I wonder where the old stereotype that zombies go after brains to eat came from? Now the more modern zombies go for anything else besides the brains. Or they are runners.
I wonder where the old stereotype that zombies go after brains to eat came from? Now the more modern zombies go for anything else besides the brains. Or they are runners.
I think Sarah did break her legs :c and now the majority of fans like Sarah because she died in vain, even though when her character was alive, the majority disliked her.
I've always found Sarah to be interesting and had almost as much potential as Clementine's huge potential. Sarah could have done a complete 180 degree turn from being timid and weak after Clem and Jane's boot camp of survival training and Sarah might have been created into some sort of like geeky badass sidekick to Clem especially after the loss of her father and Clem's speech to her in the back of that trailer home. She could of had more motivation to survive and aspire to be strong like Clementine. Like a pair of "tough best friend survivor sisters". Like similar to maybe a Rick/Shane friendship that actually ended up working out in the long-term over the course of the series. Sarah's potential was simply poured down the drain by Tell-Tale and wasted. She had more potential than Nick and was the most interesting out of anyone else in the Cabin group besides Luke I felt.
I think Sarah did break her legs :c and now the majority of fans like Sarah because she died in vain, even though when her character was alive, the majority disliked her.
Yes, I agree with you. But she became determinant and with Telltale killing her off in the same episode she was determinant in, showed almost no hope for future determinant characters and also showed how even tough decisions won't matter in the long-run.
I've always found Sarah to be interesting and had almost as much potential as Clementine's huge potential. Sarah could have done a complete … more180 degree turn from being timid and weak after Clem and Jane's boot camp of survival training and Sarah might have been created into some sort of like geeky badass sidekick to Clem especially after the loss of her father and Clem's speech to her in the back of that trailer home. She could of had more motivation to survive and aspire to be strong like Clementine. Like a pair of "tough best friend survivor sisters". Like similar to maybe a Rick/Shane friendship that actually ended up working out in the long-term over the course of the series. Sarah's potential was simply poured down the drain by Tell-Tale and wasted. She had more potential than Nick and was the most interesting out of anyone else in the Cabin group besides Luke I felt.
Yeah unfortunately.... However had Sean Vanaman and Gary Whitta from Season 1 stuck around and stayed signed on to write for this Season 2 project. I believe confidently that they both would have kept Sarah around to do more with her for a longer time. I do still like everyone else in the group that has made it to this point. And I'm really hoping Mike makes it to the end at least. I like Mike a tad more than Luke and Luke is a cool dude regardless of maybe the one or two flaws some think he had so far.
Yes, I agree with you. But she became determinant and with Telltale killing her off in the same episode she was determinant in, showed almos… moret no hope for future determinant characters and also showed how even tough decisions won't matter in the long-run.
Yes, I agree with you. But she became determinant and with Telltale killing her off in the same episode she was determinant in, showed almos… moret no hope for future determinant characters and also showed how even tough decisions won't matter in the long-run.
Sometimes I wonder how differently Season Two events would have went, if Season One's writers had of stayed on board. Maybe even longer play times like last season due to the possible more in depth story content from Sean and Gary from before.
Yeah, that contributed to why Sarah's inevitable death was frustrating - because it felt less naturalistic and more contrived by the writers needing to have her die before Episode 5, plausibility be damned.
Eh, Bunch of dead determinant characters so far. Determinant never determined character value to contribute to the story. And many believed she died because she deliberately and purposefully chose not to move, when its possible that simply isn't true judging from her expressions of panic she wished to live which was the original focus of the thread. Other determinants like Doug/Carley and Ben fulfilled their purpose and their presence made the story better, each in their own unique ways and situations because they were not wasted like Nick and Sarah.... Always better to think critically outside the box with an open mind than closed mind.
Out of everyone, Sarah and Clementine are the most relatable, they have both lost the only person they really truly cared about, they were around the same age and Sarah was a bit like Clementine was in Season 1.
Yeah unfortunately.... However had Sean Vanaman and Gary Whitta from Season 1 stuck around and stayed signed on to write for this Season 2 p… moreroject. I believe confidently that they both would have kept Sarah around to do more with her for a longer time. I do still like everyone else in the group that has made it to this point. And I'm really hoping Mike makes it to the end at least. I like Mike a tad more than Luke and Luke is a cool dude regardless of maybe the one or two flaws some think he had so far.
Yes they were similar in some ways. I wished and hoped that they had stayed with the concept of Clementine making friends with Sarah and teaching her what Lee, Christa and Jane I'm sure taught her and what Carlos should have done long ago at least Sarah most likely would had eventually felt grateful and loyal to Clem for kind of saving her life by preparing her to defend herself when the time came. Also I thought Bonnie told Sarah to stay back with Kenny And Rebecca. Sarah really had no purpose being out on the deck with everyone else anyhow being unarmed without a gun and watching the gun fight against the walkers. It would had made more sense if she was back in the corner behind Kenny in fetal position exactly like she was back in the trailer park to at least be safer from the ongoing danger.
Out of everyone, Sarah and Clementine are the most relatable, they have both lost the only person they really truly cared about, they were around the same age and Sarah was a bit like Clementine was in Season 1.
I'll tell you why - so she can die in a stupid way without any input from the player. You can't even tell her yourself to 'go inside' or something logical.
Yes they were similar in some ways. I wished and hoped that they had stayed with the concept of Clementine making friends with Sarah and tea… moreching her what Lee, Christa and Jane I'm sure taught her and what Carlos should have done long ago at least Sarah most likely would had eventually felt grateful and loyal to Clem for kind of saving her life by preparing her to defend herself when the time came. Also I thought Bonnie told Sarah to stay back with Kenny And Rebecca. Sarah really had no purpose being out on the deck with everyone else anyhow being unarmed without a gun and watching the gun fight against the walkers. It would had made more sense if she was back in the corner behind Kenny in fetal position exactly like she was back in the trailer park to at least be safer from the ongoing danger.
They've been killing the nice characters really fast. Like they killed Omid off the bat, then killed the gay school teacher, and the one-armed guy. It'd be nice to well.. have someone nice around. That's probably why Mike and Bonnie feel so uplifting.
Season 1 had everything go to shit but they worked it in gradually and didn't try to throw it in your face throughout the whole game, at least that was my opinion. I am giving season 1 a replay and it does feel more easy-going and the humor is great.
they should have killed her in episode 5 in the gun fight then clementine would hate avro more and had more justification in killing avro after the fight
For me Sarah wasn't annoying because she was nice, she was annoying because she was so utterly helpless and always burying her head in the s… moreand. I mean for gods sake she's 15 years old, it's two years into the zombie apocalypse, and every time she's in any kind of danger she has a meltdown and puts everyone in danger.
Clementine was very different from Sarah in season 1. Yes she was often scared, and weak, but she was brave and eager to help out when she could.
That being said, I do feel bad for Sarah. It wasn't fair for the writers to give you the option to save her in the trailer only to have her inevitably killed later on. I MEAN WHATS THE POINT!!???
Yeah that is true. Maybe this episode was really meant to reference the Amid the Ruined Characters. We did have 4 major character deaths all in one episode, and who knows how many will rise out of that gunfight unscathed in the next episode. But I think I would had even sacrificed Jane for Sarah if it did come down to such a in game decision like that Doug and Carley decision from way back. Not only because I just don't really care about Jane that much, but because Sarah's younger, kinder and could had been more than she was portrayed to be. And Jane's character was pretty much summed up between episodes 3 and 4 essentially as the return of Molly reincarnated in a sense and I think she'd be the type to eventually ditch Clem to be torn apart by walkers if they were cornered and she saw the situation as too overwhelming or hopeless and the going got tough enough to save her own skin. Like she wanted to do to Sarah twice and her own sister no less. She even says something like "Are you crazy?, there is no way she is getting out of that pull me up!" without even trying to save Sarah until Clem urges and insists she try something.
I'll tell you why - so she can die in a stupid way without any input from the player. You can't even tell her yourself to 'go inside' or something logical.
3 things Tell Tale needs to work on their game that supposedly makes your decisions create a large impact on how the game is tailored.
1 - Do not kill off characters if there is really no reason to, especially if they have allot of potential to make help boost the likeability rate of each episode.
2 - Do not kill off determinant characters all the time, it will make our choice to save them seem meaningless, or at least create bigger changes in the story depending on whether you saved a determinant character or not.
3 - Make decisions mean much more, not just in terms of dialogue, but in the story itself, more like in Season 1, so that when a character supposedly will remember that or when they noticed that, it will impact the story and the characters a sufficient amount.
Yeah that is true. Maybe this episode was really meant to reference the Amid the Ruined Characters. We did have 4 major character deaths all… more in one episode, and who knows how many will rise out of that gunfight unscathed in the next episode. But I think I would had even sacrificed Jane for Sarah if it did come down to such a in game decision like that Doug and Carley decision from way back. Not only because I just don't really care about Jane that much, but because Sarah's younger, kinder and could had been more than she was portrayed to be. And Jane's character was pretty much summed up between episodes 3 and 4 essentially as the return of Molly reincarnated in a sense and I think she'd be the type to eventually ditch Clem to be torn apart by walkers if they were cornered and she saw the situation as too overwhelming or hopeless and the going got tough enough to save her own skin. Like she wanted to do to Sarah twice and her own sister no le… [view original content]
Remember back when people were speculating about Nick becoming determinant every chapter, where the decisions to keep him alive would get harder but be paid off with him becoming a more reliable person?
3 things Tell Tale needs to work on their game that supposedly makes your decisions create a large impact on how the game is tailored.
1 … more- Do not kill off characters if there is really no reason to, especially if they have allot of potential to make help boost the likeability rate of each episode.
2 - Do not kill off determinant characters all the time, it will make our choice to save them seem meaningless, or at least create bigger changes in the story depending on whether you saved a determinant character or not.
3 - Make decisions mean much more, not just in terms of dialogue, but in the story itself, more like in Season 1, so that when a character supposedly will remember that or when they noticed that, it will impact the story and the characters a sufficient amount.
I really wish they would have done those things that have been mentioned time and again on here, and I expected them to before the release of Season 2, I was so hyped and excited last summer about the possibilities of the sequel game but by the time episode 2 was released I started noticing the narrative quality diminishing somewhat. With Season One Tell-Tale put their heart and soul into creating which rewarded the TT team with a Game Of The Year award. and wasn't that the ONLY GAME they were working on at the time? That might say a ton right there about the differences in quality. Season One had a little more meaningful consequence to choice and character growth, and it had longer fuller feeling episodes. Episodes that were actually released quicker than the shorter rip off feeling Season 2 episodes that have taken much longer to release. Which is quite backwards and strange. IF they bit of more than they could chew with multiple games at once. Then I feel they urgently need to revert back to one game at a time or start doing that... at least for Season 3.
3 things Tell Tale needs to work on their game that supposedly makes your decisions create a large impact on how the game is tailored.
1 … more- Do not kill off characters if there is really no reason to, especially if they have allot of potential to make help boost the likeability rate of each episode.
2 - Do not kill off determinant characters all the time, it will make our choice to save them seem meaningless, or at least create bigger changes in the story depending on whether you saved a determinant character or not.
3 - Make decisions mean much more, not just in terms of dialogue, but in the story itself, more like in Season 1, so that when a character supposedly will remember that or when they noticed that, it will impact the story and the characters a sufficient amount.
Eh, Bunch of dead determinant characters so far. Determinant never determined character value to contribute to the story. And many believed … moreshe died because she deliberately and purposefully chose not to move, when its possible that simply isn't true judging from her expressions of panic she wished to live which was the original focus of the thread. Other determinants like Doug/Carley and Ben fulfilled their purpose and their presence made the story better, each in their own unique ways and situations because they were not wasted like Nick and Sarah.... Always better to think critically outside the box with an open mind than closed mind.
I was hoping Jane would have died in favor of Sarah. She was more of a liability to the group (seducing Luke at the wrong time, pissing off Arvo's group) than Sarah ever was.
Exactly. and where is she at now? Gone! AFTER she's screwed Luke (literally) and everything else up with this Russian group and Clem's group and most likely indirectly gotten people shot and killed over her stupid choice to spook that dude and then set him free to run and tell his group. And I knew trouble was coming anyway the second she let Arvo go. This has happened before in 400 days with Shel and Roman's group. I thought Clem was going to get the decision to let Arvo go or have Jane kill him on the spot so as not to cause a group feud that definetly ended up happening sure enough. But knowing TellTale and their history a major choice like that probably wouldn't have mattered anyway as we'd still be in confrontation with the Russians one way or another anyhow by the end of the episode.lol
I was hoping Jane would have died in favor of Sarah. She was more of a liability to the group (seducing Luke at the wrong time, pissing off Arvo's group) than Sarah ever was.
Comments
I wonder where the old stereotype that zombies go after brains to eat came from? Now the more modern zombies go for anything else besides the brains. Or they are runners.
I personally don't know, but my guess would be the old movies, books, comics, short stories, etc.
I think Sarah did break her legs :c and now the majority of fans like Sarah because she died in vain, even though when her character was alive, the majority disliked her.
I've always found Sarah to be interesting and had almost as much potential as Clementine's huge potential. Sarah could have done a complete 180 degree turn from being timid and weak after Clem and Jane's boot camp of survival training and Sarah might have been created into some sort of like geeky badass sidekick to Clem especially after the loss of her father and Clem's speech to her in the back of that trailer home. She could of had more motivation to survive and aspire to be strong like Clementine. Like a pair of "tough best friend survivor sisters". Like similar to maybe a Rick/Shane friendship that actually ended up working out in the long-term over the course of the series. Sarah's potential was simply poured down the drain by Tell-Tale and wasted. She had more potential than Nick and was the most interesting out of anyone else in the Cabin group besides Luke I felt.
Yes, I agree with you. But she became determinant and with Telltale killing her off in the same episode she was determinant in, showed almost no hope for future determinant characters and also showed how even tough decisions won't matter in the long-run.
Yeah unfortunately.... However had Sean Vanaman and Gary Whitta from Season 1 stuck around and stayed signed on to write for this Season 2 project. I believe confidently that they both would have kept Sarah around to do more with her for a longer time. I do still like everyone else in the group that has made it to this point. And I'm really hoping Mike makes it to the end at least. I like Mike a tad more than Luke and Luke is a cool dude regardless of maybe the one or two flaws some think he had so far.
[removed]
Sometimes I wonder how differently Season Two events would have went, if Season One's writers had of stayed on board. Maybe even longer play times like last season due to the possible more in depth story content from Sean and Gary from before.
exactly. she was dead as soon as she turned Determinant.
Eh, Bunch of dead determinant characters so far. Determinant never determined character value to contribute to the story. And many believed she died because she deliberately and purposefully chose not to move, when its possible that simply isn't true judging from her expressions of panic she wished to live which was the original focus of the thread. Other determinants like Doug/Carley and Ben fulfilled their purpose and their presence made the story better, each in their own unique ways and situations because they were not wasted like Nick and Sarah.... Always better to think critically outside the box with an open mind than closed mind.
Out of everyone, Sarah and Clementine are the most relatable, they have both lost the only person they really truly cared about, they were around the same age and Sarah was a bit like Clementine was in Season 1.
Yes they were similar in some ways. I wished and hoped that they had stayed with the concept of Clementine making friends with Sarah and teaching her what Lee, Christa and Jane I'm sure taught her and what Carlos should have done long ago at least Sarah most likely would had eventually felt grateful and loyal to Clem for kind of saving her life by preparing her to defend herself when the time came. Also I thought Bonnie told Sarah to stay back with Kenny And Rebecca. Sarah really had no purpose being out on the deck with everyone else anyhow being unarmed without a gun and watching the gun fight against the walkers. It would had made more sense if she was back in the corner behind Kenny in fetal position exactly like she was back in the trailer park to at least be safer from the ongoing danger.
I'll tell you why - so she can die in a stupid way without any input from the player. You can't even tell her yourself to 'go inside' or something logical.
They've been killing the nice characters really fast. Like they killed Omid off the bat, then killed the gay school teacher, and the one-armed guy. It'd be nice to well.. have someone nice around. That's probably why Mike and Bonnie feel so uplifting.
Season 1 had everything go to shit but they worked it in gradually and didn't try to throw it in your face throughout the whole game, at least that was my opinion. I am giving season 1 a replay and it does feel more easy-going and the humor is great.
they should have killed her in episode 5 in the gun fight then clementine would hate avro more and had more justification in killing avro after the fight
Yeah that is true. Maybe this episode was really meant to reference the Amid the Ruined Characters. We did have 4 major character deaths all in one episode, and who knows how many will rise out of that gunfight unscathed in the next episode. But I think I would had even sacrificed Jane for Sarah if it did come down to such a in game decision like that Doug and Carley decision from way back. Not only because I just don't really care about Jane that much, but because Sarah's younger, kinder and could had been more than she was portrayed to be. And Jane's character was pretty much summed up between episodes 3 and 4 essentially as the return of Molly reincarnated in a sense and I think she'd be the type to eventually ditch Clem to be torn apart by walkers if they were cornered and she saw the situation as too overwhelming or hopeless and the going got tough enough to save her own skin. Like she wanted to do to Sarah twice and her own sister no less. She even says something like "Are you crazy?, there is no way she is getting out of that pull me up!" without even trying to save Sarah until Clem urges and insists she try something.
3 things Tell Tale needs to work on their game that supposedly makes your decisions create a large impact on how the game is tailored.
1 - Do not kill off characters if there is really no reason to, especially if they have allot of potential to make help boost the likeability rate of each episode.
2 - Do not kill off determinant characters all the time, it will make our choice to save them seem meaningless, or at least create bigger changes in the story depending on whether you saved a determinant character or not.
3 - Make decisions mean much more, not just in terms of dialogue, but in the story itself, more like in Season 1, so that when a character supposedly will remember that or when they noticed that, it will impact the story and the characters a sufficient amount.
Remember back when people were speculating about Nick becoming determinant every chapter, where the decisions to keep him alive would get harder but be paid off with him becoming a more reliable person?
I really wish they would have done those things that have been mentioned time and again on here, and I expected them to before the release of Season 2, I was so hyped and excited last summer about the possibilities of the sequel game but by the time episode 2 was released I started noticing the narrative quality diminishing somewhat. With Season One Tell-Tale put their heart and soul into creating which rewarded the TT team with a Game Of The Year award. and wasn't that the ONLY GAME they were working on at the time? That might say a ton right there about the differences in quality. Season One had a little more meaningful consequence to choice and character growth, and it had longer fuller feeling episodes. Episodes that were actually released quicker than the shorter rip off feeling Season 2 episodes that have taken much longer to release. Which is quite backwards and strange. IF they bit of more than they could chew with multiple games at once. Then I feel they urgently need to revert back to one game at a time or start doing that... at least for Season 3.
Every story needs a ben.
I'd have done anything to stop her from being devoured. It was completely insensitive to those of us who protected Sarah though out the season.
Likewise and I know I'd have even traded Jane for Sarah to the zombies if it came to that.
I was hoping Jane would have died in favor of Sarah. She was more of a liability to the group (seducing Luke at the wrong time, pissing off Arvo's group) than Sarah ever was.
Exactly. and where is she at now? Gone! AFTER she's screwed Luke (literally) and everything else up with this Russian group and Clem's group and most likely indirectly gotten people shot and killed over her stupid choice to spook that dude and then set him free to run and tell his group. And I knew trouble was coming anyway the second she let Arvo go. This has happened before in 400 days with Shel and Roman's group. I thought Clem was going to get the decision to let Arvo go or have Jane kill him on the spot so as not to cause a group feud that definetly ended up happening sure enough. But knowing TellTale and their history a major choice like that probably wouldn't have mattered anyway as we'd still be in confrontation with the Russians one way or another anyhow by the end of the episode.lol