Before I ask this question please understand that I do not mean to insult anyone I am just curious. So were 4 episodes in this season and I am wondering, why are you guys still here complaining about this game when you could just move on to another game you like and talk about that? If I didn't like this video game or another game then I would just move on to something I did like and focus on that. There are literally thousands of other games, why continue to focus on this one when you clearly don't like the way it's going? As I said I'm just curious and would love to hear your reasons why.
nope they won'T do that mate I mean I like Season 2 but its definitely not perfect
but people here make Season2 seem like its the worst game ever I mean wtf? just read the post
its like this: season 1 was so good soo good, season 2 is sooo shit soo shit
bitching and whining thats all people can do!
Before I ask this question please understand that I do not mean to insult anyone I am just curious. So were 4 episodes in this season and I … moream wondering, why are you guys still here complaining about this game when you could just move on to another game you like and talk about that? If I didn't like this video game or another game then I would just move on to something I did like and focus on that. There are literally thousands of other games, why continue to focus on this one when you clearly don't like the way it's going? As I said I'm just curious and would love to hear your reasons why.
Because Telltale is so much better than what they've been putting out for Season Two. They put out a beautiful game with Season One, and I think I speak for a lot of people when I say I just don't want to let that go. I don't want to have to say goodbye forever to the whole series of one of my favorite games, especially when the first two episodes of Season Two had so much potential.
(Also there's the fact that people who bought the game via Steam pretty much can't quit this game till the season is over so we might as well complain since we already spent our money on the whole season)
Before I ask this question please understand that I do not mean to insult anyone I am just curious. So were 4 episodes in this season and I … moream wondering, why are you guys still here complaining about this game when you could just move on to another game you like and talk about that? If I didn't like this video game or another game then I would just move on to something I did like and focus on that. There are literally thousands of other games, why continue to focus on this one when you clearly don't like the way it's going? As I said I'm just curious and would love to hear your reasons why.
Nick wasn't drunk though. That was 5 days before they got to the bridge. And if he was incapable of doing anything he wouldn't have saved Clementine/survived alone for the night or walked for 5 days.
Because Nick just suffered a Trauma and was drunk and completely incapable of doing anything?
My god, it's an empty bridge. Luke and Clemen… moretine could have scouted it without any problems.
I thought it was a bit weirder when Luke told Clementine that she should do the talking.
Before I ask this question please understand that I do not mean to insult anyone I am just curious. So were 4 episodes in this season and I … moream wondering, why are you guys still here complaining about this game when you could just move on to another game you like and talk about that? If I didn't like this video game or another game then I would just move on to something I did like and focus on that. There are literally thousands of other games, why continue to focus on this one when you clearly don't like the way it's going? As I said I'm just curious and would love to hear your reasons why.
Nick wasn't drunk though. That was 5 days before they got to the bridge. And if he was incapable of doing anything he wouldn't have saved Clementine/survived alone for the night or walked for 5 days.
I waved goodbye to the TV show after 1.5 seasons when it was clear the downhill slope it was on was very long.
I'm going to play through this season but will withhold my money for a third until some user reviews become available. This might very well be the last season for the game for me.
Because Telltale is so much better than what they've been putting out for Season Two. They put out a beautiful game with Season One, and I t… morehink I speak for a lot of people when I say I just don't want to let that go. I don't want to have to say goodbye forever to the whole series of one of my favorite games, especially when the first two episodes of Season Two had so much potential.
(Also there's the fact that people who bought the game via Steam pretty much can't quit this game till the season is over so we might as well complain since we already spent our money on the whole season)
Because I foolishly hoped that all the words other people and I have wasted here over the months would help improve the final result.
Because I don't like seeing something I previously loved go downhill. Hate is a strong word, I believe; I don't hate this season, but I'm not going to lie and say that I enjoy it nearly as much as others do.
Before I ask this question please understand that I do not mean to insult anyone I am just curious. So were 4 episodes in this season and I … moream wondering, why are you guys still here complaining about this game when you could just move on to another game you like and talk about that? If I didn't like this video game or another game then I would just move on to something I did like and focus on that. There are literally thousands of other games, why continue to focus on this one when you clearly don't like the way it's going? As I said I'm just curious and would love to hear your reasons why.
-Clementine's sudden pro aiming (go to page 5, find my comment)
-Clementine superbly kicking the door open while rescuing Luke and Sarah, Mike later had a problem with kicking the ticket booth door open while Clem/Bonnie was being pulled by a zombie ...
-Clementine's dialogue option when Rebecca's water broke "What does that mean?", did Christa gave birth to the baby by herself while Clem was picking flowers(?)...I dont even...
-Clementine's endurance around people,I really thought that Clemmy would've snapped in this episode(blame the episode slidder), and started yelling at the others(why in the first two episodes she was cursing and now stopped, kids act like that cuz of people around them,and people around Clem swear a lot),never happened...
I think that Telltale forgot that we the (mature) players are playing as a little girl...and little girls have limits,like other people in this game too.
Okay, I didn't want to get back into this, but coming back and looking over the newest fiasco, I have a serious question for you.
You say that Anna_Faye understood where you were coming from, but do you understand where she was coming from? Because that is the problem people are having with you right now. Whether you realize it or not, you are making disabled people's suffering all about you. How they affect you, how they make you feel, and seem to show no regard for the fact that disabled people aren't helpless animals that exist only to pull at your heartstrings and test your morals, but are actual sentient people with their own thoughts and feelings independent of you. You may not mean to, and I really think you don't, but the fact of the matter is that is exactly how you are coming across and that is a problem you need to fix. We are not the ones that should be bowing down and catering to you when you say hurtful things. You're the one that should be realizing your opinion on this matter comes from ages of thinking that disabled people are less than human, a viewpoint that is consistently reinforced by society and the media.
I don't think you're a bad person. I really don't. But I think you are speaking from an extremely ignorant and prejudiced viewpoint that is rampant throughout the world and you honestly sound like you have no idea this is the case. You really need to sit down and evaluate why you are thinking this way when it obviously is hurting people suffering from the exact same symptoms Sarah has, instead of just assuming we are being overly sensitive. Even if what you say about Sarah is true, the fact is she was written with an incredibly shitty and ableist viewpoint that should not have been in there, and you being right about their intentions does not make it any less hurtful or shitty of them to do so.
We are not the people who need to change. You are.
Several people have come in on a pages-long debate that had nothing personally to do with them, solely to call you out on your condescending… more and harmful attitude.
And I've spoken with them. I had a very nice PM discussion with Anna_Faye and despite our intense disagreement, she said that she understood where I was coming from. I actually didn't post the comment here because I wanted to avoid this exact situation we find ourselves in. I didn't want to PM these questions to Lumlotus though because people tend to feel more pressured to respond to PMs than posts.
And judging from the fact that Lumlotus has not answered you in two days, it seems clear that they have no desire to engage you.
And that's fine. Did you see me pestering them further for answers? No, I made one post inquiring about the subject and that's it. If you hadn't jumped in just now, the matter would have been dropped entirely.
Btw, I did look it up. I d… [view original content]
Clementine was a ridiculously good shot in the first Season, what with saving Molly and (possibly) Lee with improbable accuracy. And her emotional resilience can be attributed to her innate strength, the traumas she's undergone (we don't even know what's happened over the 16 months she was alone with Christa), and the rather stunted way she expresses her emotions. Luke cracks in Amid The Ruins, Rebecca's swallowed with guilt, Sarah's trapped in denial, Kenny has a tantrum only to then pretend nothing's wrong, and Clem is close to crying when Kenny accuses her of killing Sarita. I can buy her being a very strong young woman.
But her forgetting about Christa/Omid in Omid The Ruins, and the door-kicking scene, are less excusable. :P
Clementine's character in this episode
-Clementine's sudden pro aiming (go to page 5, find my comment)
-Clementine superbly kicking th… moree door open while rescuing Luke and Sarah, Mike later had a problem with kicking the ticket booth door open while Clem/Bonnie was being pulled by a zombie ...
-Clementine's dialogue option when Rebecca's water broke "What does that mean?", did Christa gave birth to the baby by herself while Clem was picking flowers(?)...I dont even...
-Clementine's endurance around people,I really thought that Clemmy would've snapped in this episode(blame the episode slidder), and started yelling at the others(why in the first two episodes she was cursing and now stopped, kids act like that cuz of people around them,and people around Clem swear a lot),never happened...
I think that Telltale forgot that we the (mature) players are playing as a little girl...and little girls have limits,like other people in this game too.
It speaks about how the data from the games' choices help paint a "psychological profile" of the player and how they try to tailor the content based on those results in a way that - in his words - speaks to the player. What then, do you think this season is trying to tell us? I see it as a challenge. A challenge to our morals in a bigger way than the one presented throughout Season One. Bigger, but not necessarily better. I saw the game challenge any ideas of idealism during last episode - the path most often taken by the players - in a way that I'd call effective to a minor extent, but it mostly feels manipulative to me.
Discuss away, if you feel inclined to do so. I'd have made this comment bigger, but I kind of lack the motivation to do so right now. Besides, my English is becoming more rubbish than usual all of a sudden.
Something that bothers me about Season 2 is how disjointed the episodes are in relation to each other. It seems like only a few events ever seem to be referenced later. Like Clem getting locked into a shed and left to die. This is never referenced after episode 1. You can't even bring it up to Kenny.
I agree. Hell, it pisses me off that the GAME forces us to treat Sarah the same way Carver did by slapping her, implicitly endorsing his pointless cruelty as a 'necessary evil'. Rather than allowing Clem's pep-talk to let Sarah leave out of her own volition, we're forced to hurt her because a lot of fans wanted her to be.
It might seem futile to expect better from this series, but we don't need more pandering to people who believe in Social Darwinism.
I just listened to an interview with Kevin Bruner.
Da Interview
It speaks about how the data from the games' choices help paint a "psy… morechological profile" of the player and how they try to tailor the content based on those results in a way that - in his words - speaks to the player. What then, do you think this season is trying to tell us? I see it as a challenge. A challenge to our morals in a bigger way than the one presented throughout Season One. Bigger, but not necessarily better. I saw the game challenge any ideas of idealism during last episode - the path most often taken by the players - in a way that I'd call effective to a minor extent, but it mostly feels manipulative to me.
Discuss away, if you feel inclined to do so. I'd have made this comment bigger, but I kind of lack the motivation to do so right now. Besides, my English is becoming more rubbish than usual all of a sudden.
I don't see it as that big of a deal, but I would have liked for the relatively novel system from A House Divided to make a return. It added a little bit of extra challenge to that small section of gameplay, compared to late Season One's very basic aiming.
Clementine's character in this episode
-Clementine's sudden pro aiming (go to page 5, find my comment)
-Clementine superbly kicking th… moree door open while rescuing Luke and Sarah, Mike later had a problem with kicking the ticket booth door open while Clem/Bonnie was being pulled by a zombie ...
-Clementine's dialogue option when Rebecca's water broke "What does that mean?", did Christa gave birth to the baby by herself while Clem was picking flowers(?)...I dont even...
-Clementine's endurance around people,I really thought that Clemmy would've snapped in this episode(blame the episode slidder), and started yelling at the others(why in the first two episodes she was cursing and now stopped, kids act like that cuz of people around them,and people around Clem swear a lot),never happened...
I think that Telltale forgot that we the (mature) players are playing as a little girl...and little girls have limits,like other people in this game too.
Clementine can tell Carver about it, then chide Luke about it when they're at the bridge. Other than that, it did bother me that Carlos is never called out for his decision to lock Clem up, especially when it's implied he knew she wasn't infected and just wanted her to die.
Something that bothers me about Season 2 is how disjointed the episodes are in relation to each other. It seems like only a few events ever … moreseem to be referenced later. Like Clem getting locked into a shed and left to die. This is never referenced after episode 1. You can't even bring it up to Kenny.
Forgot about Carver and Luke. But its still disappointing. And dropping that plot point with Carlos is just frustratingly bad writing on TTG's part. It feels like they are abusing the statistics to rewrite things even when it is doing more harm than good.
Clementine can tell Carver about it, then chide Luke about it when they're at the bridge. Other than that, it did bother me that Carlos is … morenever called out for his decision to lock Clem up, especially when it's implied he knew she wasn't infected and just wanted her to die.
I think the only reason Season 2 will not be my favourite Season, is because it doesn't follow up to how Season 1 made decisions matter, not just the tough decisions but more minor decisions too.
In Season 1, just by mentioning something in the first episode, the characters will remember that in the last episode and all tough decisions did something to change the course of the story in a way.
In Season 2, it seems like when you threaten or become friendly to a character, their memories will stay somewhat neutral and they don't tend to remember things you did or said, even tough decisions don't have much of an impact, except for a few.
For me the major problem is clem as the protagnist. For me it just dosnt work to play as a child Also for me clems character died the moment we took over, I play as if its me so to be honest its like shes gone. That said Amid the ruins was the best time they've had her as the main charcater what with what she was being asked to do and what people expected of her.
Amid the ruins is probably one of the best this season, apart from Nick anyway. I wasnt to concerned about Sarah I always kind of had a twinge in my mind her charcater would turn out that way (not to mention it was foreshadowed a lot). Luke also got way more development and felt human for probably the first time in the season (yet everyone just seems to see that as a negative)
Im not defending it all, they seem to have thrown out a lot of stuff with christa (for me it seems only people on here would remember though), nick was a disaster and also for me the main problem was Sarita, she really was at the end of the day just a plot point for Kenny.
That said I still enjoyed the episode, I'm not sure about this "Shame" stuff it wasnt that bad and from the hubs and puzzles in this episode they seem to have taken on some criticism.
Thats just my say on this, I'll maintain that while there are problems a lot of people are more disappointed due to the problem people have with all sequels. They have way higher expectations than when playing the original (you have next to no expectations when you start season 1) and with this game many played season 1 in one go.
how Season 1 made decisions matter, not just the tough decisions but more minor decisions too... In Season 2, it seems like when you threaten or become friendly to a character, their memories will stay somewhat neutral and they don't tend to remember things you did or said, even tough decisions don't have much of an impact, except for a few.
This is part of what I talk about when I say that the illusion of choice has not been as well-presented as in Season One.
Most of the Big Choices did not affect the story's outcome dramatically, either, as many will point out should you decide to criticize S2 that way. However, the illusion was maintained by a sense of continuity and consistency thanks to people reacting differently to your actions and attitudes taken during the Big Choice moments, but also during what I like to call Social Choices.
What if you blackmailed Alvin and/or Rebecca? "Touch my baby!" "I'm glad you're with us, Clementine." I actually saw a little improvement in Amid The Ruins, but it was mostly with Luke and Kenny. Luke can comment on your decision to watch Carver's murder and both will resent her depending on whose side she agrees with the most during the last part of the episode.
I think the only reason Season 2 will not be my favourite Season, is because it doesn't follow up to how Season 1 made decisions matter, not… more just the tough decisions but more minor decisions too.
In Season 1, just by mentioning something in the first episode, the characters will remember that in the last episode and all tough decisions did something to change the course of the story in a way.
In Season 2, it seems like when you threaten or become friendly to a character, their memories will stay somewhat neutral and they don't tend to remember things you did or said, even tough decisions don't have much of an impact, except for a few.
For me the major problem is clem as the protagnist.
It starts there. There are a lot of challenges to be overcome when writing a child as a protagonist for a series like this. I originally thought TT were undoubtedly up to the task, having experienced S1, but who knows. Once again, I'd like to be able to see alternate universes, to give them the amount of credit that they deserve, because at the end of the day, it could've turned out worse.
I always kind of had a twinge in my mind her charcater would turn out that way (not to mention it was foreshadowed a lot).
I thought the same, and that seems to be her "arc": A lesson about the dangers of not being able to adapt to the challenges presented by the apocalypse. Still, her whole character feels underused, and her second death felt incredibly forced for some reason to me.
Luke also got way more development and felt human for probably the first time in the season (yet everyone just seems to see that as a negative)
In what way? In that he can make mistakes? Yes, that goes as far back as All That Remains, hell, even during In Harm's Way.
it wasnt that bad and from the hubs and puzzles in this episode they seem to have taken on some criticism.
Yeah, those areas saw improvement. You can argue about the extent of the improvement, but there was some.
For me the major problem is clem as the protagnist. For me it just dosnt work to play as a child Also for me clems character died the moment… more we took over, I play as if its me so to be honest its like shes gone. That said Amid the ruins was the best time they've had her as the main charcater what with what she was being asked to do and what people expected of her.
Amid the ruins is probably one of the best this season, apart from Nick anyway. I wasnt to concerned about Sarah I always kind of had a twinge in my mind her charcater would turn out that way (not to mention it was foreshadowed a lot). Luke also got way more development and felt human for probably the first time in the season (yet everyone just seems to see that as a negative)
Im not defending it all, they seem to have thrown out a lot of stuff with christa (for me it seems only people on here would remember though), nick was a disaster and also for me the main problem was Sar… [view original content]
The plank falling on Jane's head is part of the reason why Sarah's second death feels ridiculous. As is your inability to get her out of the way. Or have anyone other than just Jane try to drag her out. Or so on.
For me the major problem is clem as the protagnist.
It starts there. There are a lot of challenges to be overcome when writing a chi… moreld as a protagonist for a series like this. I originally thought TT were undoubtedly up to the task, having experienced S1, but who knows. Once again, I'd like to be able to see alternate universes, to give them the amount of credit that they deserve, because at the end of the day, it could've turned out worse.
I always kind of had a twinge in my mind her charcater would turn out that way (not to mention it was foreshadowed a lot).
I thought the same, and that seems to be her "arc": A lesson about the dangers of not being able to adapt to the challenges presented by the apocalypse. Still, her whole character feels underused, and her second death felt incredibly forced for some reason to me.
Luke also got way more development and felt human for probably the first time in the season (yet… [view original content]
The plank falling on Jane's head is part of the reason why Sarah's second death feels ridiculous. As is your inability to get her out of the way. Or have anyone other than just Jane try to drag her out. Or so on.
Hmm I dunno yes she is screaming for help but for me Jane lifts it up and Sarah still dosnt try to get out she still just cries she needs someone to help her. I do think that scene should have been changed a bit if the whole point is that Sarah is unsaveable because of her mindset along with at least one scene afterwards.
I think the main problem is that the people who are Sarah's fans have probably her worst death. Because from what I've seen most people tend to be indifferent towards her or downwright hate her. I mean the stats now stand at 52% leaving her in the trailer, let alone choosing to put Jane at risk for her. I mean I liked Sarah but she seemed to get way more hate than duck did.
The plank falling on Jane's head is part of the reason why Sarah's second death feels ridiculous. As is your inability to get her out of the way. Or have anyone other than just Jane try to drag her out. Or so on.
And that's what I mean when I talk about "wannabe survivalists" and "social Darwinists". This series seems to draw people who defend the actions of aggressive male characters especially when they're outright villains, and heap hatred on the 'weak' even though it's likely those people would be in the same situation. It's a primitive attitude that seems to come from people who haven't actually gone through hardship, and it bothers me because the series SHOULDN'T be about glorifying violence, selfishness and posturing. Clementine should represent the antithesis to those attributes.
The caricature of Troy seems to me to represent what those wannabe tough-guys would really be like.
Hmm I dunno yes she is screaming for help but for me Jane lifts it up and Sarah still dosnt try to get out she still just cries she needs so… moremeone to help her. I do think that scene should have been changed a bit if the whole point is that Sarah is unsaveable because of her mindset along with at least one scene afterwards.
I think the main problem is that the people who are Sarah's fans have probably her worst death. Because from what I've seen most people tend to be indifferent towards her or downwright hate her. I mean the stats now stand at 52% leaving her in the trailer, let alone choosing to put Jane at risk for her. I mean I liked Sarah but she seemed to get way more hate than duck did.
nope they won'T do that mate I mean I like Season 2 but its definitely not perfect
but people here make Season2 seem like its the worst ga… moreme ever I mean wtf? just read the post
its like this: season 1 was so good soo good, season 2 is sooo shit soo shit
bitching and whining thats all people can do!
I don't understand the benefit of this, so someone might have to help me out... why, in a choice-based game, in which the individual is supposed to feel as if their own choices, based upon their own "psychological profiles" or personalities, matter and are catered for, rather than a mass audience... would Telltale tailor each episode based upon the majority of people's play-styles? Surely that entirely negates any illusion of your own necessity. Does this mean that MY Clementine is going to be forced into situations where she has to calmly and passively-aggressively let people die or treat them like refuse just because that's how most people would play the game? How is that any different from treasuring the mass audience over the individual? Shouldn't Telltale be pushing a DIVERSITY of different options rather than slimming down, "tailoring" the story to fit a certain number of people, while calmly ignoring the rest?
I just listened to an interview with Kevin Bruner.
Da Interview
It speaks about how the data from the games' choices help paint a "psy… morechological profile" of the player and how they try to tailor the content based on those results in a way that - in his words - speaks to the player. What then, do you think this season is trying to tell us? I see it as a challenge. A challenge to our morals in a bigger way than the one presented throughout Season One. Bigger, but not necessarily better. I saw the game challenge any ideas of idealism during last episode - the path most often taken by the players - in a way that I'd call effective to a minor extent, but it mostly feels manipulative to me.
Discuss away, if you feel inclined to do so. I'd have made this comment bigger, but I kind of lack the motivation to do so right now. Besides, my English is becoming more rubbish than usual all of a sudden.
1: Too many games, not enough people
2: A different team which apparently thought Season 1 was good just because bad things happened to good people.
3: Pandering to a certain demographic gets more bucks, according to business executives.
I don't understand the benefit of this, so someone might have to help me out... why, in a choice-based game, in which the individual is supp… moreosed to feel as if their own choices, based upon their own "psychological profiles" or personalities, matter and are catered for, rather than a mass audience... would Telltale tailor each episode based upon the majority of people's play-styles? Surely that entirely negates any illusion of your own necessity. Does this mean that MY Clementine is going to be forced into situations where she has to calmly and passively-aggressively let people die or treat them like refuse just because that's how most people would play the game? How is that any different from treasuring the mass audience over the individual? Shouldn't Telltale be pushing a DIVERSITY of different options rather than slimming down, "tailoring" the story to fit a certain number of people, while calmly ignoring the rest?
Exactly - he was a healthy young man, eactly the type of guy to put at the front.
Actually, when do you put kids there?
When there are absolutely no adults fit for duty. Again, it was very forced to put Clem there.
Before I ask this question please understand that I do not mean to insult anyone I am just curious. So were 4 episodes in this season and I … moream wondering, why are you guys still here complaining about this game when you could just move on to another game you like and talk about that? If I didn't like this video game or another game then I would just move on to something I did like and focus on that. There are literally thousands of other games, why continue to focus on this one when you clearly don't like the way it's going? As I said I'm just curious and would love to hear your reasons why.
these are the sort of problems that were not brought up because it was such a good episode,but i agree with you.I suppose they wanted the player to have some action rather than keeping lookout.
You have another problem there . the fact that a child is hamfisted thrust into anything that happens. One very obvious example is when they… more reach the bridge: You have a pretty large group, including two healthy young men, and Clem is the youngest one. And Clem, being a child (weak, short, inexperienced) is picked over Nick to go with Luke... It doesn't make any sense whatsoever.
Clem could very well continued to be a kind of moral beacon in the group, but having her do this? Nope. Absolutely no way.
I STRONGELLY RECOMMEND ANYONE TO READ THIS THREAD, YES IT LOOKS LONG BUT ONCE YOU START READING YOU WILL GET INTO IT, IT IS THE BEST POST IV'E SEEN ON HERE.
Thank you TT247, I agree with you 100% and I'm glad someone who also knows what's wrong with this Season has finally caught the attention and respect of the majority of this fanbase. I tried to do this but failed.
The problem is obviously the standard of writing which is so low compared to Season One, I'm sure if the previous writer had not left Tell Tale games then we would not be discussing this. The new writers are just not in the same level as Sean Vanaman, but saying that I believe you are right that most of it is just lazy writing and inconsistency.
It seems like a similar situation to the TV series as they had a change of writers for the 3rd Series which screwed things up a bit, I also noticed that Nick Breckon wrote episodes 1 and 2 but for 3 and 4 they both had different writers which really must disrupt the narrative and flow.
Now I'm not sure if anyone else mentioned this for other ideas to discuss, but one thing I'd like to point out to you is 400 days which was originally meant to be the bridge between season 1 and 2 but now has had little impact whatsoever on the story and Bonnie who is the only PC from 400 days who is not a determinant has had very little reference to 400 days, the worst thing however was the cameos made by the determinant characters in episode 3. Pathetic is what it was, what Wyatt, Vince and Russell say is just so out of character and you can't even have Clementine say anything to them.
Well I'm so glad for your post and thank you for putting in the time to share your opinion which I find very honest and enlightening.
Comments
I'd have to agree about that. Season 1's writing was better and the characters were consistent.
Before I ask this question please understand that I do not mean to insult anyone I am just curious. So were 4 episodes in this season and I am wondering, why are you guys still here complaining about this game when you could just move on to another game you like and talk about that? If I didn't like this video game or another game then I would just move on to something I did like and focus on that. There are literally thousands of other games, why continue to focus on this one when you clearly don't like the way it's going? As I said I'm just curious and would love to hear your reasons why.
nope they won'T do that mate I mean I like Season 2 but its definitely not perfect
but people here make Season2 seem like its the worst game ever I mean wtf? just read the post
its like this: season 1 was so good soo good, season 2 is sooo shit soo shit
bitching and whining thats all people can do!
Because Telltale is so much better than what they've been putting out for Season Two. They put out a beautiful game with Season One, and I think I speak for a lot of people when I say I just don't want to let that go. I don't want to have to say goodbye forever to the whole series of one of my favorite games, especially when the first two episodes of Season Two had so much potential.
(Also there's the fact that people who bought the game via Steam pretty much can't quit this game till the season is over so we might as well complain since we already spent our money on the whole season)
Great post, agree with many of your points. Hope this have given TellTale something to think about moving on to season 3.
Nick wasn't drunk though. That was 5 days before they got to the bridge. And if he was incapable of doing anything he wouldn't have saved Clementine/survived alone for the night or walked for 5 days.
I spent my share of cash for this season and damn well I am going to play it.
Exactly - he was a healthy young man, eactly the type of guy to put at the front.
Actually, when do you put kids there?
When there are absolutely no adults fit for duty. Again, it was very forced to put Clem there.
I waved goodbye to the TV show after 1.5 seasons when it was clear the downhill slope it was on was very long.
I'm going to play through this season but will withhold my money for a third until some user reviews become available. This might very well be the last season for the game for me.
Because I foolishly hoped that all the words other people and I have wasted here over the months would help improve the final result.
Because I don't like seeing something I previously loved go downhill. Hate is a strong word, I believe; I don't hate this season, but I'm not going to lie and say that I enjoy it nearly as much as others do.
Because I can.
Because Clementine deserved better.
Because it still makes for good discussion.
It doesn't matter anymore.
Clementine's character in this episode
-Clementine's sudden pro aiming (go to page 5, find my comment)
-Clementine superbly kicking the door open while rescuing Luke and Sarah, Mike later had a problem with kicking the ticket booth door open while Clem/Bonnie was being pulled by a zombie ...
-Clementine's dialogue option when Rebecca's water broke "What does that mean?", did Christa gave birth to the baby by herself while Clem was picking flowers(?)...I dont even...
-Clementine's endurance around people,I really thought that Clemmy would've snapped in this episode(blame the episode slidder), and started yelling at the others(why in the first two episodes she was cursing and now stopped, kids act like that cuz of people around them,and people around Clem swear a lot),never happened...
I think that Telltale forgot that we the (mature) players are playing as a little girl...and little girls have limits,like other people in this game too.
Yeah. I think it's because Mark Darin hasn't been writing these episodes like he should be.
Okay, I didn't want to get back into this, but coming back and looking over the newest fiasco, I have a serious question for you.
You say that Anna_Faye understood where you were coming from, but do you understand where she was coming from? Because that is the problem people are having with you right now. Whether you realize it or not, you are making disabled people's suffering all about you. How they affect you, how they make you feel, and seem to show no regard for the fact that disabled people aren't helpless animals that exist only to pull at your heartstrings and test your morals, but are actual sentient people with their own thoughts and feelings independent of you. You may not mean to, and I really think you don't, but the fact of the matter is that is exactly how you are coming across and that is a problem you need to fix. We are not the ones that should be bowing down and catering to you when you say hurtful things. You're the one that should be realizing your opinion on this matter comes from ages of thinking that disabled people are less than human, a viewpoint that is consistently reinforced by society and the media.
I don't think you're a bad person. I really don't. But I think you are speaking from an extremely ignorant and prejudiced viewpoint that is rampant throughout the world and you honestly sound like you have no idea this is the case. You really need to sit down and evaluate why you are thinking this way when it obviously is hurting people suffering from the exact same symptoms Sarah has, instead of just assuming we are being overly sensitive. Even if what you say about Sarah is true, the fact is she was written with an incredibly shitty and ableist viewpoint that should not have been in there, and you being right about their intentions does not make it any less hurtful or shitty of them to do so.
We are not the people who need to change. You are.
I miss Vanaman
Clementine was a ridiculously good shot in the first Season, what with saving Molly and (possibly) Lee with improbable accuracy. And her emotional resilience can be attributed to her innate strength, the traumas she's undergone (we don't even know what's happened over the 16 months she was alone with Christa), and the rather stunted way she expresses her emotions. Luke cracks in Amid The Ruins, Rebecca's swallowed with guilt, Sarah's trapped in denial, Kenny has a tantrum only to then pretend nothing's wrong, and Clem is close to crying when Kenny accuses her of killing Sarita. I can buy her being a very strong young woman.
But her forgetting about Christa/Omid in Omid The Ruins, and the door-kicking scene, are less excusable. :P
I just listened to an interview with Kevin Bruner.
Da Interview
It speaks about how the data from the games' choices help paint a "psychological profile" of the player and how they try to tailor the content based on those results in a way that - in his words - speaks to the player. What then, do you think this season is trying to tell us? I see it as a challenge. A challenge to our morals in a bigger way than the one presented throughout Season One. Bigger, but not necessarily better. I saw the game challenge any ideas of idealism during last episode - the path most often taken by the players - in a way that I'd call effective to a minor extent, but it mostly feels manipulative to me.
Discuss away, if you feel inclined to do so. I'd have made this comment bigger, but I kind of lack the motivation to do so right now. Besides, my English is becoming more rubbish than usual all of a sudden.
Something that bothers me about Season 2 is how disjointed the episodes are in relation to each other. It seems like only a few events ever seem to be referenced later. Like Clem getting locked into a shed and left to die. This is never referenced after episode 1. You can't even bring it up to Kenny.
I agree. Hell, it pisses me off that the GAME forces us to treat Sarah the same way Carver did by slapping her, implicitly endorsing his pointless cruelty as a 'necessary evil'. Rather than allowing Clem's pep-talk to let Sarah leave out of her own volition, we're forced to hurt her because a lot of fans wanted her to be.
It might seem futile to expect better from this series, but we don't need more pandering to people who believe in Social Darwinism.
I don't see it as that big of a deal, but I would have liked for the relatively novel system from A House Divided to make a return. It added a little bit of extra challenge to that small section of gameplay, compared to late Season One's very basic aiming.
Clementine can tell Carver about it, then chide Luke about it when they're at the bridge. Other than that, it did bother me that Carlos is never called out for his decision to lock Clem up, especially when it's implied he knew she wasn't infected and just wanted her to die.
Forgot about Carver and Luke. But its still disappointing. And dropping that plot point with Carlos is just frustratingly bad writing on TTG's part. It feels like they are abusing the statistics to rewrite things even when it is doing more harm than good.
I think the only reason Season 2 will not be my favourite Season, is because it doesn't follow up to how Season 1 made decisions matter, not just the tough decisions but more minor decisions too.
In Season 1, just by mentioning something in the first episode, the characters will remember that in the last episode and all tough decisions did something to change the course of the story in a way.
In Season 2, it seems like when you threaten or become friendly to a character, their memories will stay somewhat neutral and they don't tend to remember things you did or said, even tough decisions don't have much of an impact, except for a few.
For me the major problem is clem as the protagnist. For me it just dosnt work to play as a child Also for me clems character died the moment we took over, I play as if its me so to be honest its like shes gone. That said Amid the ruins was the best time they've had her as the main charcater what with what she was being asked to do and what people expected of her.
Amid the ruins is probably one of the best this season, apart from Nick anyway. I wasnt to concerned about Sarah I always kind of had a twinge in my mind her charcater would turn out that way (not to mention it was foreshadowed a lot). Luke also got way more development and felt human for probably the first time in the season (yet everyone just seems to see that as a negative)
Im not defending it all, they seem to have thrown out a lot of stuff with christa (for me it seems only people on here would remember though), nick was a disaster and also for me the main problem was Sarita, she really was at the end of the day just a plot point for Kenny.
That said I still enjoyed the episode, I'm not sure about this "Shame" stuff it wasnt that bad and from the hubs and puzzles in this episode they seem to have taken on some criticism.
Thats just my say on this, I'll maintain that while there are problems a lot of people are more disappointed due to the problem people have with all sequels. They have way higher expectations than when playing the original (you have next to no expectations when you start season 1) and with this game many played season 1 in one go.
This is part of what I talk about when I say that the illusion of choice has not been as well-presented as in Season One.
Most of the Big Choices did not affect the story's outcome dramatically, either, as many will point out should you decide to criticize S2 that way. However, the illusion was maintained by a sense of continuity and consistency thanks to people reacting differently to your actions and attitudes taken during the Big Choice moments, but also during what I like to call Social Choices.
What if you blackmailed Alvin and/or Rebecca? "Touch my baby!" "I'm glad you're with us, Clementine." I actually saw a little improvement in Amid The Ruins, but it was mostly with Luke and Kenny. Luke can comment on your decision to watch Carver's murder and both will resent her depending on whose side she agrees with the most during the last part of the episode.
It starts there. There are a lot of challenges to be overcome when writing a child as a protagonist for a series like this. I originally thought TT were undoubtedly up to the task, having experienced S1, but who knows. Once again, I'd like to be able to see alternate universes, to give them the amount of credit that they deserve, because at the end of the day, it could've turned out worse.
I thought the same, and that seems to be her "arc": A lesson about the dangers of not being able to adapt to the challenges presented by the apocalypse. Still, her whole character feels underused, and her second death felt incredibly forced for some reason to me.
In what way? In that he can make mistakes? Yes, that goes as far back as All That Remains, hell, even during In Harm's Way.
Yeah, those areas saw improvement. You can argue about the extent of the improvement, but there was some.
The plank falling on Jane's head is part of the reason why Sarah's second death feels ridiculous. As is your inability to get her out of the way. Or have anyone other than just Jane try to drag her out. Or so on.
Right, the plank and Bonnie's damn AK-47, among other things. Goddamn it.
It's the same with Nick dying via getting stuck in a fence. Of all the contrived deaths one can have...
Look at it this way: Now we know that TT would be the perfect match for a Final Destination game.
Hmm I dunno yes she is screaming for help but for me Jane lifts it up and Sarah still dosnt try to get out she still just cries she needs someone to help her. I do think that scene should have been changed a bit if the whole point is that Sarah is unsaveable because of her mindset along with at least one scene afterwards.
I think the main problem is that the people who are Sarah's fans have probably her worst death. Because from what I've seen most people tend to be indifferent towards her or downwright hate her. I mean the stats now stand at 52% leaving her in the trailer, let alone choosing to put Jane at risk for her. I mean I liked Sarah but she seemed to get way more hate than duck did.
And that's what I mean when I talk about "wannabe survivalists" and "social Darwinists". This series seems to draw people who defend the actions of aggressive male characters especially when they're outright villains, and heap hatred on the 'weak' even though it's likely those people would be in the same situation. It's a primitive attitude that seems to come from people who haven't actually gone through hardship, and it bothers me because the series SHOULDN'T be about glorifying violence, selfishness and posturing. Clementine should represent the antithesis to those attributes.
The caricature of Troy seems to me to represent what those wannabe tough-guys would really be like.
You're a right bloody ray of sunshine, aren't you?
I don't understand the benefit of this, so someone might have to help me out... why, in a choice-based game, in which the individual is supposed to feel as if their own choices, based upon their own "psychological profiles" or personalities, matter and are catered for, rather than a mass audience... would Telltale tailor each episode based upon the majority of people's play-styles? Surely that entirely negates any illusion of your own necessity. Does this mean that MY Clementine is going to be forced into situations where she has to calmly and passively-aggressively let people die or treat them like refuse just because that's how most people would play the game? How is that any different from treasuring the mass audience over the individual? Shouldn't Telltale be pushing a DIVERSITY of different options rather than slimming down, "tailoring" the story to fit a certain number of people, while calmly ignoring the rest?
Several reasons:
1: Too many games, not enough people
2: A different team which apparently thought Season 1 was good just because bad things happened to good people.
3: Pandering to a certain demographic gets more bucks, according to business executives.
Did anyone from TTG staff actually respond to this? If so, could anyone point me to the page which the respond is on?
Hell, forget Nick. Why couldn't Carlos actually do something?
Because there's hope it'll become the thing we love again.
And it's not even bad. Just disappointing that they're missing out on all the potential.
Honestly, we'd give up on alot of things and people if we decided to flake out because we suddenly disliked them for a bit.
these are the sort of problems that were not brought up because it was such a good episode,but i agree with you.I suppose they wanted the player to have some action rather than keeping lookout.
I STRONGELLY RECOMMEND ANYONE TO READ THIS THREAD, YES IT LOOKS LONG BUT ONCE YOU START READING YOU WILL GET INTO IT, IT IS THE BEST POST IV'E SEEN ON HERE.
Thank you TT247, I agree with you 100% and I'm glad someone who also knows what's wrong with this Season has finally caught the attention and respect of the majority of this fanbase. I tried to do this but failed.
The problem is obviously the standard of writing which is so low compared to Season One, I'm sure if the previous writer had not left Tell Tale games then we would not be discussing this. The new writers are just not in the same level as Sean Vanaman, but saying that I believe you are right that most of it is just lazy writing and inconsistency.
It seems like a similar situation to the TV series as they had a change of writers for the 3rd Series which screwed things up a bit, I also noticed that Nick Breckon wrote episodes 1 and 2 but for 3 and 4 they both had different writers which really must disrupt the narrative and flow.
Now I'm not sure if anyone else mentioned this for other ideas to discuss, but one thing I'd like to point out to you is 400 days which was originally meant to be the bridge between season 1 and 2 but now has had little impact whatsoever on the story and Bonnie who is the only PC from 400 days who is not a determinant has had very little reference to 400 days, the worst thing however was the cameos made by the determinant characters in episode 3. Pathetic is what it was, what Wyatt, Vince and Russell say is just so out of character and you can't even have Clementine say anything to them.
Well I'm so glad for your post and thank you for putting in the time to share your opinion which I find very honest and enlightening.
Sorry for double post.