Telltale.. this has to stop..

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Comments

  • edited July 2014

    Thanks i tried and i completely agree with you the whole point of doing episodic games was for them to take players feedback and input it in the next episode.

    Wow. You wrote all that on a phone! I would go nuts writing that much on a phone. Lol. I hate making mistakes and having to tap to just the

  • What about minigames? :3 They should have something to do like play Rock, Paper, Scissor?

  • I couldnt tell either. It honestly didnt feel any shorter than any other episode and I finished it in two sittings because I had to go out.

    Belan posted: »

    I actually didn't have a problem with Cry Wolf being short. Honestly, I couldn't even tell. Kind of similar to how S1 E5 of TWD was a shorter episode, but it was still good.

  • They wrapped up the story and caught the bad guys. We also got some great fight and chase scenes. What did you want to happen? I think it ended fine and didnt need a lot of filler.

    There was fuck all to cry wolf. I felt it was too short. The story ended too quickly.

  • What are you referring to? Not TWAU?

    twobears posted: »

    Episode 4: 1 hour Episode 5: 30 minutes Guess what? Not only is episode 4 longer than episode 5 it's twice as long! This is exactly what I expect from TTG.

  • You are supposed to end with a bang. The ending just fizzled out in the end. None of my past choices made any major impact in the end.

    The end was a flop.

    KCohere posted: »

    They wrapped up the story and caught the bad guys. We also got some great fight and chase scenes. What did you want to happen? I think it ended fine and didnt need a lot of filler.

  • Maybe you just say a lot of things that people disagree with.

    KCohere posted: »

    No. People have been voting me down in other topics for things that aren't the least bit offensive. I can take people, disagreeing with me but not down voting me for no reason.

  • Okay, that's your opinion. I still disagree but that's fine.

    You are supposed to end with a bang. The ending just fizzled out in the end. None of my past choices made any major impact in the end. The end was a flop.

  • It was not too short. Telltale gave us hints all the time how to make us play for a longer time, as well as the Fables comics (especially if you pay attention). Prince Lawrence comes before Toad. Choose the shady criminal, beat him up later. Kill anyone that threatens you or Snow. Burn the tree like it's shown in the trailer. Punch anyone that lies to you. You than will have ~1h30 for episode 5.

    There was fuck all to cry wolf. I felt it was too short. The story ended too quickly.

  • Iv played it more than once and each time I was disappointed with the ending. It fell short to the previous episodes. From episodes 1-4 I was expecting episode 5 to be glorious. But it just kind of fizzled for me.

    LukaszB posted: »

    It was not too short. Telltale gave us hints all the time how to make us play for a longer time, as well as the Fables comics (especially if

  • It's counter-productive to attack a customer who's giving honest feedback to TellTale. The fact that he's giving feedback means that he cares. It looks "patriotic", but you're not actually helping.

    KCohere posted: »

    It has been said many times so do you think another post complaining about it is going to help?

  • Dubz13Dubz13 Banned

    he's right...people just don't like your current posts or agree with you....don't make excuses

    a lot of people agree with the OP on the episode lengths....i love telltale games, but there's no comparison that the way they did TWD season 1 was the best way.

    KCohere posted: »

    I see the down vote posse is back.

  • edited July 2014

    I fully support your right to give honest feedback to TellTale.

    That said, I don't agree with your conclusion. I don't want them trying to make future episodes long (even if they were long before), if they are concerned that they cannot maintain the same quality at that length. For me, quality is all that matters. I'm not convinced about their excuse that people want shorter episodes, though.

  • edited July 2014

    I've got an honest question here, though I guess it will be downvoted. Honestly, I'm not for debating things anymore or complaining about complainers complaining. The question:

    How do you people who say 90 minutes isn't enough cope when it comes to watching television and movies? Do you dislike them because they can't fit in enough development, or? Though sure, 80 - 90 minutes tends to be the minimum for films. There are still plenty made at that length.

    And yes, I know, games are a different medium.

    PS: Corvan, while they said they wanted to make games that people could play through in one sitting, I'm not convinced that's the reason they're short really. More a case of them being short because of the narrative they want to tell. I know Puzzlebox said above that episode 4 will be longer than the TWAU finale because that is what the story demands. (or maybe it was in a different thread)

  • I think people are so used to playing games that are 20 hours long or more that they can't fathom these smaller chunks of gameplay. Even if it's only $5 an episode, they still feel like they're getting ripped off. That and people have no tolerance for waiting. That's what I gleaned from most of the comments.

    Rob_K posted: »

    I've got an honest question here, though I guess it will be downvoted. Honestly, I'm not for debating things anymore or complaining about co

  • edited July 2014

    I might have agreed with the twenty hour mark comment if I didn't believe that most have played the first season which was a fair bit below the 20 hour mark. However, I think you might be on the mark with the money part. I've seen quite a few complaints regarding that, plus yeah, the waiting. It's amusing really, as there's one camp saying 'take longer', then there's another camp wanting the episodes released quicker.

    Anyway, as expected, the dislikes are rolling right on in. ;)

    KCohere posted: »

    I think people are so used to playing games that are 20 hours long or more that they can't fathom these smaller chunks of gameplay. Even if

  • The "length" of the episode can also be contingent upon who all is playing. Some of us well... aren't as smart or as inquisitive as others so some may take longer or even less during times where you can explore or solve puzzles.

  • edited July 2014

    I pretty much steel myself to get half dozen thumbs downs every time I post now, lol. But at least I feel comfortable enough here to express my opinions even if no one else agrees.

    See what I mean? I try to say something positive about how I enjoy this forum and am comfortable here and I get thumbed down for that. I'm sure I'm being trolled now.

    Rob_K posted: »

    I might have agreed with the twenty hour mark comment if I didn't believe that most have played the first season which was a fair bit below

  • edited July 2014

    I do see what you mean and it's quite likely you are being trolled. :)

    It's good you feel comfortable enough to express your opinion. The thumbs down thing really is just more amusing to me than anything else. I'm like, 'it's a game forum, I'm not sitting here getting worked up over all of the thumbs down, so you might want to try something else.' ;)

    That said though about being comfortable here, I have noticed there being a fair few people banned of late. Every thread I view, I seem to come across someone who's been banned.

    KCohere posted: »

    I pretty much steel myself to get half dozen thumbs downs every time I post now, lol. But at least I feel comfortable enough here to express

  • I have to agree with you here, it doesn't make any (or very little) sense for Clementine to interact in S2 as much as Lee did in S1. You can tell Clem not to trust people and things like that and you can make Clem seem mistrustful if you play that way in S2. When she meets the cabin group she can say "Screw you guys" after she's attacked by the zombie in the shed. So if she acts like this and then spends all her free time getting to know everyone, there would be no logic. I'm glad to see someone else gets that.

    Look at this from the main character's persepctive. Considering the fact that Christa is the only person that she can trust since they've

  • there has not been any puzzles in twd since around every corner

    casdow90 posted: »

    The "length" of the episode can also be contingent upon who all is playing. Some of us well... aren't as smart or as inquisitive as others so some may take longer or even less during times where you can explore or solve puzzles.

  • I try to interact with everyone and everything given the opportunity. Still takes less than an hour and a half for this season.

    casdow90 posted: »

    The "length" of the episode can also be contingent upon who all is playing. Some of us well... aren't as smart or as inquisitive as others so some may take longer or even less during times where you can explore or solve puzzles.

  • I agree with you.

    KCohere posted: »

    I pretty much steel myself to get half dozen thumbs downs every time I post now, lol. But at least I feel comfortable enough here to express

  • edited July 2014

    I honestly believe they try to prevent player burn-out. Over the weekend I played episode one and two back to back and became burned out by the second episode, and I'm sure player burn-out is differentiated from player to player. I also believe that they want you coming back for more, quality over quantity. I'd rather play 30 minutes of a good quality game and want more than play 60 minutes of a bad game and feel unfulfilled. Now, when the quality of the game is compromised then I'll have a bit of a problem, but I believe Telltale has a good handle on it.

    Even if you don't agree to the length of the games, you gotta admit, it's a pretty sweet ride no matter how short the ride is.

  • I've been thinking the exact same thing ever since I played the 1st episode of season 2 TWD. There are basically no character interactions. There are no puzzles and no exploring. What the hell ever happened to hubs? My girlfriend played Season 1 again the other day and I was amazed at how many hubs there were and puzzles and exploration it is ridiculous that Telltale has basically erased those facets of the game that made season 1 so impressive. All we can hope for is that they will listen to us and make a change for episodes 4 and 5!

  • I would love the episode to be longer.

  • Episode 4 i felt made an improvement on the Length.. I walked around took everything in and talked to everyone and examined everything.. This episode felt the longest to me... especially because I thought it was going to end as soon as we chose to leave in the morning or stay a few days.. Episode took me 1 hour and 50 minutes to finish. A step in the right direction.. Hopefully we can get a long finale.

  • Not just length. There was an actual point-and-click puzzle with Jane outside the trailer home, acouple hubs with optional conversations with people (just not interrogation-ish actual dialogue options), good pacing, and the characters had plenty of backstory and personality. Of all the S2 episodes, this episode felt the most like a S1 episode. And that's a good thing.

    Legendary12 posted: »

    Episode 4 i felt made an improvement on the Length.. I walked around took everything in and talked to everyone and examined everything.. Thi

  • Agreed. I remember i click on everything and Nothing ever happens. Clem just goes "Oh this is."
    which is really nothing. Or someone says "clem don't touch that/ don't go there".
    She rarely ever interacts with anything anymore except in the beginning when she was looking for food and handling the dog and snooping around the house.

    I try to interact with everyone and everything given the opportunity. Still takes less than an hour and a half for this season.

  • Shame the writing was inconsistent as hell though.
    And still no meaningful conversation hubs.

    DomeWing333 posted: »

    Not just length. There was an actual point-and-click puzzle with Jane outside the trailer home, acouple hubs with optional conversations wit

  • Character conversation is gone. Where is it telltale? I know nothing about Luke still.

  • What game did you play? All I did in 204 was talk and talk and talk

    Krazehcakes posted: »

    Character conversation is gone. Where is it telltale? I know nothing about Luke still.

  • Seems like they are starting to listen about length, as long as it's a good episode it doesn't bother me about the length though.

  • hopefully they listen for season 3.

  • They are aware.

    But I doubt they'd make the episodes longer (Like Season 1's length)

    Legendary12 posted: »

    hopefully they listen for season 3.

  • If we make it to season 7 we may get 10 min episodes. The walking dead screen, Clem walking towards a group. Episode 1 complete.

  • Ehe.

    No point in making an Episode 1 then?

    GamingThief posted: »

    If we make it to season 7 we may get 10 min episodes. The walking dead screen, Clem walking towards a group. Episode 1 complete.

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