Season 3 needs something new (gameplay-wise)
With all this discussion about who should be the lead on the new Season (for me it's Clem, it's her story and it isn't over yet) I kept thinking that the reason this episode felt so good was the different outcomes you had by the end of the episode, which was something completely new and something Season 1 didn't have -not as much as this at least.
I think the key to making a succesful Season 3 is introducing a new gameplay element, apart from the quick-time events, the dialogue options, the hubs and the ilussion of choice we already have. If I'm not mistaken Season 2 didn't exactly bring anything new to the table gameplay-wise apart from the different endings on the last episode (if I'm mistaken feel free to correct me) so S3 needs something new in that area that keeps things fresh. I don't know what it could be though, but I feel that's the best course of action.
Anyone else agree?
Comments
The whole choreographed fighting thing was a new style of gameplay for Telltale (but we see it in Wolf first)
But S2 brought the "great" dragging thingies!
Yeah, ain't "click, hold n' drag" enough!?!?