Lack of bite victims in Season 2
One thing I've noticed in season 2, is the lack of bite victims. Of course the survivors in the ZA by now would be pretty experienced with dodging zombies seeing as they have survived for that long. Although the terror of realising someone was bitten is terrible, and I think it could've added to the emotion.
Unfortunately, the deaths in season 2 have seemed... pretty empty. I know you might think it's unrealistic for people to die slowly and that. But I think most people have died very quickly, and I don't think they've let us process it that much, if you know what I mean.
For example when Luke dies, which I was dreading, it didn't really hit me that hard. The lackluster reaction from others may have also aided in the bad result overall.
Well, I'm starting to drone on. What do you guys think about this?
Comments
Man, what will people criticize next. Lack of scenes where people drink water?
Tbh the game is so short it lacks pretty much everything. I love it but it's waaaaaay too short.
Well, in season 2, we had three bite victims
And I can't agree with the OP, I loved Luke's death.
True there were quite a few bite victims, I think it was plenty. To add to that, the cabin group did think Clem was bitten (FALSE ALARM) and dealt with it the best way they saw fit.
Forgot Carlos and Sarah and Troy.
Oh, right. So six bite victims.
Blegh... I didn't mean to sound like I was criticizing it. ._.
Okay then. (:
Next thread:
Lack of Food in Season 2!!
#ClementineAteNothing
Yeah, I definitely hate this part about season two. Season one was way better.
Luke's death was well done but the aftermath? Like he's air.. RIP Luke.
I loved Luke's death as well, especially when you knew HE KNEW he was dead from the beginning. It's so depressing if you try to help him, "Please Clem... Just go.."
Jesus are you fuckin' kiddin' me guy was a bite victim too.
Wait, where did you get this version of Season 2 that didn't include Pete, Sarita or Reggie?
Clementine got bit...by a dog and that led to some crazy ass consequences.