Shame On You, Telltale (SPOILERS)

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  • People, let's just drop it, ok? We don't need to argue semantics. I think everyone understands how you both feel.

    OmegaTise posted: »

    So in other words you're telling them to deal with your complaints......but you can't deal with telltale not caring anymore. Yeah his insult

  • I was waiting for JANE to fall down the balcony and be screaming at the others for help. That whole loner shtick is a slap in the face to Lee and Christa and Omid and EVERYONE who took care of Clem up to this point.

    Reusou posted: »

    Thank you for doing this. I am glad that I was not the only one who was just broken by the atrocious butchering of potential. Also, Jane

  • Ok, I guess I can see where you're coming from. But that still doesn't really change my point. Yes, we have control over one more determinant death, but what's the point if both the characters in question barely even participate in the plot after that? Alvin disappears for almost all of episode 3, then shows up at the end to die. Nick hovers in the background of episode 3 with only a few words that are for the most part OOC, and then dies offscreen in episode 4 without a single line of dialogue.

    A choice that has no effect is just window-dressing. IMO I would rather have less choices that mean more, than more choices that mean less.

    Whether or not Nick does anything differently in the series, you have to make a choice as to whether or not he dies in Ep.2 or 4. Alvin coul

  • I loved episode 4 and it was my it's favorite episode this season

    Character equalization, hubs, puzzles, interesting characters, good length and we explored Clementine a little more This episode had cheap deaths but every other episode has its cons as well. I know I'm going to get downvote nuked because this thread is about the cons of season 2 but oh well. Respecting other opinions, right?

  • Playing as Clementine isn't an inherently bad idea. But resurrecting a dead character was a pretty bad idea in hindsight. I wonder how the story would have been if, for instance, Nick was the one who undergoes Kenny 2.0's mental breakdown.

    Warge posted: »

    I think I'm going to agree with the OP. The second season has been a real let down from the start, not only because we have to play as a chi

  • edited July 2014

    Please don't feel like you can't speak your opinion just because you don't agree! This goes for everyone seeing this thread as well. I think it would be a good thing to carry on a conversation where the episode went right, and not only where it went wrong. I just didn't really bother when first starting the topic since it was already wayyy to long to read, lol.

    #TeamSarah posted: »

    I loved episode 4 and it was my it's favorite episode this season Character equalization, hubs, puzzles, interesting characters, good len

  • edited July 2014

    Another thing that really annoys me is how Telltale promised Clementine would get a chance to relive her childhood with Sarah. This turned out to be a complete and utter lie. Instead, we have her acting like more of an adult than all the other characters. The more I reflect on season 2, the more disappointed I get.

  • I actually think the choice to play as Clementine was brilliant. IMO it only becomes a problem when it gets too "suspension of disbelief" on account of characters relying on Clem to do this and that just because you're the PC and need to do things etc.

    I think there's actually plenty of ways that this could be avoided, and Clem's age could actually make the plot/her actions become more interesting. For example, maybe some characters are more likely to listen and change their minds about things since Clem is a child, so you can influence their actions more. Or maybe Clem could overhear a conversation between characters who plan to do something to another character and you can choose whether or not to act on it, who to tell about it, etc and then see the ripple of your actions that way.

    I mean, there's tons of ways they could do it. There's lots of you fans out there better than me at coming up with this kind of thing, I have no doubt that Telltale can do it too, it's just disappointing that they haven't.

    Bokor posted: »

    Playing as Clementine isn't an inherently bad idea. But resurrecting a dead character was a pretty bad idea in hindsight. I wonder how the story would have been if, for instance, Nick was the one who undergoes Kenny 2.0's mental breakdown.

  • That actually makes a lot of sense. Like I said before, it really does seem more and more like the writers are just being given a vague outline and allowed to take the story wherever they want it to with no clear goal in sight. As a result the entire season feels messy, and I for one still have no idea what it's exactly supposed to be about, or where the plot is headed.

    poplee posted: »

    While other write LONG comments and you poor TT247 have to read them.I want to remind you that episode 3 and episode 4 were written not by N

  • THIS!

    I don't think "complex and interesting" and "expert survivalists" are synonymous. I would argue that Sarah and Nick are far more interesting

  • Yeah, the whole point of making this thread is that some small part of me IS holding out hope that if episode 5 isn't at least better, then at least Telltale will learn from their mistakes and make Season 3 the best it can be. (contrary to what my original post would have you believe, lol.)

    I mean, this season has made mistakes that they really can't fix imo, and that's very discouraging, BUT with that said, I still have hope that if Telltale realizes their mistakes then they can improve and make Season 3 great.

    I've enjoyed Season 2, but the OP makes a lot of valid points. Hopefully TTG won't make the same mistake when it comes to Season 3.

  • I think the sudden personality change of Rebecca and Carlos in Episode 2 permanently lowered my opinion on them. Carlos in particular ended Episode 1 by sternly warning Clem not to approach his daughter, yet he's all smiles when he sees Clem return in Episode 2. Keep in mind that the group has just been under the impression that Clem was both a zombie infectee and a tool of Carver's - yet when she returns after a full day without Nick and Pete, something which would actually have proved their suspicions right, Carlos and Rebecca once again take the irrational choice and assume Clem is trustworthy.

    Nick and Sarah also had interesting relationships with Clementine that changed, and hidden depths that were revealed, which made the callous disposal of them in Episode 4 feel more like it was mandated by the writers rather than actually believable.

    TT247 posted: »

    I actually think the choice to play as Clementine was brilliant. IMO it only becomes a problem when it gets too "suspension of disbelief" on

  • About Kenny's return to the plot, it felt like a weird choice. I mean, on one hand I love Kenny and was thrilled to be able to spend more time with him. But on the other hand, his character arc had a pretty solid conclusion in Season 1, compared to, say Lilly, who not only was more likely to be alive, but who also had more storytelling potential since she didn't really get much of a conclusion in S1.

    I mean, you have to consider his role in the story itself. His miraculous escape from death is completely handwaved, his role/character arc at this point seems to be a rehash of season 1... Telltale really could have aimed higher than that in my opinion.

    Bokor posted: »

    Playing as Clementine isn't an inherently bad idea. But resurrecting a dead character was a pretty bad idea in hindsight. I wonder how the story would have been if, for instance, Nick was the one who undergoes Kenny 2.0's mental breakdown.

  • Exactly, I thought that Carlos and Rebecca would have been MORE likely to distrust Clem as a result of what happened to Pete/Nick at the end of episode 1. It was a WTF moment back then, but again, I could have easily forgiven it if Telltale had paid more attention to similar mistakes instead of continuing to make them even worse..

    Bokor posted: »

    I think the sudden personality change of Rebecca and Carlos in Episode 2 permanently lowered my opinion on them. Carlos in particular ended

  • Yeah, the whole situation was just badly handled and very bland imo. At least up to this point we've always been given a definite say in whether or not we choose the "survival at any cost" attitude. But everything in episode 4 was completely stacked against everyone except Jane. It's like she was just untouchable.

    Krazehcakes posted: »

    I was waiting for JANE to fall down the balcony and be screaming at the others for help. That whole loner shtick is a slap in the face to Lee and Christa and Omid and EVERYONE who took care of Clem up to this point.

  • Yes keeping them BOTH alive would have been interesting and unpredictable at this point. & I was very surprised that the meds did absolutely nothing to help.. I mean I wasn't expecting much from Telltale at that point, but the only reason I chose to take them was on the assumption that they would do their job lol.

    Paxnos posted: »

    It kinda struck me how interesting it would've been if Rebecca had not been killed off. In Zombie Apocalypse portrayels, there is this thing

  • I agree, playing as clementine was a logical step for the game since Clem is more defenseless than a grown adult thus: Walkers are still a huge threat and puzzles would require an extra level of thinking on her part and the story gave her an EXCELLENT starting hand with Christa and Omid being her caretaker and Christa being pregnant and Clem learning about survival and relationships the hard way. it all became a disappointment after episode 2. And We get next to NIL when it comes to puzzles except opening a can of food (which was actually ok) and hunting around for items for stitching (also ok) and then its suddenly harder to grab a damn walkie talkie (in ep. 3?). Like i spent such a long time figuring out how to grab the damn thing which was ridiculous.

    TT247 posted: »

    I actually think the choice to play as Clementine was brilliant. IMO it only becomes a problem when it gets too "suspension of disbelief" on

  • We took pictures of her and.... idk... cut plants?
    Thanks telltale. Childhood rekindled. bleh

    Lahkesis posted: »

    Another thing that really annoys me is how Telltale promised Clementine would get a chance to relive her childhood with Sarah. This turned o

  • Yes, I was very disappointed by how Sarah and Clementine's relationship in episode 4 was portrayed. The relationship was much more complicated than what ep4 made it out to be.

    Like I thought Sarah and Clem in episode 2 were absolutely adorable, playing with the camera etc.. But then with the whole bringing the gun into it, that whole scene in hindsight could have been brilliant foreshadowing, like this is basically the last little girl on the planet besides Clem, and that scene was an opportunity to express that, the humor and positivity and innocence. But also considering the fact that no one can truly remain innocent in this world, but you can still try to protect them and give them the knowledge that they need in order to survive.

    Lahkesis posted: »

    Another thing that really annoys me is how Telltale promised Clementine would get a chance to relive her childhood with Sarah. This turned o

  • Yeah I've been hoping for Christa's return all along, but with everyone completely forgetting about her since episode 2, I have to admit that at this point if it does happen, it's going to feel very deus ex machina. :/

    Bokor posted: »

    I sincerely hope that this means Christa will return to conclude the story. It would explain why the hints at what Clem learned from Christa

  • At this point if the story treated Episode 4 as Clem's nightmare, it would honestly be a dream come true lol.

    Paxnos posted: »

    I love your text. Thanks for typing that down. Let's just convince TTG to declare Ep4 as a nightmare Clementine has at some point and re-d

  • Yeah, if you think about it's a really weird storytelling decision. Why build up all these questions and all this doubt about what happened between Carver and the cabin group only to kill Carver in the very same episode and never address questions about trust with the cabin group again?

    Like I said, the season honestly feels less and less like deliberate storytelling and more and more like miscommunication b/w the writers as it goes on.

    Krazehcakes posted: »

    Oh Yeah, That brings up a good question: Just What really happened between the cabin people and Carver? I know Carver possibly raped Rebecc

  • I just played season 1 on vacation. Nothing is season 2 comes close to as fun season 1 is.

    Just got done playing episode 2 s1. Cut a dudes let off. Went to a farm. Fixed a swing. Fixed a fence. Damn mark were are your legs. Cracked Larry's skull. Good episode.

    Season2 just does not compare. I liked the long hubs and puzzles much more.

  • JPAssiniJPAssini Banned
    edited July 2014

    You must be retarded for liking this episode better.

    #TeamSarah posted: »

    I loved episode 4 and it was my it's favorite episode this season Character equalization, hubs, puzzles, interesting characters, good len

  • ElliasEllias Banned

    Any staff reply yet? Or are they still avoiding this thread?

  • edited July 2014

    *Clem voice * That's not nice!

    Differing opinions are good. We can discuss them without insulting each other.

    JPAssini posted: »

    You must be retarded for liking this episode better.

  • edited July 2014

    No. :'(((

    I'm honestly really interested in hearing what they have to say. Wish they would speak up...

    *tho come to think of it, I can't really blame them lol

    Ellias posted: »

    Any staff reply yet? Or are they still avoiding this thread?

  • i had the same sense at first that they was trying to please everyone,infact im glad they listen,Clem was made the playable character for season 2 because of fan support,Kenny surviving that was hard to believe but i loved seeing Kenny again,another very good move,im surprised that they have seen to have ripped off Molly with Jane,i get there there will be hardcore survivalists out there,but this was just too cartoonish,how about a military group or a military man or a tribesman surviving on the land,etc anything but not this.

    Warge posted: »

    I think I'm going to agree with the OP. The second season has been a real let down from the start, not only because we have to play as a chi

  • got to disagree slightly with you guys :) i loved the change of heart that went with Rebecca and Carlos trusting Clem,because at the same time i began to mellow towards them as the player.At first i hated the Cabin group and didn't want anything to do with anyone apart from season ones group but as time went on we just seemed to give each other time and trust,im at a point now where i love the cabin group as much as season one's group,i can't believe i'd ever say that lol

    Bokor posted: »

    I think the sudden personality change of Rebecca and Carlos in Episode 2 permanently lowered my opinion on them. Carlos in particular ended

  • Fair enough, I actually felt the same. But the change would have been much more effective if it had taken a lot to get to that point. I definitely don't think it's a bad thing in itself that the cabin group warms up to Clem. My point is that it comes out of nowhere and ends up being more confusing than heartwarming.

    Clemmy1 posted: »

    got to disagree slightly with you guys i loved the change of heart that went with Rebecca and Carlos trusting Clem,because at the same time

  • im sure they know ;) it does have something like 13 thousand views,i don't know if any of you know but there used to be a thread on the old telltale forum before it was upgraded to look like this where you ask Telltale a question and they would reply,i think i even asked Jake a question once lol

    Ellias posted: »

    Any staff reply yet? Or are they still avoiding this thread?

  • I loved seeing Kenny again too, but again, if you look at what they've done with his character it kinda feels like a waste from a storytelling POV. They spend all this time focusing on him, and developing him when that time should have easily been spent on developing ppl in the cabin group who we still know nothing about. And also the fact that his S2 arc is basically a rehash of his role in S1 really rubs me the wrong way.

    Clemmy1 posted: »

    i had the same sense at first that they was trying to please everyone,infact im glad they listen,Clem was made the playable character for se

  • huh, that's pretty cool. I'll bet it was cool to be around in those days.. sometimes I wonder if the actual creators of the game look at any fan feedback on these forums lately. Or maybe it is all for nothing. :/

    Clemmy1 posted: »

    im sure they know it does have something like 13 thousand views,i don't know if any of you know but there used to be a thread on the old te

  • I would honestly be very surprised if someone from Telltale hadn't seen it, but no, I wouldn't really expect a staff member to get in touch directly. I might be wrong, but I would have thought that by acknowledging that they'd seen all of the (admittedly constructive) criticism outlined here, they could hardly feign ignorance in future to any of these issues. By remaining silent, they can at least create the assumption that they don't know anything about it, which would mean that they don't have to alter how they make episodes in future to keep their less forgiving fans happy. Not particularly ideal, but understandable.

    TT247 posted: »

    No. (( I'm honestly really interested in hearing what they have to say. Wish they would speak up... *tho come to think of it, I can't really blame them lol

  • yeah i know what you mean,one minute its 'i want you gone in the morning' to 'Clem will you watch Sarah'. Because the episodes are only short this season it's like were only being told half the tale,imagine exploring all the rooms in the cabin ,having conversations with everyone in each different rooms,you could be there for hours and would be brilliant,and would also give the player a sense of settling in and trusting your new group.

    TT247 posted: »

    Fair enough, I actually felt the same. But the change would have been much more effective if it had taken a lot to get to that point. I defi

  • I agree! I think we at least should have an option to say "Not again.." when everyone was looking at the baby and thought he was dead. Just so we know what happened with Christa's baby.

    TT247 posted: »

    I agree with both of you, and don't get me wrong, I don't have a problem with Kenny being the one to help Rebecca. But the thing is, we were

  • That would have been so great :')

    Clemmy1 posted: »

    yeah i know what you mean,one minute its 'i want you gone in the morning' to 'Clem will you watch Sarah'. Because the episodes are only shor

  • makes sense to me :/

    I would honestly be very surprised if someone from Telltale hadn't seen it, but no, I wouldn't really expect a staff member to get in touch

  • nah it's not all for nothing,it might not be the greatest judge of comments but look at all the fans who agree by liking your original post,and what about the fans who don't come on the forums,who feel the same way,i'd say it's the majority,episode 4 dropped the ball so hard even IGN woke up,Telltale know. When they said they were streamlining there games to make them into cinematic experiences into 90 minutes is when the quality suffered,great stories need time to be told.

    TT247 posted: »

    huh, that's pretty cool. I'll bet it was cool to be around in those days.. sometimes I wonder if the actual creators of the game look at any fan feedback on these forums lately. Or maybe it is all for nothing.

  • Yeah it bothers me how EASY it seems like it would have been to address issues like this. Ofc I'm not a game developer, but would it really have been so difficult to have a line or two where Clem says something like "This is familiar" ???

    Lolzkittiez posted: »

    I agree! I think we at least should have an option to say "Not again.." when everyone was looking at the baby and thought he was dead. Just so we know what happened with Christa's baby.

This discussion has been closed.