Your criticisms of season two

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  • But I'm trying to talk about from a more objective standpoint - if you're forced down a certain path because of your accumulated actions then you would probably try to experiment and replay to see what gets you the desire ending. You pretty much get to blatantly choose the Clementine you want in the last few prompts of the game without any regard to the decisions leading up to that.

    benchesh posted: »

    I think that all choices players accumulated throughout the entire season really does make everyone's Clementine unique. Yes, the final 2 or

  • I see what you're getting at, but I have no idea how that would be implemented. I think it kind of had to end with decisions that would have the most impact.

    If say every choice could literally change the direction of the story, it would lose its focus and it'd probably turn out a complete mess.

    Wuvvums posted: »

    But I'm trying to talk about from a more objective standpoint - if you're forced down a certain path because of your accumulated actions the

  • edited September 2014

    Rebecca - Agreed. Great way to end episode 4, probably my favourite death in the whole season.

    Luke - Like I said it was the aftermath that upset me more than the death itself. I'd rather he didn't die so suddenly though.

    Nick - I have a very unpopular opinion with this one. I actually liked the way he went. Yes, he becomes a background character after episode 2, but in a way it kind of enhances the impact of his off-screen death in episode 4. It's a bit shocking because it comes out of nowhere and I felt so much pity for him. It's like he was going to redeem himself at some point, but never had the chance. Some people say that made his arc incomplete, but I would say it increased the drama of his death. You're right about Luke's reaction, but he was too focused on saving Sarah at that point.

    Carlos - I liked this one as it was very sudden and made for a tragic ending to episode 3. Sarah's final memories of her dad were of him hitting her and him getting eaten. A truly saddening moment and reinforced the unpredictable nature of their world.

    Sarah - Didn't have a problem with not being able to save her, as like Carlos it made her ending very tragic. She felt suicidal in her final moments, and went out in a lot of pain. Like Luke though I have a problem with the lack of attention given to the aftermath of it.

    Alvin - Don't know about how he can die in episode 2, but his death in episode 3 was one of my favourite scenes. Very Quentin Tarantino-esque and very emotional like you said.

    Nohgamer posted: »

    A large majority of deaths were poorly written. Let's go over them. Rebecca - Nicely done imo, it makes sense that she died after the pre

  • edited September 2014

    Episode 3 gameplay.
    Episode 4 dialogues (especially with Jane, just sloppy)

    Dropping half the plot for no reason AFTER introducing it.

    Inconsistency in episodes, they don't line up to each other, most obvious case is when Clem seems like she doesn't know shit about babies.

    Some too obvious unrealisms.

    Nick's role since he became determinant.

    Pretty dumb easily preventable game bugs (Clem's scar disappearing from time to time, her eyes not rolling the way they should, levitating characters and MOST OBVIOUS - Burricko and Vitali character swap)

  • Episode 3's lameness was due in part to the complete lack of harm placed in Clementine's way. The gameplay contained barely any sense of urgency - you can't even die in any moment except the poorly-implemented Obligatory Zombie Scene, there's no time pressure or chance to get apprehended, your hand is held through literally everything and there was no chance for exploration - and you had a very limited view of Carver's community.

    For an episode that could have provided a more nuanced view of him and his community, we're instead left with the impression that they were all evil bastards and deserved to die.

    benchesh posted: »

    Fair enough. I played the entire season in a week so I guess I might have felt differently had I waited a couple of months for each episode.

  • And he didn't even write Ep 3 and 4. He wrote 1,2 and 5

    J-Master posted: »

    i honestly think episodes 3 and 4 are the season's weakest episodes, episode 5 endings were fine.

  • edited September 2014

    Luke's death,Nick's death,Sarah's death and episode 3.

  • edited September 2014

    Who knows what happened when Christa gave birth. They might have found a family who knew how to deal with that sort of thing, and Clem was never there when it happened and so didn't know what to do with Rebecca.

    MonkeyMan23 posted: »

    Episode 3 gameplay. Episode 4 dialogues (especially with Jane, just sloppy) Dropping half the plot for no reason AFTER introducing it.

  • At least Luke got a chance to rescue Clementine from a zombie. Poor Nick expired while trapped inside a fence.

  • I think it could be possible; they had it subtly done in episode 1, but I'm pretty certain some adventure games have done it before. Tales of Symphonia actually did something like that; your choices would affect relationship numbers(add or subtract) with other characters and actually determined some of what cutscenes you got. I don't think it has to be that complex; just have your choices tied to some mathematical function that can determine which actions you have in the end.

    It doesn't even have to mean that much more writing if we're just talking about what choices you get out of a certain pool of choices. You could still have the three endings but the likelihood of getting a certain one could be based off of what choices you made prior to that moment.

    benchesh posted: »

    I see what you're getting at, but I have no idea how that would be implemented. I think it kind of had to end with decisions that would have

  • There should be Video Game sins, anyone? xD

  • My only real issue with season two was the lack of hubs and chances to talk to the people we were with. This is something I really miss from season one because I think it really helped you to get to know more about the characters, which made me care much more about them. I think Luke is a great example of this; he was with us for the entire season, yet we don't really know anything about him until episode five.

  • My biggest criticism of Season 2 was the high amount of nitpicky, rude, complaining, and disrespectful users who acted like one single con in Season two should mean the game is terrible they acted like Season one was perfect but it had so many cons too and these sad users managed to pull the rest of the forum down with them.

    Thats my biggest criticism about Season 2

  • yeah, i think season two would have way more sins than season one

    Web Head posted: »

    There should be Video Game sins, anyone? xD

  • Clearly you haven't been paying attention.

    Carley123 posted: »

    My biggest criticism of Season 2 was the high amount of nitpicky, rude, complaining, and disrespectful users who acted like one single con i

  • edited September 2014

    Nick's anti-climatic death.
    Disappointing use of the 400 days characters outside of Bonnie.
    Thats it. I thought Season 2 was really good.

  • Amen brother.

    Carley123 posted: »

    My biggest criticism of Season 2 was the high amount of nitpicky, rude, complaining, and disrespectful users who acted like one single con i

  • I'm more of a booty man myself. Though some boobs would have been appreciated.

    #TeamSarah posted: »

    No boobs, i mean seriously telltale? 1/10

  • Even if Sarah believes that Clem is her friend, she still needs to be smacked in order to leave the trailer, and barely communicates with Clem henceforth. So while I acknowledge the change in dialogue, I still don't think it really matters story-wise. She shows a similar level of despondency regardless of your friendship with her.

    benchesh posted: »

    Would like to refute your point about Sarah, that telling her you're friends doesn't matter. In my playthrough, I picked "I just met you, we

  • They were all good people, unsure why you'd only like two of them

    -XYAB- posted: »

    I think the whole treatment of the cabin survivors was they made you hate them in the beginning minus Pete, Luke, and Alvin. And when you ge

  • Nick could go places though. If they needed to write him out itshould be a doing anything Uncle Pete would be proud of, if you gave him the watch and defended him, or the fence scene if you ignored or insulted him

    Rynna posted: »

    Yeah the thing with Nick made me realize the serious weaknesses in creating a game piecemeal like this. If this game had been created all at

  • It may be an unpopular opinion to have but I like the fact that it stays the same for everyone. It keeps the story focused. I'd argue the difference in character development is significant depending on the choices you make, and that's more important to me than the thought of changing the course of the plot.

    Even if Sarah believes that Clem is her friend, she still needs to be smacked in order to leave the trailer, and barely communicates with Cl

  • So criticism is bad because it hurts your feelings?

    Limiting critiques to only positive comments doesn't help anyone improve their work.

    Carley123 posted: »

    My biggest criticism of Season 2 was the high amount of nitpicky, rude, complaining, and disrespectful users who acted like one single con i

  • edited September 2014

    I think like anything people are passionate about, some criticise it for one thing while others praise it for the same reason. We're on the TT forums after all, so of course there is going to be a lot of that going on. I think a lot of criticisms people have made can be argued against and vice versa

    Bokor posted: »

    So criticism is bad because it hurts your feelings? Limiting critiques to only positive comments doesn't help anyone improve their work.

  • edited September 2014

    Exactly, Carley's comment is really counter productive. TT need constructive criticism not a team of yes men.

    Bokor posted: »

    So criticism is bad because it hurts your feelings? Limiting critiques to only positive comments doesn't help anyone improve their work.

  • The story was not cohesive as I would have liked. Character development never truly happened with the cabin group. 400 days was waste for the characters but elements of the theme and situations made it to season 2. Traits or situations with multiple people happens too similarly and one person just left out of a future episode. Kenny being lucky. Rebecca turns from hating Clem to be happy to see her. Carver's and Pete's deaths are premature.

  • His final death, (the one in E4) was rushed and poorly written. I mean, he just randomly fell over and died? Was it from loss of blood from the gunshot wound he took?

    Alt text

    Nohgamer posted: »

    A large majority of deaths were poorly written. Let's go over them. Rebecca - Nicely done imo, it makes sense that she died after the pre

  • I can't remember exactly how it happens, but Carver can shoot Alvin in E2. I think when Carver grabs him you have to Stay Silent if you gave up or continue resisting if you are with Kenny.

    benchesh posted: »

    Rebecca - Agreed. Great way to end episode 4, probably my favourite death in the whole season. Luke - Like I said it was the aftermath th

  • edited September 2014
    • The chance to walk around and interact with other characters. We learned nothing about many including, Mike, Rebecca and Alvin.
    • Nick's death(s) - So much wasted potential Mute in Ep. 3 then dead offscreen in Ep. 4
    • Sarah's death(s) - the lack of importance in teaching her survival skills and saving her
    • Luke's death - Bonnie being a moron then somehow getting out after Luke drowns. Junkie.
    • Carver's death - Wasted potential. Would have been great if somehow we could take over.
    • Kenny/Clem being buddy/buddy no matter what - My choices don't matter here. I can't ever tell him off.
    • 400 days characters were just cameos: Wow.
    • Russians as the stereotypical villian - Really? Arvo wasn't even that bad a dude.
    • Lack of exposition of interesting characters, Walter, Reggie, Matthew,
    • Lack of explanations: Christa's baby, Kenny: "I got lucky."
    • Lack of character importance: Sarita. Carlos. Alvin. (There solely to die for others)

    All in all, decent Season but there was so much wasted potential all over.

  • Hes not saying they dont need critcism, hes saying users who nitpicky dont help anything.. no mater what TWD will always have cons.

    CSN2014 posted: »

    Exactly, Carley's comment is really counter productive. TT need constructive criticism not a team of yes men.

  • No Lee...

    Joking, that sort of did happen, anyway...

    1. Not as many hubs (or large)
    2. Some characters received very little attention when concerning backstory (e.g Mike)

    These two points do sort of go hand in hand, when exploring a hub you can talk to the characters and learn more about them.

  • Those who are critical are silenced as nit-picky.

    There are some things that people really are too sensitive about, and pointing out that the things they liked could have been better is, inexplicably, one of them.

    #TeamSarah posted: »

    Hes not saying they dont need critcism, hes saying users who nitpicky dont help anything.. no mater what TWD will always have cons.

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