But I'm trying to talk about from a more objective standpoint - if you're forced down a certain path because of your accumulated actions then you would probably try to experiment and replay to see what gets you the desire ending. You pretty much get to blatantly choose the Clementine you want in the last few prompts of the game without any regard to the decisions leading up to that.
I think that all choices players accumulated throughout the entire season really does make everyone's Clementine unique. Yes, the final 2 or… more 3 decisions are the ones which make the big impact on the story, but her developments are different for everyone. I mean look on this forum, virtually everyone seems to understand her in a different way.
I see what you're getting at, but I have no idea how that would be implemented. I think it kind of had to end with decisions that would have the most impact.
If say every choice could literally change the direction of the story, it would lose its focus and it'd probably turn out a complete mess.
But I'm trying to talk about from a more objective standpoint - if you're forced down a certain path because of your accumulated actions the… moren you would probably try to experiment and replay to see what gets you the desire ending. You pretty much get to blatantly choose the Clementine you want in the last few prompts of the game without any regard to the decisions leading up to that.
Rebecca - Agreed. Great way to end episode 4, probably my favourite death in the whole season.
Luke - Like I said it was the aftermath that upset me more than the death itself. I'd rather he didn't die so suddenly though.
Nick - I have a very unpopular opinion with this one. I actually liked the way he went. Yes, he becomes a background character after episode 2, but in a way it kind of enhances the impact of his off-screen death in episode 4. It's a bit shocking because it comes out of nowhere and I felt so much pity for him. It's like he was going to redeem himself at some point, but never had the chance. Some people say that made his arc incomplete, but I would say it increased the drama of his death. You're right about Luke's reaction, but he was too focused on saving Sarah at that point.
Carlos - I liked this one as it was very sudden and made for a tragic ending to episode 3. Sarah's final memories of her dad were of him hitting her and him getting eaten. A truly saddening moment and reinforced the unpredictable nature of their world.
Sarah - Didn't have a problem with not being able to save her, as like Carlos it made her ending very tragic. She felt suicidal in her final moments, and went out in a lot of pain. Like Luke though I have a problem with the lack of attention given to the aftermath of it.
Alvin - Don't know about how he can die in episode 2, but his death in episode 3 was one of my favourite scenes. Very Quentin Tarantino-esque and very emotional like you said.
A large majority of deaths were poorly written. Let's go over them.
Rebecca - Nicely done imo, it makes sense that she died after the pre… moregnancy.
Luke - Sad, but felt like a rushed and a cheap death, although it was necessary as he was the only reason Mike and Bonnie were staying.
Nick - If he dies in E2, then that's fine, because you can try to save him. His final death, (the one in E4) was rushed and poorly written. I mean, he just randomly fell over and died? Was it from loss of blood from the gunshot wound he took?
Rebecca cries more than Luke does over his death.
Carlos - Felt very rushed, but since I hate Sarah, I was ok with it.
Sarah - Just bad. She had a Ben death, "Well the structures support seems to be giving out, and the only person who tries to help me can't do anything". I hated it.
Alvin - I'm indifferent to this one. I think that fact he can get shot in E2 is dumb, but his death in E3 is very emotional.
… [view original content]
Episode 3 gameplay.
Episode 4 dialogues (especially with Jane, just sloppy)
Dropping half the plot for no reason AFTER introducing it.
Inconsistency in episodes, they don't line up to each other, most obvious case is when Clem seems like she doesn't know shit about babies.
Some too obvious unrealisms.
Nick's role since he became determinant.
Pretty dumb easily preventable game bugs (Clem's scar disappearing from time to time, her eyes not rolling the way they should, levitating characters and MOST OBVIOUS - Burricko and Vitali character swap)
Episode 3's lameness was due in part to the complete lack of harm placed in Clementine's way. The gameplay contained barely any sense of urgency - you can't even die in any moment except the poorly-implemented Obligatory Zombie Scene, there's no time pressure or chance to get apprehended, your hand is held through literally everything and there was no chance for exploration - and you had a very limited view of Carver's community.
For an episode that could have provided a more nuanced view of him and his community, we're instead left with the impression that they were all evil bastards and deserved to die.
Fair enough. I played the entire season in a week so I guess I might have felt differently had I waited a couple of months for each episode.… more I think waiting for the final episode to come out before playing is the right way to play. I'd rather they did away with the episodic format and release a complete season at once.
Who knows what happened when Christa gave birth. They might have found a family who knew how to deal with that sort of thing, and Clem was never there when it happened and so didn't know what to do with Rebecca.
Episode 3 gameplay.
Episode 4 dialogues (especially with Jane, just sloppy)
Dropping half the plot for no reason AFTER introducing it.
… more Inconsistency in episodes, they don't line up to each other, most obvious case is when Clem seems like she doesn't know shit about babies.
Some too obvious unrealisms.
Nick's role since he became determinant.
Pretty dumb easily preventable game bugs (Clem's scar disappearing from time to time, her eyes not rolling the way they should, levitating characters and MOST OBVIOUS - Burricko and Vitali character swap)
I think it could be possible; they had it subtly done in episode 1, but I'm pretty certain some adventure games have done it before. Tales of Symphonia actually did something like that; your choices would affect relationship numbers(add or subtract) with other characters and actually determined some of what cutscenes you got. I don't think it has to be that complex; just have your choices tied to some mathematical function that can determine which actions you have in the end.
It doesn't even have to mean that much more writing if we're just talking about what choices you get out of a certain pool of choices. You could still have the three endings but the likelihood of getting a certain one could be based off of what choices you made prior to that moment.
I see what you're getting at, but I have no idea how that would be implemented. I think it kind of had to end with decisions that would have… more the most impact.
If say every choice could literally change the direction of the story, it would lose its focus and it'd probably turn out a complete mess.
My only real issue with season two was the lack of hubs and chances to talk to the people we were with. This is something I really miss from season one because I think it really helped you to get to know more about the characters, which made me care much more about them. I think Luke is a great example of this; he was with us for the entire season, yet we don't really know anything about him until episode five.
My biggest criticism of Season 2 was the high amount of nitpicky, rude, complaining, and disrespectful users who acted like one single con in Season two should mean the game is terrible they acted like Season one was perfect but it had so many cons too and these sad users managed to pull the rest of the forum down with them.
My biggest criticism of Season 2 was the high amount of nitpicky, rude, complaining, and disrespectful users who acted like one single con i… moren Season two should mean the game is terrible they acted like Season one was perfect but it had so many cons too and these sad users managed to pull the rest of the forum down with them.
Thats my biggest criticism about Season 2
My biggest criticism of Season 2 was the high amount of nitpicky, rude, complaining, and disrespectful users who acted like one single con i… moren Season two should mean the game is terrible they acted like Season one was perfect but it had so many cons too and these sad users managed to pull the rest of the forum down with them.
Thats my biggest criticism about Season 2
Even if Sarah believes that Clem is her friend, she still needs to be smacked in order to leave the trailer, and barely communicates with Clem henceforth. So while I acknowledge the change in dialogue, I still don't think it really matters story-wise. She shows a similar level of despondency regardless of your friendship with her.
Would like to refute your point about Sarah, that telling her you're friends doesn't matter. In my playthrough, I picked "I just met you, we… more're not friends" when Clem first met her. During episode 4 when Clem's trying to cheer her up I picked "we're friends" but Sarah responded with "no, we're not". Maybe this response is indentical for everyone but I was surprised about just how bad I felt about a tiny thing I said in the first episode. One line of dialogue made me feel that Sarah had nothing to fight for in that episode, and that it was all my fault. Part of me wanted to go back and replay that episode just so that Sarah would consider Clem a friend.
My criticism about the aftermath of Sarah's death (similar to the aftermath of Luke's) still stands though.
I think the whole treatment of the cabin survivors was they made you hate them in the beginning minus Pete, Luke, and Alvin. And when you ge… moret to Kenny at the ski lodge and Carver comes along and kills Walter, it kind of makes me feel like those people were my problems in the first place, they kind of ruined kenny's chances at the ski lodge, and ruined his chances with sarita, and i kind of hated them after Pete died, I only liked Luke and Alvin.
Nick could go places though. If they needed to write him out itshould be a doing anything Uncle Pete would be proud of, if you gave him the watch and defended him, or the fence scene if you ignored or insulted him
Yeah the thing with Nick made me realize the serious weaknesses in creating a game piecemeal like this. If this game had been created all at… more once to be released all at once, the writers would have been able to realize that Nick's character couldn't go anywhere and just write him out altogether. Even that would have been preferable to what happened. The problem with working on each episode seperately is that if a plot point ends up going nowhere or a character arc ends up having nowhere to go (which happens in all writing sometimes even if you have a whole thing in mind for a character. Sometimes what you think works at first doesn't and it needs scrapping) you don't have the luxury of just writing it out. We already met Nick, so they had to keep him around even though they clearly decided they could do nothing with him.
They really should have the arcs of characters, determinant or not, entirely planned out before creating and releasing episode one. I hope they do better with this in the future.
It may be an unpopular opinion to have but I like the fact that it stays the same for everyone. It keeps the story focused. I'd argue the difference in character development is significant depending on the choices you make, and that's more important to me than the thought of changing the course of the plot.
Even if Sarah believes that Clem is her friend, she still needs to be smacked in order to leave the trailer, and barely communicates with Cl… moreem henceforth. So while I acknowledge the change in dialogue, I still don't think it really matters story-wise. She shows a similar level of despondency regardless of your friendship with her.
My biggest criticism of Season 2 was the high amount of nitpicky, rude, complaining, and disrespectful users who acted like one single con i… moren Season two should mean the game is terrible they acted like Season one was perfect but it had so many cons too and these sad users managed to pull the rest of the forum down with them.
Thats my biggest criticism about Season 2
I think like anything people are passionate about, some criticise it for one thing while others praise it for the same reason. We're on the TT forums after all, so of course there is going to be a lot of that going on. I think a lot of criticisms people have made can be argued against and vice versa
The story was not cohesive as I would have liked. Character development never truly happened with the cabin group. 400 days was waste for the characters but elements of the theme and situations made it to season 2. Traits or situations with multiple people happens too similarly and one person just left out of a future episode. Kenny being lucky. Rebecca turns from hating Clem to be happy to see her. Carver's and Pete's deaths are premature.
His final death, (the one in E4) was rushed and poorly written. I mean, he just randomly fell over and died? Was it from loss of blood from the gunshot wound he took?
A large majority of deaths were poorly written. Let's go over them.
Rebecca - Nicely done imo, it makes sense that she died after the pre… moregnancy.
Luke - Sad, but felt like a rushed and a cheap death, although it was necessary as he was the only reason Mike and Bonnie were staying.
Nick - If he dies in E2, then that's fine, because you can try to save him. His final death, (the one in E4) was rushed and poorly written. I mean, he just randomly fell over and died? Was it from loss of blood from the gunshot wound he took?
Rebecca cries more than Luke does over his death.
Carlos - Felt very rushed, but since I hate Sarah, I was ok with it.
Sarah - Just bad. She had a Ben death, "Well the structures support seems to be giving out, and the only person who tries to help me can't do anything". I hated it.
Alvin - I'm indifferent to this one. I think that fact he can get shot in E2 is dumb, but his death in E3 is very emotional.
… [view original content]
I can't remember exactly how it happens, but Carver can shoot Alvin in E2. I think when Carver grabs him you have to Stay Silent if you gave up or continue resisting if you are with Kenny.
Rebecca - Agreed. Great way to end episode 4, probably my favourite death in the whole season.
Luke - Like I said it was the aftermath th… moreat upset me more than the death itself. I'd rather he didn't die so suddenly though.
Nick - I have a very unpopular opinion with this one. I actually liked the way he went. Yes, he becomes a background character after episode 2, but in a way it kind of enhances the impact of his off-screen death in episode 4. It's a bit shocking because it comes out of nowhere and I felt so much pity for him. It's like he was going to redeem himself at some point, but never had the chance. Some people say that made his arc incomplete, but I would say it increased the drama of his death. You're right about Luke's reaction, but he was too focused on saving Sarah at that point.
Carlos - I liked this one as it was very sudden and made for a tragic ending to episode 3. Sarah's final memories of her dad were of him hittin… [view original content]
There are some things that people really are too sensitive about, and pointing out that the things they liked could have been better is, inexplicably, one of them.
Comments
But I'm trying to talk about from a more objective standpoint - if you're forced down a certain path because of your accumulated actions then you would probably try to experiment and replay to see what gets you the desire ending. You pretty much get to blatantly choose the Clementine you want in the last few prompts of the game without any regard to the decisions leading up to that.
I see what you're getting at, but I have no idea how that would be implemented. I think it kind of had to end with decisions that would have the most impact.
If say every choice could literally change the direction of the story, it would lose its focus and it'd probably turn out a complete mess.
Rebecca - Agreed. Great way to end episode 4, probably my favourite death in the whole season.
Luke - Like I said it was the aftermath that upset me more than the death itself. I'd rather he didn't die so suddenly though.
Nick - I have a very unpopular opinion with this one. I actually liked the way he went. Yes, he becomes a background character after episode 2, but in a way it kind of enhances the impact of his off-screen death in episode 4. It's a bit shocking because it comes out of nowhere and I felt so much pity for him. It's like he was going to redeem himself at some point, but never had the chance. Some people say that made his arc incomplete, but I would say it increased the drama of his death. You're right about Luke's reaction, but he was too focused on saving Sarah at that point.
Carlos - I liked this one as it was very sudden and made for a tragic ending to episode 3. Sarah's final memories of her dad were of him hitting her and him getting eaten. A truly saddening moment and reinforced the unpredictable nature of their world.
Sarah - Didn't have a problem with not being able to save her, as like Carlos it made her ending very tragic. She felt suicidal in her final moments, and went out in a lot of pain. Like Luke though I have a problem with the lack of attention given to the aftermath of it.
Alvin - Don't know about how he can die in episode 2, but his death in episode 3 was one of my favourite scenes. Very Quentin Tarantino-esque and very emotional like you said.
Episode 3 gameplay.
Episode 4 dialogues (especially with Jane, just sloppy)
Dropping half the plot for no reason AFTER introducing it.
Inconsistency in episodes, they don't line up to each other, most obvious case is when Clem seems like she doesn't know shit about babies.
Some too obvious unrealisms.
Nick's role since he became determinant.
Pretty dumb easily preventable game bugs (Clem's scar disappearing from time to time, her eyes not rolling the way they should, levitating characters and MOST OBVIOUS - Burricko and Vitali character swap)
Episode 3's lameness was due in part to the complete lack of harm placed in Clementine's way. The gameplay contained barely any sense of urgency - you can't even die in any moment except the poorly-implemented Obligatory Zombie Scene, there's no time pressure or chance to get apprehended, your hand is held through literally everything and there was no chance for exploration - and you had a very limited view of Carver's community.
For an episode that could have provided a more nuanced view of him and his community, we're instead left with the impression that they were all evil bastards and deserved to die.
And he didn't even write Ep 3 and 4. He wrote 1,2 and 5
Luke's death,Nick's death,Sarah's death and episode 3.
Who knows what happened when Christa gave birth. They might have found a family who knew how to deal with that sort of thing, and Clem was never there when it happened and so didn't know what to do with Rebecca.
At least Luke got a chance to rescue Clementine from a zombie. Poor Nick expired while trapped inside a fence.
I think it could be possible; they had it subtly done in episode 1, but I'm pretty certain some adventure games have done it before. Tales of Symphonia actually did something like that; your choices would affect relationship numbers(add or subtract) with other characters and actually determined some of what cutscenes you got. I don't think it has to be that complex; just have your choices tied to some mathematical function that can determine which actions you have in the end.
It doesn't even have to mean that much more writing if we're just talking about what choices you get out of a certain pool of choices. You could still have the three endings but the likelihood of getting a certain one could be based off of what choices you made prior to that moment.
There should be Video Game sins, anyone? xD
My only real issue with season two was the lack of hubs and chances to talk to the people we were with. This is something I really miss from season one because I think it really helped you to get to know more about the characters, which made me care much more about them. I think Luke is a great example of this; he was with us for the entire season, yet we don't really know anything about him until episode five.
My biggest criticism of Season 2 was the high amount of nitpicky, rude, complaining, and disrespectful users who acted like one single con in Season two should mean the game is terrible they acted like Season one was perfect but it had so many cons too and these sad users managed to pull the rest of the forum down with them.
Thats my biggest criticism about Season 2
yeah, i think season two would have way more sins than season one
Clearly you haven't been paying attention.
Nick's anti-climatic death.
Disappointing use of the 400 days characters outside of Bonnie.
Thats it. I thought Season 2 was really good.
Amen brother.
I'm more of a booty man myself. Though some boobs would have been appreciated.
Even if Sarah believes that Clem is her friend, she still needs to be smacked in order to leave the trailer, and barely communicates with Clem henceforth. So while I acknowledge the change in dialogue, I still don't think it really matters story-wise. She shows a similar level of despondency regardless of your friendship with her.
They were all good people, unsure why you'd only like two of them
Nick could go places though. If they needed to write him out itshould be a doing anything Uncle Pete would be proud of, if you gave him the watch and defended him, or the fence scene if you ignored or insulted him
It may be an unpopular opinion to have but I like the fact that it stays the same for everyone. It keeps the story focused. I'd argue the difference in character development is significant depending on the choices you make, and that's more important to me than the thought of changing the course of the plot.
So criticism is bad because it hurts your feelings?
Limiting critiques to only positive comments doesn't help anyone improve their work.
I think like anything people are passionate about, some criticise it for one thing while others praise it for the same reason. We're on the TT forums after all, so of course there is going to be a lot of that going on. I think a lot of criticisms people have made can be argued against and vice versa
Exactly, Carley's comment is really counter productive. TT need constructive criticism not a team of yes men.
The story was not cohesive as I would have liked. Character development never truly happened with the cabin group. 400 days was waste for the characters but elements of the theme and situations made it to season 2. Traits or situations with multiple people happens too similarly and one person just left out of a future episode. Kenny being lucky. Rebecca turns from hating Clem to be happy to see her. Carver's and Pete's deaths are premature.
I can't remember exactly how it happens, but Carver can shoot Alvin in E2. I think when Carver grabs him you have to Stay Silent if you gave up or continue resisting if you are with Kenny.
All in all, decent Season but there was so much wasted potential all over.
Hes not saying they dont need critcism, hes saying users who nitpicky dont help anything.. no mater what TWD will always have cons.
No Lee...
Joking, that sort of did happen, anyway...
These two points do sort of go hand in hand, when exploring a hub you can talk to the characters and learn more about them.
Those who are critical are silenced as nit-picky.
There are some things that people really are too sensitive about, and pointing out that the things they liked could have been better is, inexplicably, one of them.