'm sorry if those criticising Telltale and episode 4 seem overly aggressive, but unfortunately without some degree of urgency it is unlikely that any of these qualms are going to be considered by anyone with the power to improve things in future.
No one has freaked out at me yet, I've just seen rude things said to people who try to defend Telltale in a mature way, other way around too. I'm just annoyed that people can't learn to have opinions without considering that others can have them as well.
I completely agree with you in that regard.
I strongly agree with every single point
It irks me that a lot of sheeple think that 'Duuuuh its more realistic it this way' is a sound argument as opposed to TTG genuinely screwing up.
It CAN be meaningful and have a point whilst being realistic, otherwise theres no point to the story!
"Once upon a time a guy bought a banana, the end". There, I just told a story. It had a character and a scenario, and was realistic. But was it interesting? No! But I bet if we slapped a TTG sticker on it the fanbois will just say its good regardless.
Yeh dont let any clown try to pull a "duuuh well are you a writer?" bs on you. I'm no chef but I'm pretty sure I can taste when something is raw.
I'll say this again, again, and again and again - TTG had a little too much on their plate this time. If one thinks that this isn't a central issue, then they are overestimating the capabilities of TTG.
If you look at TTG's history, then tend to have one single large project at the forefront, while a couple of smaller projects, and/or bigger projects that are on the backburner.
In the beginning, it was just one major series at a time.Just look at the timeline. When TTG had to do both BTF and Jurassic Park, Jurassic Park ended up being a really bad game by their standards, while BTF had a few rough patches but ended on a pretty good note. After that, it was only TWD as their major project. It was then TWAU after that, but the considering they rushed to make a TWD season 2, it ended up being two major projects again.
So, if anyone looks at the timeline, it is almost certainly true that not having enough staff to do more than one game at once most likely had SOME considerable effect. It's pretty obvious.
And to add, both TWAU and TWD suffered a little bit from alternating. If they have finished TWAU earlier, they could have focused most of their resources onto TWD. Quite frankly, I think someone felt rushed to release TWD Season 2.
Luke really wanted some booty.
Dwain you have pretty much fitted the view everyone has about a white knight regarding these deaths.
You've characteristically missed the fundemental point of OP's post: MISSED OPPORUNITIES. This isnt real its a bloody narrative ffs and if the narrative isnt going anywhere then there is literally no point in caring about anything or anyone in said narrative. If realism matters so much to you then you need to understand that there are infinite amount of ways TTG could handle each and every death and they, concipusly, decided to do the most needless and boring ones that have no bearing on any plot or theme.
Wow pick and choose much
siiiigh
Okay, thanks captain obvious, door is that way, bye now.
Okay, now that the obligatory "duuuuuuh every1 has opinion duuuuhuhuhuh" smartass has come and gone, lets continue the discussion everyone!
No, it seems to be "Kenny had children so he obviously he knows how to be a midwife" its bizarre logic
This, so this. If you have to ask questions about an inconsistancy then the writer has failed.
The writers have already demonstrated that they can reveal personal information about characters without ever seeing them, so theres no excuse for them to fail now.
Take thos single line from Jane (paraphrased) "My sister had a nice jacket, it would be great for you". This single line tells gives us one vital piece of information: that her sister was around Clems age, which we wouldnt have figured given Janes apparent age. They achieved this without having to have the character say this herself.
No, it doesnt feel genuine at all, even if it did then its wasted potential that could be replaced with a million more interesting scenarios.
Thats literally all I need to say in rebuttle.
Then it was POORLY done! There are a million betters way to have done it and they went for the laziest and cheapest option, for goodness sake.
Intent =/= success.
Why did the chicken cross the road? To get to the other side!
Hahahahhaah such a lame joke right? Well it was SUPPOSE to be lame! Therefore it is a faultless masterpiece of a joke! According to your logic that is...
If you didnt find Sarah interesting then that in itself is a failure on behalf of the writer
What Clem should have been was someone whose actions make OTHER people feel responsible.
When picking a table to sit at, as a little girl the character you dont sit with shouldnt think "ungreatful b*tch", they should be thinking "I guess I didnt do enough to impress the child...."
what? Twd season 2 is still better than TWAU. THIS story was rushed
Nah, The Wolf Among Us for me was a lot better than season 2 and nearly beats season 1 for me.
Ohhh okay? I mean everyone has their one opinion. For me TWAU felt really...short. And every episode were like "we have to change everything" if u know what I mean. I mean the wait for episode 2 was disrespectful for the fans. 4 fcking month for a boring episode. Than it seems like the whole story changed. The mundis had absolurly no role...Bluebeard never became the chef of the office (i mean becaus eof the prieview for ep 3) and a lot of other stuff